Joseph Mallan, on 05 December 2014 - 08:24 AM, said:
Funny I am the brawler who does spot for the LRM boats, I get rewarded pretty well for spotting the target. I get a Kill or Assist, I get component destruction.
And again, my proposed changes to the challenge/contest scoring account for that:
(Solo kill * X)+(Assists * Y)
In that portion you and the LRM boats/users are awarded appropriately for kills you did the most damage on, and any assists)
Quote
Also that
is how Indirect fire works in real life as well. Unless there is a UAV over the enemy. Artillery/Missile batteries sits Miles from the front and use the info from the poor grunts taking a pounding to get the location/coordinates.
And Challenges are special case scenarios... otherwise they wouldn't be
a challenge now would they?
And we're back to the ORIGINAL point made several pages back, and the gist of what the OP's poll tells us:
For the most part LRMs are fine and during NORMAL game play the number of missiles is probably appropriate, HOWEVER, during CHALLENGES and CONTESTS the LRM users/boats multiply to unreasonable levels, WHY?
Because the fact that LRM boats/users get EXCLUSIVE points for the damage they do, at little to risk to themselves encourages the lazy, unskilled, and impatient to drop into LRM boats and do nothing but indirect fire their way onto the score board.
Either adjust the DAMAGE scoring so that the risk-v-reward factor is appropriately scored:
((enemy damage-team damage)-(LRM damage/Z)/15)
OR, make sure people doing spotting, TAG'ing, NARC'ing, UAV'ing get points.
After all, if someone provides this information on a target for the LRM user/boats but doesn't get a chance to do any damage to that target, they get nothing, not even an assist according to the challenge scoring.
I think it's easier to adjust the damage portion of the calc downwards for LRMs than it is to adjust it upwards for TAG/NARC/UAV/targeting.