Jump to content

Russ Said "we Said" There Was To Much Brawling


170 replies to this topic

#141 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 20 November 2014 - 09:48 AM

And yeah extremely close range SRMs arent even registering. Had that happen multiple times yesterday.

Ive finally figured out what you have to do...you want to be 90m away from them and them not moving, or just rocking back and forth doing that peekaboo pop from cover thing. As they go from forward to reverse they pause for a second. Hit em then. Then youre getting your 44 damage out of your SRM splat.

Otherwise youre losing alot to the hitreg sadly.

View PostUltimatum X, on 20 November 2014 - 09:45 AM, said:



Brawl range weaponry only has a few standout pinpoint options that are also front loaded (AC 20).

One of the premeier brawling weapons, which can tear mechs apart, is spread and not pinpoint (SRMs).


You don't need pinpoint weapons to wreck mechs in seconds in a brawl, you just need focus fire.



Wub. Wub was always the solution.

ACs were nice in their day, and still are, but the wub and laser vomit if you have a steady hand, cores mechs in seconds.

SRMS are fantastic, but apparently in my absence from Splat....the hitreg there got horrible. My Splat yesterday fell on its face where my Wubshee and Wubcada were making mincemeat out of everything.

Wub didnt even need a buff...now with it and with quirks its lulztime in the brawl.

#142 spectralthundr

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 704 posts

Posted 20 November 2014 - 09:49 AM

View PostKraftySOT, on 20 November 2014 - 09:37 AM, said:

Frankly I dont know you from adam, how are you sure youre the one whose right about Brawler tactics?


Kharnzor is one of the best brawlers in the game, so yes, any brawling tactics he gives you would certainly help.

View PostStefka Kerensky, on 20 November 2014 - 09:41 AM, said:

I can tell you that I see A LOT of players going ahead brainless only to search a quick brawl.

While this thing doesn't heppen with snipers


That's because snipers are too busy hiding behind a hill or a wall more often than not, Not engaging, and often when actually firing at something, missing it because they don't know how to lead targets or aim in general.

Brawlers, the guys that actually go in as a team, focus fire, and aren't afraid to actually engage are generally the guys that win games for you more often than not. Look at the groups that often roll teams, they move as a group, play aggressively and push. That's how you win in MWO, not hiding behind a hill waiting for someone to get you LRM locks or paint your targets for you.

#143 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 20 November 2014 - 09:49 AM

Hitreg for srms has been terrible of late.

#144 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 November 2014 - 09:50 AM

View PostKraftySOT, on 20 November 2014 - 09:38 AM, said:

Its actually harder to aim at close range. Long range requires less input for correction, and you have a longer window to view your target.

The closer you get, the more difficult it is to hit a specific spot because the distance you have to aim increases. This is backwards from real life with say a firearm...where increased distance magnifies errors in your aim or platform or sighting.

All you wrote is true.
My issue with brawling matches is this: when I drop in puglandia I see quite half a team to go ahead without any sense of positioning or situational awareness, only to search a quick brawl.
I don't like it.
I really undertand why so many people has liked PGi decision to nerf pcc, and, previously, gauss. Because they were sniped to death because of that bad behaviour.

Edited by Stefka Kerensky, 20 November 2014 - 09:51 AM.


#145 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 20 November 2014 - 09:52 AM

View PostDago Red, on 20 November 2014 - 09:43 AM, said:



**** son I usually pack a tag in there somewhere just to make your life that much easier. Hell I'll even try and drive or lure people out of cover so sniping cowards can get their licks in.

All about the teamwork. If I'm getting mine I like to make sure everyone else gets theirs.

I just prefer to assess them threats from 200ish meters.

mmmmm minimum range.... too close. You can hear the backup sirens on my mech at that point till I get back out to a comfy 600m. I like giving my victims the privacy of their own grid in which to explode. I'm courteous like that.

Edited by Kjudoon, 20 November 2014 - 09:53 AM.


#146 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 20 November 2014 - 09:53 AM

View PostStefka Kerensky, on 20 November 2014 - 09:50 AM, said:

All you wrote is true.
My issue with brawling matches is this: when I drop in puglandia I see quite half a team to go ahead without any sense of positioning or situational awareness, only to search a quick brawl.
I don't like it.
I really undertand why so many people has liked PGi decision to nerf pcc, and, previously, gauss. Because they were sniped to death because of that bad behaviour.

I found your problem.

