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Too Many Lrms?


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Poll: Too many LRM boats? (502 member(s) have cast votes)

Are there too many LRMs present in typical games?

  1. Yes (183 votes [36.45%])

    Percentage of vote: 36.45%

  2. No (242 votes [48.21%])

    Percentage of vote: 48.21%

  3. Yes, but only during challenges. (77 votes [15.34%])

    Percentage of vote: 15.34%

Which way do you consider best to handle LRM over-usage?

  1. Nerf LRMs (decrease speed/damage, or increase heat) (55 votes [6.29%])

    Percentage of vote: 6.29%

  2. Usage dependent on line-of-sight (130 votes [14.86%])

    Percentage of vote: 14.86%

  3. AMS rewards (to attract more players to use it) (256 votes [29.26%])

    Percentage of vote: 29.26%

  4. Reduce BAP range (harder to counter ECM) (81 votes [9.26%])

    Percentage of vote: 9.26%

  5. Improve AMS (group damage, lower hp per missile, etc.) (131 votes [14.97%])

    Percentage of vote: 14.97%

  6. Adjust LRM flight trajectory (147 votes [16.80%])

    Percentage of vote: 16.80%

  7. Increase minimum range (17 votes [1.94%])

    Percentage of vote: 1.94%

  8. Further active countermeasures (PPC hit lock disruption, new modules/equipment besides ECM) (58 votes [6.63%])

    Percentage of vote: 6.63%

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#401 Joseph Mallan

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Posted 07 December 2014 - 08:00 AM

View PostDimento Graven, on 07 December 2014 - 07:53 AM, said:

LOL! Where do you think I learned that wisdom?
From a Poor Sport? :huh:

#402 Dimento Graven

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Posted 07 December 2014 - 08:03 AM

View PostKuroNyra, on 07 December 2014 - 01:57 AM, said:

No wonder it sound that poor.
I'm sure it sounds 'ungood' to everyone who prides themselves as being 'good losers'.

Quote

You simply can't deal with the differents kinds of weapons and the fact they are all rewarded.
Not at all, I'm saying for the long term betterment of the game we need to make sure the challenge/contest scoring is balanced so that when PGI has a contest/challenge active, we don't see an over abundance of ONE particular chassis load out.

>>IF<< all the spotting, NARC'ing, TAG'ing, UAV's the other team members provide the LRM boats was appropriately reflected in the score, there'd be EQUAL incentive to run the builds people NORMALLY run during NON-contest/NON-challenge periods. The fact that it would be a LOT more difficult to build a formula and/or scoring methodology to do that led me to go the opposite direction, just refactor damage caused by LRMs, since a majority of the time LRMs are launched using teammate's information.

I'm interested in, and the results of the poll seem to indicate others are as well, in making sure that the number of LRM boats/users we see active during non-challenge/non-contest periods is the same number we see during challenges and contests.

Most people don't have a problem with LRMs, BUT, when you add the numbers up, most people believe there are too many during challenges and contests.

Quote

Burt hey, it's not like the guy you target with your LRMS could be killed during the flight of your missile, thus making your missile useless and wasting precious ammo you are so dependent on. No, it always hit and they always get the kills. :rolleyes:
Well I tend to try and deal with "WHAT IS" not with "WHAT IF".

It just sounds like you're making an excuse why a bad scoring methodology is "ok", and a bad one at that.

Quote

There's two type of people in this world.
The player with fairplays, and the player without fairplays.
Guess on wich type you are. Easy: it's not the good one.
I'm sure this makes sense to some people some where...

View PostJoseph Mallan, on 07 December 2014 - 08:00 AM, said:

From a Poor Sport? :huh:
Whatever man.

You like losing, that's your business, continue to lose and feel good about it as long as you like.

My distaste of losing is one of the things that will continue to drive me to always try to excel in anything I do.

Edited by Dimento Graven, 07 December 2014 - 08:04 AM.


#403 Joseph Mallan

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Posted 07 December 2014 - 08:33 AM

View PostDimento Graven, on 07 December 2014 - 08:03 AM, said:

Whatever man.

You like losing, that's your business, continue to lose and feel good about it as long as you like.

My distaste of losing is one of the things that will continue to drive me to always try to excel in anything I do.
I don't like Losing, But I know how to lose gracefully, and not look like an ashhat cause I didn't win. Absolutely nothing wrong with congratulating the winner or in being humble in victory.

Edited by Joseph Mallan, 07 December 2014 - 08:33 AM.


#404 Dimento Graven

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Posted 07 December 2014 - 08:41 AM

View PostJoseph Mallan, on 07 December 2014 - 08:33 AM, said:

I don't like Losing, But I know how to lose gracefully, and not look like an ashhat cause I didn't win. Absolutely nothing wrong with congratulating the winner or in being humble in victory.
When I win, I typically don't say anything.

