Edited by Viper Centurion, 22 November 2011 - 10:25 AM.
Light Mech VS Assault Class Mech
#1
Posted 22 November 2011 - 09:05 AM
#2
Posted 22 November 2011 - 09:22 AM
#3
Posted 22 November 2011 - 09:28 AM
Not that the MW4 implementation was great, but from what we've heard from Pirahna, it sounds like they'll be working hard to make sure light and medium mechs stay viable in some way even when assaults are common.
#4
Posted 22 November 2011 - 09:38 AM
Edited by Hohiro Kurita, 22 November 2011 - 09:38 AM.
#5
Posted 22 November 2011 - 09:52 AM
When you realized you can pretty much regularly kill light mech players in multiplayer with a light yourself, you can easily stand toe to toe or outright destroy any other heavier classes.
Even if you can't shoot straight in a light at least get handy with a narc, you will help your LRM boats kill many mechs far more than your tonnage.
Edited by [EDMW]CSN, 22 November 2011 - 09:53 AM.
#6
Posted 22 November 2011 - 09:58 AM
#7
Posted 22 November 2011 - 10:12 AM
[EDMW]CSN, on 22 November 2011 - 09:52 AM, said:
When you realized you can pretty much regularly kill light mech players in multiplayer with a light yourself, you can easily stand toe to toe or outright destroy any other heavier classes.
Even if you can't shoot straight in a light at least get handy with a narc, you will help your LRM boats kill many mechs far more than your tonnage.
Actually i use this method in MW4 use light mechs, stick to the legs of the big guys, shoot with small laser, etc. Watch em blow up
#8
Posted 22 November 2011 - 10:32 AM
Edited by Adridos, 22 November 2011 - 10:32 AM.
#9
Posted 22 November 2011 - 10:34 AM
Most IS mediums are not fast enough to get away without eating an alpha strike and are not armored enough to survive one too. Heavys are even slower.. sure they pack more of a punch and more armor bu are longer exposed to enemy alpha strikes.
As a quick light mech and maybe even having jumpjets i can make a quick escape over or ontop of a building.
Guess jumpjets are a must to escape the wrath of the assault boats.
#10
Posted 22 November 2011 - 10:39 AM
#11
Posted 22 November 2011 - 11:54 AM
Light > Assault
Medium > Light
Heavy > Medium
Assault > Heavy
But in reality in MW4 although 1v1 a light mech can run circles and kill an assault mech based on attrition, when there are more mechs and better coordination, the assault mechs will beat the light mechs most of the time.
#12
Posted 22 November 2011 - 12:01 PM
KnowBuddy, on 22 November 2011 - 09:28 AM, said:
Not that the MW4 implementation was great, but from what we've heard from Pirahna, it sounds like they'll be working hard to make sure light and medium mechs stay viable in some way even when assaults are common.
This this and this.
To the OP:
There was a button to press that changed your view and aimed pretty much directly down. That mitigated a lot of the problems you are describing. In third person view, getting swamped by light mechs as an assault wasn't a problem, as you could always see them coming, and it was your own fault if you didn't blow them away with 100% accurate pinpoint fire.
If what you are complaining about is that the torso doesn't rotate fast enough to track a circle strafing light, then I say good.
Why in the world would it be balanced to have assault mechs that are as agile as light mechs? If someone goes out unsupported in an assault mech and dies because they are circle strafed, they deserve it. Don't leave your lance mates, and ask for help when this happens.
Edited by Belrick, 22 November 2011 - 12:03 PM.
#13
Posted 22 November 2011 - 12:06 PM
KnowBuddy, on 22 November 2011 - 09:28 AM, said:
This 1000 times the force of the sun.
The light mech is all about movement, scouting and hit and run tactics including running circles around mechs that it knows won't hit it. Its one of its strengths, but on the flip coin usually when fighting an Assault mech, if that Assault mech gets two to three hits on you with key weapons (PPC's, Gauss, AC's, etc) then you are hurting pretty hard. The key feature and advantage of the light mech is its manoeuvrability and speed in trade for hard hitting power.
On the Assault side you have a slow walking and moving tank with a ton of firepower. Most Assault mechs are actually to play either forward movement in a lance, or fire support. If your lance allowed a light mech to get close to you and start dancing around you then that is either: 1. your fault for not seeing the light mech, 2. your lance for not telling you and finally 3. your fault for taking the Assault mech because you know there is a trade of speed / manoeuvrability for guns.
To sum things up I think Belrick said it the best:
Belrick, on 22 November 2011 - 12:01 PM, said:
Why in the world would it be balanced to have assault mechs that are as agile as light mechs? If someone goes out unsupported in an assault mech and dies because they are circle strafed, they deserve it. Don't leave your lance mates, and ask for help when this happens.
#14
Posted 22 November 2011 - 12:13 PM
Either way, the only way a Light can survive is if you can't shoot straight and your lance is uncoordinated.
#15
Posted 22 November 2011 - 02:51 PM
Of course, I would prefer to spot you with my light scout and let long range weapons take out your assault. It's a lot safer for me.
#16
Posted 22 November 2011 - 02:56 PM
#17
Posted 22 November 2011 - 03:05 PM
Light mech lances in the 4th succession war often tore up heavier lances with some hit and run tactics that were developed. It seems MWO will be more about unit tactics than one assault being able to take on everything.
#18
Posted 22 November 2011 - 04:21 PM
Hopefully in the future we will learn more about mech roles, and how they fit in with existing mech selection, there is a lot more to it than just tonage. A light mech does not make recon (just as the Panther), nor does an assault class mech always mean thumper (charger), although some mechs are more naturally suited to differnt roles.
Even as mechs are designated into roles, so are lances, a lance could 'go all in' with a bunch of close range thumpers hoping to overwhelm a well balanced lance.
#19
Posted 22 November 2011 - 04:28 PM
#20
Posted 22 November 2011 - 05:17 PM
Hagan, on 22 November 2011 - 10:39 AM, said:
I like the sound of this. SInce it doesn't sound like we're going to see melee combat, I think there should at least be some sort of collision damage and/or charge attacks. An Atlas running into a Flea would be like a semi smashing into a golf cart.
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