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Am I The Only One That Has Enjoyed The Tourney?


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#1 Duke Nedo

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Posted 22 November 2014 - 02:43 AM

At least so far, this is the first tourney for me that has actually improved the team play. I have enjoyed the extra nerve and sometimes frustration, but over all there has been some really interesting game endings etc.

Also, for once the MM has not packed up for me during tourney. Yesterday evening I dropped 16 times, won 8 and got qualified in 6. Sounds about exactly what you would expect from good matchups. Sure, many of them ended 12-2 or 2-12, but even those games were in balance for some time before one team folded. It was never the 2 minute rolf-stomps. The most memorable from yesterday was when I found myself and Glythe alive, none of us had weapons, and on the other team there was only a Nova left, fully armed, but with only one leg. 6 minutes left on the timer, we were 1 up on points and had to wait it out shut down in different corners of the map. Turned out a win, partly because I think he did not know we were both unarmed. Sounds boring but was actually quite funny. :)

Point is, I really enjoyed so far that you really want to stay alive now. Haven't cared so much since R/R was in, usually it's just live some and die some as long as you kill something.... this has really worked for me!

Edited by Duke Nedo, 22 November 2014 - 02:44 AM.


#2 Haxburch

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Posted 22 November 2014 - 03:25 AM

No the event is fine . At last people dont grind and start to play. Match is not over after 3min because u have a bunch of grind idiots and suiziders. People start to play for win and survive wich is good. I havnt change my gameplay at all and i dont really need the victor or the 2 days prem. I will get this anyway but i ongly play for fun.

#3 Smith Gibson

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Posted 22 November 2014 - 04:23 AM

Is the tourney a success from PGI's point of view? Probably yes.
Lots of people are going to play this weekend, and keep playing until they get their Victor, or run out of time.

Is it fun? Probably not.
I'm seeing a lot more angry people this event than I've been seeing in previous events. There seems to be an abundance of people complaining that the point they would have earned was taken away during this match or that one because their teammates keep retreating to "safety" after getting their 1 kill and 1 assist. Complaints that are happening in match chat instead of the forums. I almost never see people complaining about an event during the match until this one.

The bad play seems to be infectious as well. After you lose out on getting a point because 3-4 of your teammates stopped supporting the battle and retreated to safety, you want to do the same thing just so you can hurry up and get your victor and stop wanting to pull your hair out.

My opinion is biased to begin with however. I haven't really found this game to be fun since Clan 'Mechs were added. Not because I have a problem with how they balanced Clan vs. Inner Sphere, but because having Clan and Inner Sphere 'Mechs both on the same side completely ruins the immersion.

I play weekend events if the bribe is large enough. I avoid playing the rest of the time so the bribery weekends don't leave me completely frustrated at how badly this game is missing the mark at being a real Mechwarrior game.

#4 Alienized

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Posted 22 November 2014 - 04:30 AM

i had plenty of fun running with a lance of good teamplayers that knew how to play.
i had literally no fun running solo. why? goddamn there are so many players that have no idea.....
cant play as team, cant move, cant think a single bit, get shredded by lrms just because they dont use the map or terrain.

i have no idea how i could have fun in the solo queue for so long....

alot of people there are just not able to learn out of their mistakes and even if you point that out that they should support more or kindly advise them to move a bit forward all you get is a rant. even if you lose. even if you already lost with the way they play.

sometimes i feel like this is zombieland. hilarious if it wouldnt be so bad to have zombies.....

#5 Fiona Marshe

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Posted 22 November 2014 - 04:33 AM

In the play time I have available for the weekend... I've decided its not worth the effort and will be ignoring the tournament.

After 12 matches (over two days), I have *one* point...

The matchmaker has really been hating me in the group queue (at least half those matches were 200+ ton disparity).

#6 STEF_

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Posted 22 November 2014 - 04:36 AM

Answer to the thread's question: NO, you're not the only one.

Imo, the requirements for this challenge are perfect.
At least 1 kill and 1 assist means that you must do something,
You must survive, and that's really ok, so pilots learn to regroup, learn to disengage when you should, etc.
Still I find some weird matches, but matches quality has improved.

The best weekend challenge for me.

#7 STEF_

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Posted 22 November 2014 - 04:41 AM

View PostSmith Gibson, on 22 November 2014 - 04:23 AM, said:

The bad play seems to be infectious as well. After you lose out on getting a point because 3-4 of your teammates stopped supporting the battle and retreated to safety,



This is simply a mistake, because not only you but they'll lose their point if a defeat is coming.

So no, stopping playing and supporting is stupid. BUT it's not PGi's fault, neither the requirement's one.

#8 Sjorpha

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Posted 22 November 2014 - 04:51 AM

I like it a lot as well.

I haven't seen a lot of people hiding after getting their kill, I think people see what they want to see when they are angry about missing points themselves. What I have seen though is some overly defensive play throughout the matches, the irony is that defensive doesn't actually increase the survivability of the team. It's a classic prisoners dilemma.