Not "GG", nor the more insufferable, "GGCLOSE".

I just go on to the next match.

When I lose I typically don't say anything to the other team, unless, they are being insufferable jackasses about their victory.

What I say to our own team is typically constructive criticism, though generally these people don't believe they did anything wrong and blame MM, the lighting, phase of the moon, their parents, whatever, on the loss.

Not the fact that they never actually targeted what they were firing at, continue to employ the ridiculous "spray and pray" method of firing weapons, decided they'd face tank that clan bullet hose, started out by coring out the backs of their teammates, thought running to the most indefensible position was a good thing, decided to run to, and voluntarily get inside a natural bottleneck, or piloted like their 'mechs were covered in solid chocolate and they didn't want to share any...

In fact I'm one of those that refuses to load up 'war horns' as in my opinion the LAST THING this game needs is an 'audio teabag'.

I'm a good sport. I'm a good winner.

What I am not, is a good loser.

#405 Joseph Mallan

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Posted 07 December 2014 - 08:45 AM

View PostDimento Graven, on 07 December 2014 - 08:41 AM, said:

When I win, I typically don't say anything.

Not "GG", nor the more insufferable, "GGCLOSE".

I just go on to the next match.

When I lose I typically don't say anything to the other team, unless, they are being insufferable jackasses about their victory.

What I say to our own team is typically constructive criticism, though generally these people don't believe they did anything wrong and blame MM, the lighting, phase of the moon, their parents, whatever, on the loss.

Not the fact that they never actually targeted what they were firing at, continue to employ the ridiculous "spray and pray" method of firing weapons, decided they'd face tank that clan bullet hose, started out by coring out the backs of their teammates, thought running to the most indefensible position was a good thing, decided to run to, and voluntarily get inside a natural bottleneck, or piloted like their 'mechs were covered in solid chocolate and they didn't want to share any...

In fact I'm one of those that refuses to load up 'war horns' as in my opinion the LAST THING this game needs is an 'audio teabag'.

I'm a good sport. I'm a good winner.

What I am not, is a good loser.

It sounded great till the end Dimento, You are not a good sport if you cannot be a good loser.

Quote

good sport
noun phrase
A person who plays fair, accepts both victory and defeat, and stays amiable : I just want to be a good sport and get along with people

Edited by Joseph Mallan, 07 December 2014 - 08:46 AM.


#406 Dimento Graven

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Posted 07 December 2014 - 08:50 AM

View PostJoseph Mallan, on 07 December 2014 - 08:45 AM, said:

It sounded great till the end Dimento, You are not a good sport if you cannot be a good loser.
<shrug>Sorry, I refuse to LIKE to lose.

I REFUSE to be HAPPY about losing.

I REFUSE to LIE and ACT LIKE I don't care.

Nope, not gonna do it.

Any time you see me on your team in the public queue, feel free to disconnect.

#407 Joseph Mallan

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Posted 07 December 2014 - 09:10 AM

View PostDimento Graven, on 07 December 2014 - 08:50 AM, said:

<shrug>Sorry, I refuse to LIKE to lose.

I REFUSE to be HAPPY about losing.

I REFUSE to LIE and ACT LIKE I don't care.

Nope, not gonna do it.

Any time you see me on your team in the public queue, feel free to disconnect.

You don't have to like to lose. Heck You can HATE it like I do. But still accept that it is going to happen and cannot be avoided. Good Sports don't like losing, they just don't act/talk like a fool cause they lost.

#408 Dimento Graven

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Posted 07 December 2014 - 09:39 AM

View PostJoseph Mallan, on 07 December 2014 - 09:10 AM, said:

You don't have to like to lose. Heck You can HATE it like I do. But still accept that it is going to happen and cannot be avoided. Good Sports don't like losing, they just don't act/talk like a fool cause they lost.
It's not about not accepting it, it's not about understanding that it can't be avoided, it's about patience with the same people making the SAME mistakes over and over again, even when you try and help them NOT make those mistakes.

In game example:
Dropping in River City, skirmish - Biggest mistake made over and over and over and over again by the same pin headed morons?

Dropping boat side, Alpha and Bravo lance try and dash off to the drop ship, leaving Charlie lance completely exposed. On that map what lance seems get most of the assaults? Charlie lance.

Opposite side: Drop ship side, Bravo and Charlie lance try and dash off to get boat side's Charlie lance.

What ensues? A NASCAR-esque 'mech race around the citadel where the slow 'mechs are grinded down first and then it's a fast heavy/medium/light pew-pew fest.

What strategy seems to decimate either side? When one side says, "Let's group at sector ##, form a firing line."

Do people try it? No. Do they try it when you suggest it? Not only "No", but "No hell no."

Other common mistakes?

