Help Me Understand The Victor 9S
#1
Posted 25 November 2014 - 01:05 AM
Good torso twist and general mobility seem to be this mech's saving grace.
I am currently running it as a fire support mech. I was thinking of replacing the AC5s for an AC20, to free up some tonnage and allow for better torso twisting because of the impulse nature of the damage, but I don't know how comfortable I am tossing this mech into a brawl with an XL engine.
#2
Posted 25 November 2014 - 01:21 AM
All that said my dual uac5 2ml and artsrm10 are formidable even now but until im elited the mmech wont be great, and lets not have lrm tubes on a victor alright?
#3
Posted 25 November 2014 - 01:28 AM
You can put an atlas brawler build in a jumpy assault that moves as fast as the best mediums. And you still blow up to side torso destruction.
ggclose
#4
Posted 25 November 2014 - 01:35 AM
Vassago Rain, on 25 November 2014 - 01:28 AM, said:
ggclose
So... This? Basically trade ECM for JJ and armor for speed and tankiness for being fragile?
#6
Posted 25 November 2014 - 02:03 AM
pgi's sense of humor is black i guess.
#7
Posted 25 November 2014 - 02:21 AM
THIS
This is the 9S, nothing else. Its a brawler. And when JJs were fine I killed all other assaults with it easily, because I was jumping around them and torso twisting like a mad monkey. Now its not that agile anymore but still an awesome fighter.
You can trade one JJ for ammo or get artemis and reduce down to SRM4 becuase of the tubes but still its amazing.
Edited by TexAss, 25 November 2014 - 02:25 AM.
#8
Posted 25 November 2014 - 02:56 AM
It is not a mech that I would think you would want to play like other Assault mechs.
Lets put it this way, I hate Assault mechs...HATE them, and I piloted a Victor for quite a while.
#9
Posted 25 November 2014 - 03:20 AM
Right now, I consider the Victor 9s to not be very effective. As everybody tries to run them now I killed untold numbers of them. And Ive seen other average to good pilots do the same. The victors xl engine is its downfall.
It's side torsos are ginormous. Even when it jumps around or twists like crazy it still has to face me to unleash its brawling power. In the 5ss I have killed them each and every time in a 1 on 1 scenario. They twist and jump and do everything they can. I sometimes lose an arm and/or a torso but in the end it is just way, way, waaaay too easy to land those 7 mpls on their torsos or basically wherever I want on such a 'slow' moving mech.
In the times of clans and is quirks victors are a mediocre choice at best. There are much much better brawlers now. Hunchback, Thunderbolt, hell even Firestarters can melt victors.
They are too big. Their side torsos are gigantic areas that scream 'hit me'. And 7 mpls or 8 spls just destroy this mech completly. Stomp it into oblivion.
After every encounter I think 'man...this is a little too easy, the victor should be a lot stronger.'
Maybe they will quirk it too. What they should do is strengthen its side torsos. Significantly. Otherwise I simply isnt competitive. And its not tier 1 (anymore), nor is it t 2. Not by a long shot. Personally I would put it into tier 3 or even 4.
The only advantage it has is that its a little more agile than other assaults but not enough to truely give ppl with average aim a hard time finding their huge torsos.
Whoever said the victor is the best is mech has absolutely no idea what they are talking about. Maybe it was one of the best is mechs but now it is far down the line. It dies way too quickly. No matter how much you twist.
As a brawler the 5ss is 10 times as good, much more durable, kills faster and runs faster. It has no jjs but that doesnt balance its flaws.
The side torsos would have to be strenghtened by at least 30 or better 50 %. Its so easy to hit them that 50 - 60 armor is a joke. A sad joke.
I saw multiple firestarters kill jumping and twisting victors. With the firestarter cored or heavily damaged every other encounter. The rest of the times the fs wasnt even that heavily dmaged. Its not the the victor pilots were so bad or the other pilots so incredibly good. Its that the torsos are so pathetically easy to hit with concentrated fire. And right now there is a lot of high alphas in the game. Not only on the clan side but on the is side too.
As I said, at least 30 % more armor/structure or it will remain a very bad mech.
#10
Posted 25 November 2014 - 03:51 AM
HoverJets, PPC desync, lack of empty shield option on non-DS.
#11
Posted 25 November 2014 - 04:15 AM
The 9S build recommended here is great. I used the stock XL350 and a bit more ammo, and it wrecks things.
It's imperative you twist and hop as recommended though, the Victor is a bit fragile if you're not twisting effectively.
#12
Posted 25 November 2014 - 05:02 AM
Still one of my favourite mechs ever.
Particularly nice with Radar Dep and AC20 cooldown module.
Edited by James DeGriz, 25 November 2014 - 05:03 AM.
#13
Posted 25 November 2014 - 05:24 AM
Every time I see a Victor in a match, I pity the poor pilot as I watch his/her Victor get invariably stomped all over. I can't remember the last time I saw a Victor post a decent match.
Really, the Victor needs another quirk pass as it is NOT a tier 1 mech. Long gone are the days when JJs + direct fire hardpoints = comp tier which PGI seems to have based its standing on. As it currently stands, I can't help but find the Victor probably the most unintimidating IS assault and my short voyage into trying to get the thing to work just resulted in me getting my ass handed to me repeatedly.
#14
Posted 25 November 2014 - 05:39 AM
Here is my build, with standard engine. Kind of like a worse jumping Atlas. Link.
#15
Posted 25 November 2014 - 05:44 AM
#16
Posted 25 November 2014 - 05:53 AM
TexAss, on 25 November 2014 - 02:21 AM, said:
THIS
This is the 9S, nothing else. Its a brawler. And when JJs were fine I killed all other assaults with it easily, because I was jumping around them and torso twisting like a mad monkey. Now its not that agile anymore but still an awesome fighter.
You can trade one JJ for ammo or get artemis and reduce down to SRM4 becuase of the tubes but still its amazing.
I think I have to agree with you. The issue is the JJ nerfs. When the Victor's first came out they were an Assault mech that moved more like a medium. They mounted a massive engine and since the engine was tied to agility they were very agile. Then the JJs used to be actually useful on Assaults and 4 JJs on a Victor gave it jump capability similar to what a Firestarter had with 4 JJs. Basically the mech could dance and bring the hurt at the same time.
However now that JJs are horrible on anything bigger than a medium, cannot be used tactically and are only useful as a general mobility tool for Assaults, Victor is not quite the mech it used to be. Honestly thinking of selling mine off.
#17
Posted 25 November 2014 - 06:03 AM
#18
Posted 25 November 2014 - 06:08 AM
#19
Posted 25 November 2014 - 07:14 AM
It still remains a good assault mech, its the only IS assault mech I'd consider taking on two Direwolves with trouble is people just don't want to be mobile, they just want to peek, shoot, and hide, i.e world of tanks ( of which would have Rommel turning in his grave..) and its shite at that, you run you get between them you jump and shoot you 'hop' you torso twist.
I was brawling in this thing with XL engines, when SRM hit reg was close to useless.
All comes down to the old adage, a poor workman blames his tools.
Edited by Cathy, 25 November 2014 - 07:15 AM.
#20
Posted 25 November 2014 - 07:20 AM
The tubes are however not a joke if you put the correct size and number of SRMs into them, use an AC20 and dash around all the slow poke assaults that cant track you, while blasting away at just under 60 Alpha damage at them
Edit: Do not expect DWF or Atlas style amounts of damage per round from a mech that weighs like 20% less tho, they are fast nimble and jumpy brawlers or annoying jump snipers, not slow-death-spewing turrets
Edited by Apocryph0n, 25 November 2014 - 07:21 AM.
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