#147 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 20 November 2014 - 09:57 AM

View Postspectralthundr, on 20 November 2014 - 09:49 AM, said:


Kharnzor is one of the best brawlers in the game, so yes, any brawling tactics he gives you would certainly help.



If anything could make me a better brawler...PGI would nerf it.

People think I kid...I dont. Two alphas kills everything in the game but the Atlas and Direwolf. Combined CT and Internal isnt higher than 130 on anything else. 65 damage is the critical mass to make that happen. Its almost hilarious. If it was any easier, PGI would nerf it.

I feel bad too for all the Atlases who cant even core a Summoner in two alphas.

Battlemaster, Dire, a really hot Thunderwub, and Wubshee are the mechs that can accomplish the two hit knockout. Wub all around other than the 2 gauss, 2 ppc Dire. Which struggles to meet the Wubshees output with only 50+10 for its alpha. If youre lucky the 10 extra splat goes to the same ST. Just incase.

You can also do a Wubshee with an 80 alpha, but relies on an AC and SRMs. So you probably wont get all 80 into the CT, making the pure Wub the better bet.

#148 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 November 2014 - 09:58 AM

View PostKharnZor, on 20 November 2014 - 09:53 AM, said:

I found your problem.

Of course I was talking about puglandia
Grouplandia is quite all other business. "Quite" because I see several matches with small group doing the same stuff.

#149 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 20 November 2014 - 10:00 AM

View PostStefka Kerensky, on 20 November 2014 - 09:58 AM, said:

Of course I was talking about puglandia
Grouplandia is quite all other business. "Quite" because I see several matches with small group doing the same stuff.

Maybe you should have been clearer.

#150 Dago Red

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 672 posts
  • LocationOklahoma

Posted 20 November 2014 - 10:03 AM

View PostKjudoon, on 20 November 2014 - 09:52 AM, said:

mmmmm minimum range.... too close. You can hear the backup sirens on my mech at that point till I get back out to a comfy 600m. I like giving my victims the privacy of their own grid in which to explode. I'm courteous like that.



True story even on my LRM mechs all two of them I still prefer to lob from within semi effective medium laser range.

I don't do boats so if they wanna come for me then they'll have to sing for their supper.

Alternately sometimes I'll hang with the missile boats an help run off lights and such with my generous backup weapons. And when the missiles run out there's still a bit of the old pew pew to go around for the weakened remainders.

#151 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 20 November 2014 - 10:16 AM

lol just what the hell is wrong with brawling.

The quirks have made this game far more balanced now if you can dodge the gauss snipers, and get through the rain you can land some serious hurt on the hide at the back types.


guess a few people that are to scared to go first cried to Russ if he's making statements like that

#152 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 November 2014 - 10:37 AM

View PostKraftySOT, on 20 November 2014 - 09:38 AM, said:


Its actually harder to aim at close range. Long range requires less input for correction, and you have a longer window to view your target.

The closer you get, the more difficult it is to hit a specific spot because the distance you have to aim increases. This is backwards from real life with say a firearm...where increased distance magnifies errors in your aim or platform or sighting.


I'm gonna have to say that is false. Pinpointing the side torso of an enemy in movement 700 m away is much harder than at 200 m. It just is. Smaller target, more room for error in projectile speed, its pretty obvious if you remove biased opinion.

BTW I have as much fun in my brawler 9S as I do in my sniper DS, but brawling is easier if you have the team supporting you. Sniping is less risky in disorganized PUG play because you don't have to put your balls on the chopping block to engage the enemy, but it is harder and requires the awareness to maintain distance from the enemy team.

#153 Tlords

    Member

  • PipPipPipPipPip
  • The Scythe
  • The Scythe
  • 176 posts

Posted 20 November 2014 - 11:06 AM

View PostRhent, on 19 November 2014 - 08:57 PM, said:

Me thinks she (*****) Ross protesteth too much. He's released 2 brawl maps in a row (mech factory and swamp). Factory gave a 400M range at the most and Swamp is giving a 200M range at most. Of course people are going to be brawling. Short of doing massive changes to those maps or reducing their spawn rates everyone is going to be running brawlers.


So true. We need brawling maps and we need long range maps. I want maps that when I'm in a Hunchback I think "Hell ya I'm going to rock this map." I also want maps when I'm in my 2 ER-PPC, LRM15 Pretty Baby to think "Hell ya I'm going to rock this map".