As mentioned earlier the lack of locking a target and letting the 'paper doll' show you where the enemy is weakest, and firing at that location. No, no, no... These people "know" that if they just pump enough lasers while wiggling their target reticule all over the 'mech EVENTUALLY the enemy will blow up. That's good enough for them... Ug, I hate watching that...

The person has a bunch of enemies in front of him, he'll be dead if he stops, regardless, he's running hot, he REFUSES to press 'O' before firing to avoid the oncoming shut down, and of course over heats and shuts down, becomes stationary, the enemy kills him.

You suggest that next time they press 'O' before firing when hot and they tell you to "F OFF, BECAUSE I MIGHT BLOW UP IF I DO THAT."

"Yes", you reply, "You might, BUT, shutting down in front of a bunch of enemies you ALWAYS WILL be blown up, so why not go down swinging instead of as a giant humaniform metal doorstop?"

Same people, same mistakes, and they won't learn unless someone points them out.

If that's being a "bad sport" so be it.

But I win more than I lose, and typically do top damage and have among the highest kills and assists on my team whether we win or lose...

I can live with other people thinking I'm a 'bad sport', so long as they occasionally realize I might know what the heck I'm talking about, and maybe occasionally try out some of my suggestions for the potential betterment of their own game play.


#409 Joseph Mallan

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Posted 07 December 2014 - 09:42 AM

View PostDimento Graven, on 07 December 2014 - 09:39 AM, said:

It's not about not accepting it, it's not about understanding that it can't be avoided, it's about patience with the same people making the SAME mistakes over and over again, even when you try and help them NOT make those mistakes.

In game example:
Dropping in River City, skirmish - Biggest mistake made over and over and over and over again by the same pin headed morons?

Dropping boat side, Alpha and Bravo lance try and dash off to the drop ship, leaving Charlie lance completely exposed. On that map what lance seems get most of the assaults? Charlie lance.

Opposite side: Drop ship side, Bravo and Charlie lance try and dash off to get boat side's Charlie lance.

What ensues? A NASCAR-esque 'mech race around the citadel where the slow 'mechs are grinded down first and then it's a fast heavy/medium/light pew-pew fest.

What strategy seems to decimate either side? When one side says, "Let's group at sector ##, form a firing line."

Do people try it? No. Do they try it when you suggest it? Not only "No", but "No hell no."

Other common mistakes?

As mentioned earlier the lack of locking a target and letting the 'paper doll' show you where the enemy is weakest, and firing at that location. No, no, no... These people "know" that if they just pump enough lasers while wiggling their target reticule all over the 'mech EVENTUALLY the enemy will blow up. That's good enough for them... Ug, I hate watching that...

The person has a bunch of enemies in front of him, he'll be dead if he stops, regardless, he's running hot, he REFUSES to press 'O' before firing to avoid the oncoming shut down, and of course over heats and shuts down, becomes stationary, the enemy kills him.

You suggest that next time they press 'O' before firing when hot and they tell you to "F OFF, BECAUSE I MIGHT BLOW UP IF I DO THAT."

"Yes", you reply, "You might, BUT, shutting down in front of a bunch of enemies you ALWAYS WILL be blown up, so why not go down swinging instead of as a giant humaniform metal doorstop?"

Same people, same mistakes, and they won't learn unless someone points them out.

If that's being a "bad sport" so be it.

But I win more than I lose, and typically do top damage and have among the highest kills and assists on my team whether we win or lose...

I can live with other people thinking I'm a 'bad sport', so long as they occasionally realize I might know what the heck I'm talking about, and maybe occasionally try out some of my suggestions for the potential betterment of their own game play.

None of that has to do with how you handle losing. You can lead them to water all you want Dimento, all you can do is play your game and try to find your zen.

#410 Dimento Graven

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Posted 07 December 2014 - 09:48 AM

View PostJoseph Mallan, on 07 December 2014 - 09:42 AM, said:

None of that has to do with how you handle losing. You can lead them to water all you want Dimento, all you can do is play your game and try to find your zen.
LOL, hard to be 'zen' when it seems like you have 11 other people dancing around you doing pelvic thrusts all while chanting, "WE ARE GONNA LOSE! SUCK IT TRY HARD!"

But yeah... Being "zen" is a goal.

I fail at it.

<shrug>

#411 Joseph Mallan

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Posted 07 December 2014 - 09:52 AM

View PostDimento Graven, on 07 December 2014 - 09:48 AM, said:

LOL, hard to be 'zen' when it seems like you have 11 other people dancing around you doing pelvic thrusts all while chanting, "WE ARE GONNA LOSE! SUCK IT TRY HARD!"

But yeah... Being "zen" is a goal.

I fail at it.

<shrug>

Now see that's an image that will have me laughing for a while Dimento!

