Gallowglas, on 20 November 2014 - 08:54 AM, said:
The thing is, when you consider risk versus reward, the ranged game carries a WHOLE lot less risk. I think the only time the perceived imbalance crops up is when the enemy team does a giant, rolling death ball and denies the ranged game through a coordinated push. However, how the heck would you ever be able to maintain the viability of short-range weapons and not carry that risk?
truestory. and the srm spamming clanmechs are out in force most of time.
my qkd cant do anything against them but stay in the team and focus it down... then .... well... brawlers die easy
its all a matter of TEAM.....


