One thing that could be improved to discourage that kind of behaviour though, to the extent it exists, would be the possibility to earn 2 or 3 points for extremely high performance. For example 4kills + 6assist + 600dmg + survive the match or something like that, so there is an incentive left to give your most after the first threshold. Another way could be to have a very high score allow you to skip the surviving part, like if you did 3+ kills and 1000+ damage you could die and still get the 1 point, but any lower than that and you have to survive.

I like that they are playing around with the scorings, hopefully they will improve over time.

What would have been interesting and a fun challenge IMO is if the scoring required a solo kill (kill+most damage dealt iirc), so that "kill stealing" didn't score you any points.

Edited by Sjorpha, 22 November 2014 - 04:57 AM.


#9 Brizna

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Posted 22 November 2014 - 05:00 AM

View PostStefka Kerensky, on 22 November 2014 - 04:36 AM, said:

Answer to the thread's question: NO, you're not the only one.

Imo, the requirements for this challenge are perfect.
At least 1 kill and 1 assist means that you must do something,
You must survive, and that's really ok, so pilots learn to regroup, learn to disengage when you should, etc.
Still I find some weird matches, but matches quality has improved.

The best weekend challenge for me.

OIf it played like you describe I'd love it too. But in practice peoople know that if they die they get no point and it results in the most coward and boring gameplay. I just had a match in HPG, someone in the team said let's go under and people readily agreed since it looks like safe place right? Well half the team went down and then the other half of the team showed the usual lack of reading skills. It was pathetic really, 4 guys wouldn't buldge from downside even though they were doing literally NOTHING, me and couple of the guys down went out to help the illiterates that were fightting a 6 vs 12 battle but to no avail so we had to go down with a 8 Vs 4 against us, 5 minutes of literrally nothing ensued, we were losign but the oposing team didn't want to charge in, until I trheatened my team that I was too bored and that I would simply get out ang get killed, this actually prompted someone to propose a charge and for a change (I supose the boredom and lack of hope for the point was key in this) everybody charged ... man the enemies on the other hand were already smellign the poiint, when we charged they all fled hoping someone else on their would win it ... we just stomped them, it was so sad, hell even an SRM brawling stalker fled from me when I face huged it with the trial centurion .... so no, this tournament sucks.

#10 That Dawg

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Posted 22 November 2014 - 05:00 AM

no, I'm hating it!
Its thee most challenging, most difficult one to date!!

To make matters worse, I actually saw the prize Victor in game last night arrrrgh!!

There it was....on their team...across the River standing in the haze in the city we were going to take.
The clouds parted, and a beam shone down, illuminating its brilliant shiny armor. All those around it, turned to gaze upon the fecks it did not give. Want.

screw this tourny...worse evah!!11!!!

#11 Jon Gotham

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Posted 22 November 2014 - 05:08 AM

View PostStefka Kerensky, on 22 November 2014 - 04:41 AM, said:


This is simply a mistake, because not only you but they'll lose their point if a defeat is coming.

So no, stopping playing and supporting is stupid. BUT it's not PGi's fault, neither the requirement's one.

It is their fault.
When you design something in an mmo game, one of the factors you take into account is player behaviour. You have to in some way at least, shape player behaviour-which makes future additions/changes more effective.
All this survive condition does is make the playerbase even more timid and cowardly than it already is.

Edited by kamiko kross, 22 November 2014 - 05:08 AM.


#12 STEF_

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Posted 22 November 2014 - 05:11 AM

View PostBrizna, on 22 November 2014 - 05:00 AM, said:

OIf it played like you describe I'd love it too. But in practice peoople know that if they die they get no point and it results in the most coward and boring gameplay. I just had a match in HPG, someone in the team said let's go under and people readily agreed since it looks like safe place right? Well half the team went down and then the other half of the team showed the usual lack of reading skills. It was pathetic really, 4 guys wouldn't buldge from downside even though they were doing literally NOTHING, me and couple of the guys down went out to help the illiterates that were fightting a 6 vs 12 battle but to no avail so we had to go down with a 8 Vs 4 against us, 5 minutes of literrally nothing ensued, we were losign but the oposing team didn't want to charge in, until I trheatened my team that I was too bored and that I would simply get out ang get killed, this actually prompted someone to propose a charge and for a change (I supose the boredom and lack of hope for the point was key in this) everybody charged ... man the enemies on the other hand were already smellign the poiint, when we charged they all fled hoping someone else on their would win it ... we just stomped them, it was so sad, hell even an SRM brawling stalker fled from me when I face huged it with the trial centurion .... so no, this tournament sucks.

All you described it's entirely players' fault.
Above all, getting a kill and retiring is truly stupid, because it's so obvious that doing so a defeat will come.

