Mercules, on 02 December 2014 - 09:50 PM, said:
I don't like giving awards for showing up either. On the other hand I don't think competition means squat. Nor do I think winning does. Here is the fact. If you have a tournament with 16 participants that means there are 15 who are not the top winner. 13 who are not even in the top three.
In order for someone to win someone has to lose. So 13 of the 16 didn't place which means when I join such a thing there is a good chance I won't place and that I'll run into someone more skilled or for who the stars aligned. So I have 0 issues with losing. Why do I join in such things then, like Warhammer tournaments? Well, to play. I'll bring my best game, but I won't whine about how I think someone else had it easier.
If you don't care what's the point of putting forth the effort?
If you don't care you have no motivation to really even try.
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Bull... First off there would have to be a decline of world culture. Secondly you put way to much importance on Little League and Jr. Varsity to think it means anything. American culture might be in decline but that would be because of socioeconomic reasons which I won't go into on a forum about video games.
Really not even moot as neither of us will live long enough to see the proof of it in the future.
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LOL! No you don't, as evidenced by the fact you want to nerf the WORST weapon system in the game. (ignoring flamers)
See? There you go again, THERE YOU GO AGAIN!
I have repeatedly, over and over and over stated that I think the weapon system is fine and needs no nerfing.
The ONLY thing I want to change is how the weapon is scored in contests and challenges, and the ONLY reason I want to do that is because I think it would be too difficult for PGI to change the calc to actually award EVERYONE ELSE on the team who is making that weapon system work as well as it does.
NOTHING, NOT ONE DAMN THING I have proposed changes the rate of fire, reload time, damage per missile, hits per launch, trajectories, speed of travel, etc. etc. etc. Nothing I've ever written here would EVER result in a weapon nerf.
As a matter of fact I think if the calcs were changed the hard core missile users would enjoy MORE spotting, MORE target locks, and in general MORE assistance from their team mates during challenges and contests.
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Which is actually what I am trying to do. See, you seem to think being so driven that you call a bunch of people sharing your hobby parasites and disrespecting them. You seem to think that thinking of yourself as so much better than everyone else that they don't deserve the same rewards you do as being "excellent".
You have basically said over and over, "You don't deserve this. I am better than you." which makes you a Massengill, and you have put videos out where you say things that would back me up on that assessment. So what if for 3 days someone uses a weapon system you personally don't like to accomplish a challenge? Did it really impact your chances of accomplishing said challenge?
Your argument is, "They are getting what I get but I think they are getting it too easy." That is the very definition of you thinking you deserve a participation award you just complained about. Someone else was smarter than you and figured out how to game the system. Now you think you deserve more than them because it was harder for you in your opinion. Heres your little trophy, "Ya did good too son."
Actually what I have said is, "You don't deserve everything you are getting. Much of your reward is based on the efforts of others and if they can't be rewarded for their efforts fully, you shouldn't be rewarded full value either."
I totally admit to and still hold to that it is EASIER to do well with LRMs then various other weapon systems, primarily because you can take advantage of other people's efforts. Those who are insecure about their own skills will make up all sorts of bullshit about how, "No no no! It's the hardest weapon system to use EVAR!" Claiming that making a decision based on target lock predictions, or what the target is near, or the maybe the phases of the moons of Jupiter will increase their chances of destroying an enemy, whatever, the actual point is with LRMs and its indirect fire capabilities it is easier to survive and do well for anyone including new players. Not as easy as "spray and praying" laser and ballistics fire, but more survivable. Certainly easier to learn than gauss use (as evidenced by how long it takes the average NEW player to get around to using gauss)...
I do acknowledge that there is SOME means of making the weapon system perform better and MOST OF THOSE require appropriately utilizing the targeting information provided by other team members, OR, investing additional modules and equipment to increase to hit and decrease target acquisition time.
However, let us NOT EVER think that because the OTHER team members did well, and junior was able to sit back and put a small circle in a big square, wait for a big circle and pull a trigger that his efforts and skill utilization matched anywhere near everyone else's.
It's why, yes, at the end of the season the whole Superbowl winning team receives a ring, however, when it comes to contract negotiations, quarterbacks and receivers typically receive higher salaries than kickers. Each definitely requires some skill to their job, but the value of the skills is reflected in the pay.
In the case of MWO and challenge/contest scoring calcs, not so much...
Let's fix that.
Edited by Dimento Graven, 03 December 2014 - 08:00 AM.