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Something Needs To Be Done About Atlases


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#361 Saint Atlas and the Commando Elf

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Posted 06 December 2014 - 12:01 PM

View PostCaptain Stiffy, on 06 December 2014 - 11:53 AM, said:




Also we need this.

Posted Image



No not these. They were of Clan Decepticon

#362 MauttyKoray

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Posted 06 December 2014 - 12:10 PM

View PostLefty Lucy, on 04 December 2014 - 11:02 AM, said:

Even post-quirk, piloting an Atlas simply puts your team at a huge disadvantage because you're taking up a Direwolf slot.

But, you say, "Atlases can outbrawl direwolves!"

Let's assume that this statement is true (it's not), brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas. However, the combination of slow speed and short range means you don't really get to engage in your effective range unless you have an entire team that's willing to back you up. This is compounded by the fact that UAC direwolves out-DPS atlases at all ranges regardless of build.

So let's say you want to build an atlas that can fight back. That means equipping ranged weapons in low-slung torso and arm hardpoints, or filling your missile hardpoints with LRMs. LRM assaults put the team at a disadvantage because you're wasting your high armor capacity, and the low-slung hardpoints mean you pretty much always get the second shot, or no shot at all, against targets engaging from range, and you can't use cover effectively.

Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.

So what you're saying is we need to nerf the Direwolf due to the UAC builds. Got it. But seriously, those UAC builds are stupidly OP due to DPS and rock combined.

#363 Captain Stiffy

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Posted 06 December 2014 - 12:18 PM

View PostSthtopokeon, on 06 December 2014 - 12:01 PM, said:



No not these. They were of Clan Decepticon


I totally NEED a mech where the head is on the end of a whip and it can only go in water.

#364 Sandpit

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Posted 06 December 2014 - 01:41 PM

View PostJoseph Mallan, on 06 December 2014 - 09:55 AM, said:

. So should Atlases be buffed cause I can't kill Jenners?.

don't give them any ideas Joe

#365 Nothing Whatsoever

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Posted 07 December 2014 - 01:08 AM

Hmm...

[goes off to listen to MC Frontalot's I'll Form the Head]

#366 Sarlic

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Posted 07 December 2014 - 02:59 AM

@Joseph

It's a 100 ton for a reason. The Atlas has already poor HPs and cooling options.
The only thing i ask is to make a little bit more dureable.

Let it soak a little bit more damage. I dont care how PGI thinks to do it. Engine or quirk wise.

I dont like to compare but: The Direwolf can peel any armor lightning fast, like you said. PP-damage is the cause of it. But so does the Timberwolf and other clan mechs.
Lore-wise the Direwolf is matches armor and speed(?) with the Atlas but has other things that its different then the Atlas. Direwolf turns slower, limited angle of the cockpit, but their firepower meets these negative things.

The Atlas is NOT fine. With the cause of people using PP damage more then before (largely caused by the invasion and adding more mechs to that general area) the whole setup is getting outdated.
Whole line up needs to be updated.

Did you even tried to torso twist with the standard engines below 300? Right, its doable but much more harder then a 325 or even a 360. With bigger engines you need to sacrifice too much in order to gain speed to torso-twist. (Apart from the D-DC, wich is nearly complete and has some great HP. The S is very manageble too with that extra HP.) Slower engine means more ammo and perhaps full HPs but at the costs of decent twisting.

Meaning your CT will be much and much more viable to PP fire. You wont have enough time to torso twist within brawler range.

It's not all about firepower!

Like one said here in the thread; Its already hard enough to make it as a brawler and get within 300 metres. Let alone the Atlas is already poor to use for longrange when a other heavy/assault mech can do way better with the longrange.

Edited by Sarlic, 07 December 2014 - 03:02 AM.


#367 John1352

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Posted 07 December 2014 - 03:14 AM

I really think two extra arm energy hardpoints on every Atlas would bring it to an acceptable level. It's much easier to stick in a massive standard engine when you can get low weight firepower (energy). It would still be the worst of the 100 tonners (unless King Crab has Jenner hitboxes), but it would at least be brought up to Banshee levels.

