UncleKulikov, on 22 November 2011 - 09:54 PM, said:
The issue mentioned wasn't that it was hard to hit the flea, but that it couldn't once the flea got to point blank range. That is unacceptable. There shouldn't be a situation where a mech cannot respond to an enemy because of x/y axis.
Why not? If your turning rate is slower than an opponent's ability to run around you and turn to keep you in their sights, then you absolutely should not be able to respond by trying to out-turn a faster mech. 'Mech speed, 'mech turning rate, torso twist rate, and weapon min/max ranges interact to define many combinations of situations in which a 'mech cannot respond to an enemy. Managing these situations is the root of the gameplay, complaining about them is foolish.
The issue I responded to is that a Flea can utilize differences in speed and turning rates to effectively combat an Atlas. My point was that this is absolutely acceptable, and even desirable, because otherwise only assault mechs are viable (something that has been stated
will not be the case in MWO). The argument that it's unacceptable completely disregards the fact that in order to get into that situation, the Flea has to successfully approach the Atlas (either using speed or stealth strategies), during which time it's
extremely vulnerable to the superior firepower of the Atlas, which
should not be operating alone anyway.
Tactical choices are absolutely valid. In no uncertain terms, MWO should not (and will not, based on what I've read so far) be balanced to allow players to get away with poor performance (for example failing to detect/destroy a light mech before it can approach to utilize an Assault mech's poor turning rate) or making poor tactical choices (such as rushing headlong into the enemy lines without the support of their lance/company mates).
Complaining that it's possible for a Light 'mech to damage or destroy an Assault 'mech is ridiculous. Furthermore, battles are not successions of duels (particularly in this setting, both place and time-period). Balancing based on 1v1 matches is highly unlikely. Don't complain about your choices not working... maybe the problem is your lack of adaptability rather than the mechanics of the activity you're trying to bend to your own playstyle.