

Myst Lynx
#81
Posted 21 December 2014 - 06:40 AM
#82
Posted 21 December 2014 - 11:51 AM
So unfortunately yeah Clans really do suffer when it comes to fast lights and cannot replicate the tactics used by those superb IS 35 tonners which is why we need the Arctic Cheetah (and a bunch more Clan mechs) introduced ASAP. We need some good 45-55 ton jumpers as well such as the Shadow Hawk and Huntsman, something to compete with those nasty dual PPC Shadow Hawks.
#83
Posted 22 December 2014 - 07:56 AM
#84
Posted 22 December 2014 - 08:18 AM
There is no reason not to introduce the Viper (Dragonfly) or other, more modern, mechs...
Honestly, the game will stagnate quickly if they stick to a 1:1 timeline... who wants to wait 8 years or so for the next major influx of mechs, or 9 more after that....
#85
Posted 22 December 2014 - 08:30 AM

#86
Posted 22 December 2014 - 08:40 AM
this bad boy is the perfect light.
12 machine guns
2 medium lasers
1 small laser.
151 kph.
#87
Posted 22 December 2014 - 10:14 AM
Brody319, on 22 December 2014 - 08:40 AM, said:
this bad boy is the perfect light.
12 machine guns
2 medium lasers
1 small laser.
151 kph.
and just wait till you experience 12 mg melting the opposition... I've seen it in Battletech, gonna be awesome to see it on here... eventually
#88
Posted 22 December 2014 - 10:22 AM
#89
Posted 22 December 2014 - 11:24 AM
It isn't terribad on Boreal defense, it managed to get 1400 damage. Of course, the DoomCrow doing the same thing with 2 ERPPCs managed 2400, with only 5 additional minutes.
It has since been replaced. It doesn't do anything well, aside from trolling. Too hot for Sulfur, decent on Boreal. Too much of a risk.
#90
Posted 22 December 2014 - 11:28 AM
Mcgral18, on 22 December 2014 - 11:24 AM, said:
Hey, the sole reason I just mastered my Mist Lynxes and have started dropping in them. Can't decide which I like better:
Prime with ECM arm and then 2 x MPL in the other arm. not much damage but on the cold map it can't build heat no matter how fast you fire.
B with 4 x CERML. Sure, it has no ECM but I can put the hard wired CAP to good use by chasing ECM lights making base runs and putting pts of damage into them when possible. Runs hot.
On offense I save it for last and will try to fly on top of the generator.
Edited by Kain Thul, 22 December 2014 - 11:31 AM.
#91
Posted 22 December 2014 - 12:29 PM
Kain Thul, on 22 December 2014 - 11:28 AM, said:
Hey, the sole reason I just mastered my Mist Lynxes and have started dropping in them. Can't decide which I like better:
Prime with ECM arm and then 2 x MPL in the other arm. not much damage but on the cold map it can't build heat no matter how fast you fire.
B with 4 x CERML. Sure, it has no ECM but I can put the hard wired CAP to good use by chasing ECM lights making base runs and putting pts of damage into them when possible. Runs hot.
On offense I save it for last and will try to fly on top of the generator.
I prefer running 2 timberwolves, a stormcrow, and an Adder.
I feel like I get more done and I am a lot more viable.
#92
Posted 22 December 2014 - 12:45 PM
#93
Posted 22 December 2014 - 01:05 PM
#94
Posted 22 December 2014 - 01:14 PM
Brody319, on 22 December 2014 - 12:29 PM, said:
I prefer running 2 timberwolves, a stormcrow, and an Adder.
I feel like I get more done and I am a lot more viable.
Though many disagree I find the Adder a useful 'mech as well especially in CW where its "weaknesses" don't really matter and its strength of 16tons of weapons on a 35 ton 'mech really shines.
However, I just have to have that Hellbringer Prime in my deck--not that my Stormcrow was a waste in there I just feel that running 3 heavies is nice.
#95
Posted 24 December 2014 - 01:46 PM
Brody319, on 22 December 2014 - 08:40 AM, said:
this bad boy is the perfect light.
12 machine guns
2 medium lasers
1 small laser.
151 kph.
Pirrana games much
#96
Posted 24 December 2014 - 03:57 PM
#97
Posted 26 December 2014 - 10:50 AM
Edited by AeturnitasMalus, 26 December 2014 - 10:51 AM.
#98
Posted 27 December 2014 - 04:55 AM
MIST LYNX MLX-B
alot of jumping and hiding, did 700 damage before dying in CW
#99
Posted 27 December 2014 - 05:32 AM
1x ER Large Laser, 1x ER Medium Laser + ECM
2x SRM6 + 1x SRM4
These two play completely different, but both need you to jump like crazy, avoid IS light mechs and stay with your friends.
#100
Posted 27 December 2014 - 06:30 AM
Brody319, on 22 December 2014 - 08:40 AM, said:
this bad boy is the perfect light.
12 machine guns
2 medium lasers
1 small laser.
151 kph.
Ho please....
http://www.sarna.net/wiki/UrbanMech
THAT is the perfect light!
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