#368 Joseph Mallan

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Posted 07 December 2014 - 04:30 AM

View PostSarlic, on 07 December 2014 - 02:59 AM, said:

@Joseph

It's a 100 ton for a reason. The Atlas has already poor HPs and cooling options.
The only thing i ask is to make a little bit more dureable.

Let it soak a little bit more damage. I dont care how PGI thinks to do it. Engine or quirk wise.

I dont like to compare but: The Direwolf can peel any armor lightning fast, like you said. PP-damage is the cause of it. But so does the Timberwolf and other clan mechs.
Lore-wise the Direwolf is matches armor and speed(?) with the Atlas but has other things that its different then the Atlas. Direwolf turns slower, limited angle of the cockpit, but their firepower meets these negative things.

The Atlas is NOT fine. With the cause of people using PP damage more then before (largely caused by the invasion and adding more mechs to that general area) the whole setup is getting outdated.
Whole line up needs to be updated.

Did you even tried to torso twist with the standard engines below 300? Right, its doable but much more harder then a 325 or even a 360. With bigger engines you need to sacrifice too much in order to gain speed to torso-twist. (Apart from the D-DC, wich is nearly complete and has some great HP. The S is very manageble too with that extra HP.) Slower engine means more ammo and perhaps full HPs but at the costs of decent twisting.

Meaning your CT will be much and much more viable to PP fire. You wont have enough time to torso twist within brawler range.

It's not all about firepower!

Like one said here in the thread; Its already hard enough to make it as a brawler and get within 300 metres. Let alone the Atlas is already poor to use for longrange when a other heavy/assault mech can do way better with the longrange.

I think My Atlases are durable enough as is Sarlic and Please SHUT YOUR MOUTH!!! it's all about the hammer! :angry:


At least for me it is! ^_^ :lol: ;)

View PostCaptain Stiffy, on 06 December 2014 - 11:53 AM, said:


We definitely need that though. Imagine him made up of an Atlas with lights and mediums for the limbs. That would solve the Atlas problems! Simply strap other mechs onto it.

Also we need this.

Posted Image

Give me Grimlox or give me... Omega Supreme and I'll be happy!

Edited by Joseph Mallan, 07 December 2014 - 04:28 AM.


#369 bluepiglet

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Posted 07 December 2014 - 04:31 AM

Let's all forget about Atlas. It will become as rare as dinos once the King Crab is out.

#370 Sarlic

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Posted 07 December 2014 - 04:37 AM

View PostJoseph Mallan, on 07 December 2014 - 04:30 AM, said:

I think My Atlases are durable enough as is Sarlic and Please SHUT YOUR MOUTH!!! it's all about the hammer! :angry:


At least for me it is! ^_^ :lol: ;)


Give me Grimlox or give me... Omega Supreme and I'll be happy!

I get your opinion m8. I dont want to influence you or something. :)

#371 VirtualSmitty

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Posted 07 December 2014 - 07:20 AM

View Postbluepiglet, on 07 December 2014 - 04:31 AM, said:

Let's all forget about Atlas. It will become as rare as dinos once the King Crab is out.


Atlas is going to need a little boost with the KC about to release. I like the additional armor suggestion, Atlas should be tanky.

#372 Ordin Hall

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Posted 07 December 2014 - 07:39 AM

Atlas is now outclassed by both Dire Wolf and King Crab. The only thing it has over both is ECM.

#373 Saint Atlas and the Commando Elf

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Posted 07 December 2014 - 10:41 AM

View PostOrdin Hall, on 07 December 2014 - 07:39 AM, said:

Atlas is now outclassed by both Dire Wolf and King Crab. The only thing it has over both is ECM.


oh come on. the king crap is not even there yet so please wait with the whining till you've actually played it.

#374 Mazzyplz

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Posted 07 December 2014 - 01:04 PM

just leave this here



#375 SaltBeef

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Posted 07 December 2014 - 01:13 PM

Cool vids I luv em all B33f! :lol: :)

#376 Khobai

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Posted 07 December 2014 - 03:00 PM

Quote

Atlas is now outclassed by both Dire Wolf and King Crab. The only thing it has over both is ECM.


maybe. the king crab seems good enough to be tier 1 or tier 2. so I would expect it to have virtually no quirks compared to the atlas.