#412 El Bandito

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Posted 07 December 2014 - 10:05 AM

Unfortunately I never saw this Dimento guy among notable pilots. Perhaps he is all talk, about winning and excelling. :P

#413 Dimento Graven

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Posted 07 December 2014 - 10:07 AM

View PostEl Bandito, on 07 December 2014 - 10:05 AM, said:

Unfortunately I never saw this Dimento guy among notable pilots. Perhaps he is all talk, about winning and excelling. :P
I've never noticed you either... Doesn't mean you're a bad pilot, just means our paths may not have crossed all that often...

#414 Joseph Mallan

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Posted 07 December 2014 - 10:09 AM

View PostEl Bandito, on 07 December 2014 - 10:05 AM, said:

Unfortunately I never saw this Dimento guy among notable pilots. Perhaps he is all talk, about winning and excelling. :P

View PostDimento Graven, on 07 December 2014 - 10:07 AM, said:

I've never noticed you either... Doesn't mean you're a bad pilot, just means our paths may not have crossed all that often...

Well played gentlemen. Nicely done! :)

#415 Sam Slade

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Posted 07 December 2014 - 10:27 AM

Seems to be a lot of folks in a majority of one...

You know what that implies right? Am I the only person not crazy here...

#416 Joseph Mallan

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Posted 07 December 2014 - 10:28 AM

View PostSam Slade, on 07 December 2014 - 10:27 AM, said:

Seems to be a lot of folks in a majority of one...

You know what that implies right? Am I the only person not crazy here...

That depends. Are you talking to us or the voices in your head? :lol:

Or are we the voices in your head? :huh:

Edited by Joseph Mallan, 07 December 2014 - 10:29 AM.


#417 YueFei

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Posted 07 December 2014 - 10:45 AM

You don't have to be *happy* about losing. It's not like you can only either be HAPPY or UPSET at a loss. That's a false dichotomy.

You just don't have to be particularly upset or angry about it. Just calmly reflect on what went wrong, and if it was something you could've changed (your own performance), think about how to improve and work on it. If it wasn't something you could control (other players' behavior), don't worry about it. Or do what Void Angel and some other players have done and write some guides to help out new players.

In the end that kind of attitude is a win-win for you. You still feel joy at winning. But you don't get mad or upset when you lose. You'll feel better overall.

#418 Dimento Graven

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Posted 07 December 2014 - 10:46 AM

View PostJoseph Mallan, on 07 December 2014 - 10:28 AM, said:

That depends. Are you talking to us or the voices in your head? :lol:

Or are we the voices in your head? :huh:
Sorry, what were you all saying? My tin foil hat slipped and the CIA started beaming in their lunch menu into my brain again...

#419 Joseph Mallan

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Posted 07 December 2014 - 10:55 AM

View PostDimento Graven, on 07 December 2014 - 10:46 AM, said:

Sorry, what were you all saying? My tin foil hat slipped and the CIA started beaming in their lunch menu into my brain again...

Are we having Pizza on Wednesday?

#420 Dimento Graven

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Posted 07 December 2014 - 10:56 AM

View PostYueFei, on 07 December 2014 - 10:45 AM, said:

You don't have to be *happy* about losing. It's not like you can only either be HAPPY or UPSET at a loss. That's a false dichotomy.

You just don't have to be particularly upset or angry about it. Just calmly reflect on what went wrong, and if it was something you could've changed (your own performance), think about how to improve and work on it. If it wasn't something you could control (other players' behavior), don't worry about it. Or do what Void Angel and some other players have done and write some guides to help out new players.

In the end that kind of attitude is a win-win for you. You still feel joy at winning. But you don't get mad or upset when you lose. You'll feel better overall.
Sorry... My expectation is that MM is assembling people in groups with not too dissimilar Elo's. So, when I see people not playing up to what should be their theoretical 'average level of play', it is upsetting.

Like when watching your kid 'half ass' doing anything. "You know you can do better, stop screwing around!" Is the typical refrain I heard as a kid when I was slacking, and I hear from many parents when 'challenging' their kids to better, even today.

And when I continued to slack off, and when parents see the same in their kids today, the 'terseness' from parents, coaches, and teammates would rise.

Maybe my brain IS wired wrong, I just don't get the attitude that would accept losses under those kinds of circumstances.

Now, I understand that when EVERYONE on the team is trying their hardest and you still lose, there shouldn't be any 'hard feelings'. I get that, I accept that, I'm good with that.

However, RARELY do I lose a match without seeing 2 or more people NOT playing incredibly bad, or obviously screwing around... I can't understand an attitude that would accept losing under those circumstances as being 'ok'...

View PostJoseph Mallan, on 07 December 2014 - 10:55 AM, said:

Are we having Pizza on Wednesday?
Dude, seriously?

Pizza Day is Friday, has been for the last 50 years...

Cut that **** out...





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