Mercules, on 06 December 2014 - 01:05 PM, said:
Winning = I either did my job right or my opponent didn't do their right, typically the second.
Losing = "Hmmm, what did I do wrong and what did they do right?"
It's all a puzzle.
Look, in a 30 game football/baseball/hockey/paintball season it's possible that you might win every game and still face some really stiff competition and overcome them. When you start talking about 15-20 drops an evening and hundreds of games in a month though, if you are not losing some of them you are not being challenged.
Ahh, but here we are back to my side of the argument. In hockey, or better yet football (of which I know more about than hockey), it's you and 10 other people on the field. If you're putting in your '110%' and the rest of the team, is NOT putting in their best efforts, you have every right to be upset, throw a tirade in their direction and generally, be pissed off. ESPECIALLY when you see the other team making huge mistakes but, because some on your team choose to 'half-ass' it, it's not possible to take advantage of.
In MWO, if MM is tossing me in with these people I expect them to be at least as skilled as I am and to try as hard as I always do, and to WANT to win as much as I do.
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Losing is just as important as winning especially if you take a moment to consider where you went wrong or where your opponent went right and learn from it.
In the end hopping in the game and challenging myself is FUN! Challenging does not equal "have to win".
I have to win.
Were this a SOLO game, 1v1, or the like THEN maybe it'd be less stressful on me, but the 11 other potential bozos on my team drive me nuts when they're 'enjoying the journey' more than they are focused on destination.
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Edit: Oh and just to add. There are too many variables in life to make Goals too important. You need them and you should strive for them but you should not be disappointed when you fail to achieve them. I might set a goal to get a new lance for a TT game painted tonight and then have a friend call and ask if I want to go to lunch and have that turn into an entire day spent with them. I had fun but I didn't achieve my goal. I might set off to visit San Francisco and maybe I get sidetracked on the way and spend my time exploring a cave system instead of dipping my toes in the ocean, that is fine too. Things change and they are often beyond my control or even fully in my control but what I decided three hours ago is less important to me in the next 20 minutes.

Meh... Disappointment is nature's way of telling you that you should do better next time.
Disappointment isn't bad, it's part of what you use as motivation, "I don't wish to feel disappointed again, I will do better..." to improve.
Unfortunately in this game with it's significant lack of in-game VOIP motivating and even more importantly providing meaningful, TIMELY, assistance is a crap shoot at best... But that part, and other MWO architecture weaknesses like it, I always cuss PGI for...
EDIT: And back on topic, the weakness of MWO not appropriately awarding challenge/contest points is what encourages the regression to lackadaisical play from the sudden over abundance of LRM boat/users.
Fix the risk-v-reward balance, one direction or another, and I think that problem would resolve itself.
Edited by Dimento Graven, 06 December 2014 - 01:50 PM.