#377 Amethyst Blade

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Posted 07 December 2014 - 03:37 PM

The Atlas - Dire Wolf debate is interesting but I would side with a Dire Wolf each time, just because of the math.
The Awesome vs Timber Wolf missile boat debate is kind of ended with the Awesome winning. But to do that, they had to give the Awesome a bunch of 25% bonuses, range, heat and cooldown and the Timber Wolf got completely nerfed by permanent jump jets in the missile torsos so that it is impossible to equip it with 4x LRM 15 with Artemis IV or 3x LRM20.

If that is the only way to fix the tremendous advantage of the clans, I'm happy to leave things alone.

The Direwolf is also a shorter 'Mech, smaller and harder to hit than the lumbering Atlas whose face is immediately recognizable. The Direwolf's flat top actually helps it camouflage and hide in many situations. Plus the Direwolf and War Hawk look very similar and it's easy to mix them up.

The Dire Wolf is extremely hard point friendly, able to have lots of the same weapon, or a wide range of weapons. Plus you can reconfigure just about any build onto any version, so leveling up the 3 versions is easy. The Atlas pretty much forces you to play with a mix of weapons. That works but it might not be your style.

I haven't found a joystick that is anywhere near as responsive as my mouse, and despite a cataclysm mouse, I can't get MWO to recognize more than 3 firing buttons. So having a 'Mech with 4 or 5 different weapon systems just becomes headache. The most typical layout for any computer, standard keyboard-mouse, best supports having 2 main weapon groups plus possibly a 3rd weapon you fire periodically like LRMs. This is a real disadvantage with the Atlas.

We need a system where a standard 2 button mouse with a scroll wheel can handle 5 weapon groups. Otherwise you have to take your hands off the movement controls to fire the weapons. Chain fire is nice, but slow and can't account for the changing combat situation by eliminating weapons based on range.

Oooh: How about a Chain Firing Mode where ONLY weapons in range fire. Meaning LRMs wouldn't fire if they are at minimum range or targets were beyond maximum range.

Finally, if you are going to pay for a Direwolf, chances are you got 3 so you can master them. I don't play the Atlas a lot. I was thrilled to get a second, the one with the angel paint job, for free. I dread saving for a third.

They should give the Atlas hardened armor. Okay maybe that's a crazy but giving the Atlas more armor would make sense. It has always been talked about as the toughest 'Mech ever made. Maybe even a bonus against critical hits or something.
I wish they could work the intimidation factor into the game. Yes, many people flee from assault 'Mechs but just as many scouts get a big smile and run around behind them.

How about a rear view mirror? Can we get something most vehicles on the planet have?
The Atlas is known for its superior communication gear, which it retracts into its head during combat. What if the Atlas got some kind of Active Probe effect quirk but had to activate or de-activate the antennae, making it vulnerable to being hit in combat and destroyed, damaging sensors.

Mark Charke

#378 luxebo

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Posted 07 December 2014 - 03:43 PM

@Lefty Lucy

With the King Crab yes we severely need Atlas buffs. The balance issues are growing by day and while Atlas was the best 1v1 90m under brawler, now that has completely changed and King Crab overtakes so many roles at once.

#379 Creovex

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Posted 07 December 2014 - 03:46 PM

Atlas is a tank... not a DPS master.... play in a team that let's you use it as such and you will be fine.

#380 Saint Atlas and the Commando Elf

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Posted 08 December 2014 - 12:35 PM

View PostAmethyst Blade, on 07 December 2014 - 03:37 PM, said:


The Direwolf is also a shorter 'Mech, smaller and harder to hit than the lumbering Atlas whose face is immediately recognizable. The Direwolf's flat top actually helps it camouflage and hide in many situations. Plus the Direwolf and War Hawk look very similar and it's easy to mix them up.



I wonder if a lot of Direwolfs are actually killed by mechs who jumped on their back? Does that work in real life? So far I've just tried it on team members. And, if yes, is this a real thread or not?





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