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Something Needs To Be Done About Atlases


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#161 Gyrok

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Posted 04 December 2014 - 04:22 PM

View PostLefty Lucy, on 04 December 2014 - 11:02 AM, said:

Even post-quirk, piloting an Atlas simply puts your team at a huge disadvantage because you're taking up a Direwolf slot.

But, you say, "Atlases can outbrawl direwolves!"

Let's assume that this statement is true (it's not), brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas. However, the combination of slow speed and short range means you don't really get to engage in your effective range unless you have an entire team that's willing to back you up. This is compounded by the fact that UAC direwolves out-DPS atlases at all ranges regardless of build.

So let's say you want to build an atlas that can fight back. That means equipping ranged weapons in low-slung torso and arm hardpoints, or filling your missile hardpoints with LRMs. LRM assaults put the team at a disadvantage because you're wasting your high armor capacity, and the low-slung hardpoints mean you pretty much always get the second shot, or no shot at all, against targets engaging from range, and you can't use cover effectively.

Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.


AC20 = PPFLD

CUAC5 = slightly focused waterhose

If you torso twist and hammer that DW with an Alpha or 2 you can drop them easily...seriously...

BONUS: DDC w/ECM @ 60 kph > DW @ 53 kph

#162 Kiiyor

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Posted 04 December 2014 - 04:22 PM

View PostLefty Lucy, on 04 December 2014 - 11:02 AM, said:


Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.


I'd go as far as to say that no assault has an effective role when compared to a DireWolf taking the same spot.

#163 Brody319

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Posted 04 December 2014 - 04:26 PM

View PostKiiyor, on 04 December 2014 - 04:22 PM, said:


I'd go as far as to say that no assault has an effective role when compared to a DireWolf taking the same spot.


Stalker for missile boat.
Warhawk for missile boat
Wubshee
Battlemaster
Victor

All equally as effective. Now for Damage tanker, the Direwolf has a small advantage, but the direwolf is not the most effective Assault. Especially in CW where you are restricted by tonnage.

#164 Mazzyplz

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Posted 04 December 2014 - 04:29 PM

View PostBrody319, on 04 December 2014 - 04:26 PM, said:


Stalker for missile boat.
Warhawk for missile boat
Wubshee
Battlemaster
Victor

All equally as effective. Now for Damage tanker, the Direwolf has a small advantage, but the direwolf is not the most effective Assault. Especially in CW where you are restricted by tonnage.


since the quirks came the awesome has got it's own niche place as a mobile naval gun

Posted Image
kinda sitting in a similar spot as the warhawk but on the IS side

Edited by Mazzyplz, 04 December 2014 - 04:30 PM.


#165 Kiiyor

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Posted 04 December 2014 - 04:31 PM

View PostBrody319, on 04 December 2014 - 04:26 PM, said:


Stalker for missile boat.
Warhawk for missile boat
Wubshee
Battlemaster
Victor

All equally as effective. Now for Damage tanker, the Direwolf has a small advantage, but the direwolf is not the most effective Assault. Especially in CW where you are restricted by tonnage.


Yeah, I'm not entirely sold. I've mastered the lot of those, except for the WubShee, and in my experience, (not sayin' it's a fact) there are no mechs that can stand against a DireWolf, especially if it's rocking dual gauss. Even though it's ponderous and slow, I've never had any mech as easy to dominate with.

If i'm in a DireWolf, I fear no mech you listed.

#166 Abivard

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Posted 04 December 2014 - 04:31 PM

View PostGyrok, on 04 December 2014 - 04:22 PM, said:


AC20 = PPFLD

CUAC5 = slightly focused waterhose

If you torso twist and hammer that DW with an Alpha or 2 you can drop them easily...seriously...

BONUS: DDC w/ECM @ 60 kph > DW @ 53 kph


And babies are found in cabbage patches.

#167 Brody319

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Posted 04 December 2014 - 04:36 PM

View PostKiiyor, on 04 December 2014 - 04:31 PM, said:


Yeah, I'm not entirely sold. I've mastered the lot of those, except for the WubShee, and in my experience, (not sayin' it's a fact) there are no mechs that can stand against a DireWolf, especially if it's rocking dual gauss. Even though it's ponderous and slow, I've never had any mech as easy to dominate with.

If i'm in a DireWolf, I fear no mech you listed.


I've seen plenty of direwolves get crushed by mechs smaller than them. its up to pilot skill not the chassis to decide who will win a conflict and when the Firestarter swarm comes on the 16th I'm sure that melted slag that used to be your back will clear up that the Direwolf is not the end of all mechs ever.

#168 Lefty Lucy

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Posted 04 December 2014 - 04:47 PM

For everyone who says in this thread, "oh yeah, I killed a Direwolf, it's easy"

You do realize that there are trial direwolves in play right?

#169 Mazzyplz

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Posted 04 December 2014 - 04:52 PM

View PostLefty Lucy, on 04 December 2014 - 04:47 PM, said:

For everyone who says in this thread, "oh yeah, I killed a Direwolf, it's easy"

You do realize that there are trial direwolves in play right?


they werent trials when the mech first came out, been seeing them ever since

#170 Kiiyor

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Posted 04 December 2014 - 05:01 PM

View PostBrody319, on 04 December 2014 - 04:36 PM, said:


I've seen plenty of direwolves get crushed by mechs smaller than them. its up to pilot skill not the chassis to decide who will win a conflict and when the Firestarter swarm comes on the 16th I'm sure that melted slag that used to be your back will clear up that the Direwolf is not the end of all mechs ever.