Right now we have more maps geared to brawling and less maps where long range wins the day. I'd like an even mix.

#154 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,094 posts
  • LocationCO

Posted 20 November 2014 - 11:22 AM

the title is a distortion

he was saying at one point they said there was not enough brawling now some complain there is to much

he was pointing out that they are trying to hit a moving target

like LRMs will soon be (first to many then what happened to LRMs)

#155 Sovery_Simple

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 269 posts

Posted 20 November 2014 - 12:31 PM

View PostStefka Kerensky, on 20 November 2014 - 09:41 AM, said:

I can tell you that I see A LOT of players going ahead brainless only to search a quick brawl.

While this thing doesn't heppen with snipers

With "snipers" you see them standing a mile away from the team trying to "snipe the enemy", then the team dies, then the enemy team comes for them.

..... that sniper doesn't make it.

Now, if they lock down a good approach, keep moving in relation to the team, stripping or weakening vital points, controlling fields of fire for his team to advance? Good sniper. Quite welcome.

Just like how you don't want a brawler that runs in and dies for no reason, you want them to stick with the group and screen for your snipers and lrms, then possibly open a flank. Stuff like that, using your head for the good of the group.

Though, you're aware of this ingame, just having to put it down in words and such.

#156 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 20 November 2014 - 12:45 PM

View PostJoseph Mallan, on 20 November 2014 - 04:52 AM, said:

Unless you are long range fire support or a sniper. B) ;) :P

When I play LRMs or snipers I love to see brawlers. Nice fat tanks bristling with weapons that can't reach me. I use the tears from their impotent rage to make my Cream of Wheat. :P

#157 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 November 2014 - 01:39 PM

View PostDawnstealer, on 20 November 2014 - 08:40 AM, said:

I know I went through and remade a lot of my mechs to take advantage of the quirks and see how they worked, but I've ended up switching a few back my original configurations. I think others will follow suit, eventually, although you think back on the really great, really fun games you've had, I'm willing to bet it wasn't three guys chasing around the ECM Spider with the ERPPC...

pretty much this. Only mechs I have kept "fully quirked" were ones like my HBK-4G or La Malinche that was essentially what I was running before, anyhow.

#158 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 20 November 2014 - 02:34 PM

In all my recent experiences, group = deathball, solo = peek and poke, so really not all that much brawling. maybe 30 seconds of brutal brawling in a group match

Edited by LordBraxton, 20 November 2014 - 02:35 PM.


#159 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 20 November 2014 - 02:40 PM

Too much of anything is boring. I like a good mix of brawling, sniping (jump and otherwise), LRMs.... etc.

People running to the center of the map and brawling is about the most unexciting thing I can think of.

Are we there? I don't think so. Not yet anyway.

#160 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 20 November 2014 - 03:09 PM

View PostLordBraxton, on 20 November 2014 - 02:34 PM, said:

In all my recent experiences, group = deathball, solo = peek and poke, so really not all that much brawling. maybe 30 seconds of brutal brawling in a group match


For the last couple of months, the biggest "thing" in the solo queue has been whichever team has ECM cover for it's LRM rain tends to win. It's magnified a little by the newest Clan mech but that happens during events, too, so whatever. The range boost to BAP/CAP has helped somewhat...in some games it REALLY helps, in others you have players that can't even spell BAP. Hopefully it'll even out eventually.

Right now, brawling tends to happen either when one team decides it doesn't want to play the ECM rain game and just casually strolls over the enemy (because they took off and abandoned their assaults) or one team simply doesn't have the ability to cut the other's ECM cover. When that happens, the losing side takes rain up to the point the brawlers run into them and all the way through it (yes, expect LRM friendly fire just as bad as the enemy fire). It is what it is, man.

Me, I figure that I might as well just play like they do as far as generalities are concerned. I don't really much care when people walk in front of me while I'm firing anymore. I used to lift or shift fire when it happened, but to be honest with you, after over a year playing with people that simply don't care if they core your back or kill you...I figured I might as well not care, either. It is what it is. I also don't take point if we all happen to be moving in the same general direction temporarily, either. I have absolutely NO problem using my Jump Jets to fly up and back over the head of the guy that was crowding me and using me as a shield...and then returning the favor. If I can't escape, I have no problem suiciding by dropping an arty strike at my feet, either. And no, I don't feel bad if I take that moron with me, either. Welcome to the solo queue.

Edited by Willard Phule, 20 November 2014 - 03:10 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users