So, when this happens to me in my matches, I always try to explain this. Many times it's enough

#13 deadmedo

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Posted 22 November 2014 - 05:22 AM

Am I the only one who get the deja vu feeling? I mean every challenge/tournament is the same. We get few people complaining on the forum and then comes one guy who says "Am I the only one who enjoys the challenge/tournament ". Cmon mannn :)

#14 mindwarp

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Posted 22 November 2014 - 05:27 AM

View PostBrizna, on 22 November 2014 - 05:00 AM, said:

OIf it played like you describe I'd love it too. But in practice peoople know that if they die they get no point and it results in the most coward and boring gameplay. I just had a match in HPG, someone in the team said let's go under and people readily agreed since it looks like safe place right? Well half the team went down and then the other half of the team showed the usual lack of reading skills. It was pathetic really, 4 guys wouldn't buldge from downside even though they were doing literally NOTHING, me and couple of the guys down went out to help the illiterates that were fightting a 6 vs 12 battle but to no avail so we had to go down with a 8 Vs 4 against us, 5 minutes of literrally nothing ensued, we were losign but the oposing team didn't want to charge in, until I trheatened my team that I was too bored and that I would simply get out ang get killed, this actually prompted someone to propose a charge and for a change (I supose the boredom and lack of hope for the point was key in this) everybody charged ... man the enemies on the other hand were already smellign the poiint, when we charged they all fled hoping someone else on their would win it ... we just stomped them, it was so sad, hell even an SRM brawling stalker fled from me when I face huged it with the trial centurion .... so no, this tournament sucks.


Put the blame in the right place - the tournament is fine. It's the players that suck. 1 kill, 1 assist, survive and win is a perfectly reasonable set of conditions for getting your point. Contribute to the match, stay alive and win. What you should be aiming for in every match. It's not PGI's fault if the players are bad.

#15 STEF_

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Posted 22 November 2014 - 05:35 AM

View Postkamiko kross, on 22 November 2014 - 05:08 AM, said:

It is their fault.
When you design something in an mmo game, one of the factors you take into account is player behaviour. You have to in some way at least, shape player behaviour-which makes future additions/changes more effective.
All this survive condition does is make the playerbase even more timid and cowardly than it already is.

Apart from the fact that it doesn't exist a magic formula teaching awerage pilot to play better, if you want to score a point you must have at least 1 kill and 1 assist.
If a player is timid he'll never achieve 1 point.

#16 Remarius

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Posted 22 November 2014 - 05:36 AM

Yes. What you wanted more OP? ;)

#17 Verkhne

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Posted 22 November 2014 - 05:43 AM

Nice Tournament. Definitely a challenge. I thought play quality was better and to points very good with more than usual 12-11 12-10 games! Player behavior was good and near end game we often checked fire to allow players chance to get a point!

Backfired once on Tourmaline when last Raven at enemy base got a kill on a qualified player because we didn't communicate we were ALL qualified at that point.

Still tough conditions where luck will play a role will be frustrating for some. However think of all the premium time cbills we will have earned!

#18 627

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Posted 22 November 2014 - 05:44 AM

while I like the "simple" formula, matchmaking hated me yesterday. I played 23 matches and have only 3 points.

That was a bit... discouraging.

Biggest problem is indeed staying alive and winning. Had only two matches where I was to slow to get a kill and some matches with 3 or 4 kills we just lost in the end.

#19 Alek Ituin

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Posted 22 November 2014 - 05:44 AM

My biggest problem with this stupid tourney is "Kill AND Assist". If it was "Kill OR X Assists", it would be much better IMO. Where it's better to get a kill, but multiple assists counts as the same thing.

Discourages the kill-frenzy behaviour, and encourages teams to focus fire and eliminate enemies, rather than grinding points.

#20 Duke Nedo

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Posted 22 November 2014 - 07:32 AM

View PostSjorpha, on 22 November 2014 - 04:51 AM, said:

I like it a lot as well.

I haven't seen a lot of people hiding after getting their kill, I think people see what they want to see when they are angry about missing points themselves. What I have seen though is some overly defensive play throughout the matches, the irony is that defensive doesn't actually increase the survivability of the team. It's a classic prisoners dilemma.

One thing that could be improved to discourage that kind of behaviour though, to the extent it exists, would be the possibility to earn 2 or 3 points for extremely high performance. For example 4kills + 6assist + 600dmg + survive the match or something like that, so there is an incentive left to give your most after the first threshold. Another way could be to have a very high score allow you to skip the surviving part, like if you did 3+ kills and 1000+ damage you could die and still get the 1 point, but any lower than that and you have to survive.

I like that they are playing around with the scorings, hopefully they will improve over time.

What would have been interesting and a fun challenge IMO is if the scoring required a solo kill (kill+most damage dealt iirc), so that "kill stealing" didn't score you any points.


Those are some excellent ideas! 3 points for say 700+ damage would be cool and serve a purpose, and add some depth!





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