Yeah, FireStarters can be an issue, so can Jenners (oh good lord the Oxide) and well piloted Ravens - but that's the point of lights. Lights are the rice-paper counter to the Assault's high mineral content rock.

The first time I was cornered by a light in my Dire, I thought I was doomed. I ended up backing up to a wall, and I must have fired 10 or so gauss rounds at him before I finally landed a hit. Just one, and it was all over.

He blasted pieces off me all over the place, and I only had to hit him once.

Since then however, I'll generally lose to a light, but that's if i'm caught out of position. If i'm lurking with my team however, or if I have even one other Dire with me, lights are doomed. Lone Dires should absolutely fear lights.

But nothing else. Any other target either needs to back away from you, or explode.

#171 Brody319

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Posted 04 December 2014 - 05:02 PM

View PostLefty Lucy, on 04 December 2014 - 04:47 PM, said:

For everyone who says in this thread, "oh yeah, I killed a Direwolf, it's easy"

You do realize that there are trial direwolves in play right?


Most were some form of Dakka, either UAC 5s or LB-Xs. OR twin ppc and gauss. Some trials sure but that is to be expected for every mech. I just stood drifted lazily to the left and they couldn't keep track of me.

#172 Arkmaus

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Posted 04 December 2014 - 05:05 PM

The solution to Atlai.

Posted Image

#173 Brody319

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Posted 04 December 2014 - 05:06 PM

View PostArkmaus, on 04 December 2014 - 05:05 PM, said:

The solution to Atlai.

Posted Image



IF anything will kill the Atlas it will be this thing.

#174 luxebo

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Posted 04 December 2014 - 05:07 PM

View PostLefty Lucy, on 04 December 2014 - 11:02 AM, said:

ARGGGGG DW OP.

Atlases simply put can wreck everyone's day within 270 m and the key is that DDCs have ECM and flank Dire Whales.

Then there is the S that has one of the best upclose alphas in the game, plus the ultimate zombie ability with zombied arms.

TL;DR: Atlases are meant to be minimum 90 meters close to any DW and therefore will win from superior mobility, superior electonics, superior hitboxes, superior speed, superior everything when played up close. Those that stand in the back with stupid LRMs are the ones that make Atlases weaker than DW, as DW can carry more LRMs, more punch from long range. But at close range, Not a single DW build can out alpha a DDC/S.

Edit: Trials ain't even a valid complaint as trial DW are powerful in their own right when played properly too. The UACs and MPL can wreck the same amount at mid ranges and the LRMs and ERLL are the longer ranged punch. Only issue is without support you got nothing left in a brawl, which makes Atlases a valid filler. Go play a DDC or your S Lucy. Be a manly brawler.

Edited by luxebo, 04 December 2014 - 05:09 PM.


#175 Felicitatem Parco

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Posted 04 December 2014 - 05:13 PM

I played some direwolves when they were on the public test server.

It may seem strange to some, but quad UAC/10 kind of rips through Atlas flesh. Easily.

Edited by Prosperity Park, 04 December 2014 - 05:13 PM.


#176 SgtMagor

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Posted 04 December 2014 - 05:19 PM

View PostBrody319, on 04 December 2014 - 05:06 PM, said:



IF anything will kill the Atlas it will be this thing.
we have a new Sheriff in town the KIng Crab, out gun, out last, any mech that stands in its way, at least I hope so :P

#177 Lefty Lucy

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Posted 04 December 2014 - 05:21 PM

View Postluxebo, on 04 December 2014 - 05:07 PM, said:

Atlases simply put can wreck everyone's day within 270 m and the key is that DDCs have ECM and flank Dire Whales.

Then there is the S that has one of the best upclose alphas in the game, plus the ultimate zombie ability with zombied arms.

TL;DR: Atlases are meant to be minimum 90 meters close to any DW and therefore will win from superior mobility, superior electonics, superior hitboxes, superior speed, superior everything when played up close. Those that stand in the back with stupid LRMs are the ones that make Atlases weaker than DW, as DW can carry more LRMs, more punch from long range. But at close range, Not a single DW build can out alpha a DDC/S.

Edit: Trials ain't even a valid complaint as trial DW are powerful in their own right when played properly too. The UACs and MPL can wreck the same amount at mid ranges and the LRMs and ERLL are the longer ranged punch. Only issue is without support you got nothing left in a brawl, which makes Atlases a valid filler. Go play a DDC or your S Lucy. Be a manly brawler.


Trial DWs are terrible. My point, however, is not that DWFs are OP, it's that Atlases are severely UP for a 100 ton mech.

#178 Nothing Whatsoever

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Posted 04 December 2014 - 06:34 PM

Well, I'd explore providing agility and hardpoint tweaks to the Atlas variants so that they can:
  • spread and adsorb damage on their chassis a little bit better with a stock 300 (to 325) engine (such as faster torso twist)
  • can cram in a bit more equipment
  • and so that all variants could zombie

I'd also consider taking ECM off the D-DC and stick it on the K (This is coming form a D-DC pilot who's taken it the D-DC out in at least 327 matches) and simply quirk up the variants afterwards.

Here's a mock-up that I made back in September, so it can easily get tweaked and improved as necessary.
Spoiler


#179 Macksheen

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Posted 04 December 2014 - 06:36 PM

I do still like my Atlas(es) - Atlai - WTFEVER. That said, they could use a little something - not sure what.

#180 Walluh

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Posted 04 December 2014 - 06:55 PM

The Atlas is Brawler Prime. If you want to make comparisons to a Dire, start talking about Banshees or Stalkers.





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