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Something Needs To Be Done About Atlases


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#461 MauttyKoray

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Posted 13 January 2015 - 11:04 AM

View PostAntiCitizenJuan, on 06 January 2015 - 10:21 AM, said:

25% Armor increase for the Atlas

People should say "oh ****" when they roll up on an Atlas, and it already has some good firepower, it just needs to be tankier to survive brawls with big fish, or whales.

I'm in favor of an armor boost quirk (maybe structure? idk...) to bring the walking wall that is the Atlas back to its previous and intended ferocity. However, 25% is quite a lot, maybe 10-20% and only in the Torsos? I don't see much of a need for increasing armor on the arms or legs as no one ever aims for them. Its the Torsos that are the problem.

Edited by MauttyKoray, 13 January 2015 - 11:05 AM.


#462 TimePeriod

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Posted 13 January 2015 - 11:08 AM

I favour putting a stock layer of armour on CT/ST and then allowing the pilot to in-decrease the amounts wanted.

#463 Gaius Cavadus

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Posted 13 January 2015 - 11:29 AM

More armor and better AC-20 quirks, IMO.

#464 Johnny Z

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Posted 13 January 2015 - 11:37 AM

View PostJoseph Mallan, on 13 January 2015 - 06:09 AM, said:

I don't need a boost, I just need a dire wolf to shoot at.


I have teamed with this guy before. He's well equipped and good, but not that good. :) I am sure he would say something similar about me if he was in a generous mood lol :)

Edited by Johnny Z, 13 January 2015 - 11:40 AM.


#465 Kaeb Odellas

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Posted 13 January 2015 - 11:48 AM

Crossposting from the other Atlas thread:

Drop all of the Atlas's weapons quirks in favor of more durability and twist. +50% internals and +20% twist speed should do the trick.

And give the Atlas K another missile hardpoint, because that thing suuuuucks.

#466 Totenxcx

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Posted 13 January 2015 - 12:13 PM

View PostKaeb Odellas, on 13 January 2015 - 11:48 AM, said:

Crossposting from the other Atlas thread:

Drop all of the Atlas's weapons quirks in favor of more durability and twist. +50% internals and +20% twist speed should do the trick.

And give the Atlas K another missile hardpoint, because that thing suuuuucks.

It needs armor, not internals. It doesn't mater how much structure you give it. As soon as the RT armor is gone your main source of damage will be destroyed in a shot or two.

#467 Xetelian

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Posted 13 January 2015 - 01:36 PM

They need quirks and glowing eyes (toggle)

Edited by Xetelian, 13 January 2015 - 01:36 PM.


#468 MATRAKA14

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Posted 21 January 2015 - 06:06 AM

I would love some strong defensive quirks and glowing toggleable eyes for the atlas. But for some reason pgi doesn't give any love to old chassis.

Edited by MATRAKA14, 21 January 2015 - 06:07 AM.


#469 Sarlic

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Posted 21 January 2015 - 06:13 AM

View PostXetelian, on 13 January 2015 - 01:36 PM, said:

They need quirks and glowing eyes (toggle)


The glowing toggle eyes. I have been talking with Russ for a long time.
He added on his to-do list.

Unfortunaly have not heard from him a while.
http://mwomercs.com/...40#entry4112755

#470 Sarlic

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Posted 16 April 2015 - 05:46 AM

Still have not hear from him about the glowing eyes.

#471 Dillirium

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Posted 16 April 2015 - 08:42 AM

I'll have to agree with the OP. Atlas is a pretty weak Assault overall. You really should not run an Atlas when possible. Direwolf or King Crab are much better overall. I have all 3 mechs and I can see the weakness that Atlas has for sure. I find that the King Crab and DW are very comparable from a firepower standpoint.

It's too bad that I prefer the style/look of the Atlas over the other 2 though. IT's not as effective overall but it still looks badass :)

To the Op,
What you're asking really isn't Atlas specific. There are other mechs in the weight classes that are second rate just like the Atlas. That's pretty much why the META exists.

-Dill

#472 Widowmaker1981

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Posted 16 April 2015 - 08:57 AM

The is still a place for the atlas, its just not winning a 1v1 fight with a dakkawhale.. no assault mech does that. Game isnt 1v1 though, Dires get flanked and focused all the time and an Atlas leads a push far, far better than any dire could ever hope to - its faster, and tanks damage superbly. If anything obsoletes the Atlas its the Banshee, since that tanks almost as well, while having much nicer weapon mounts.

Atlas could maybe use some armour quirks to reinforce its role as a tank?

#473 EvilCow

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Posted 16 April 2015 - 08:58 AM

I suggest giving Atlases, except DC, an "Urbie Kick" quirk. Basically, it would be capable to kick a shutdown Urbie 600-1000mt away, behind enemy lines, where it would activate and bring destruction.

#474 AlmightyAeng

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Posted 16 April 2015 - 08:59 AM

View PostEvilCow, on 16 April 2015 - 08:58 AM, said:

I suggest giving Atlases, except DC, an "Urbie Kick" quirk. Basically, it would be capable to kick a shutdown Urbie 600-1000mt away, behind enemy lines, where it would activate and bring destruction.


But only if the Urbie has a camo painted "Long Tom" somewhere on it.

#475 Joseph Mallan

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Posted 16 April 2015 - 09:02 AM

View PostDillirium, on 16 April 2015 - 08:42 AM, said:

I'll have to agree with the OP. Atlas is a pretty weak Assault overall. You really should not run an Atlas when possible. Direwolf or King Crab are much better overall. I have all 3 mechs and I can see the weakness that Atlas has for sure. I find that the King Crab and DW are very comparable from a firepower standpoint.

It's too bad that I prefer the style/look of the Atlas over the other 2 though. IT's not as effective overall but it still looks badass :)

To the Op,
What you're asking really isn't Atlas specific. There are other mechs in the weight classes that are second rate just like the Atlas. That's pretty much why the META exists.

-Dill

Posted Image
Wait you're serious?
Posted Image

#476 Rebas Kradd

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Posted 16 April 2015 - 09:45 AM

The Atlas is a permanently bracketed build by virtue of its mixed hardpoints not allowing it to boat. So it's always going to suffer at longer ranges compared to the meta.

Get it close to an opponent and it can absolutely wreck face, but that makes it heavily dependent on team and on map design.

#477 Joseph Mallan

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Posted 16 April 2015 - 09:48 AM

View PostRebas Kradd, on 16 April 2015 - 09:45 AM, said:

The Atlas is a permanently bracketed build by virtue of its mixed hardpoints not allowing it to boat. So it's always going to suffer at longer ranges compared to the meta.

Get it close to an opponent and it can absolutely wreck face, but that makes it heavily dependent on team and on map design.

Is that bad in a team game?

#478 Sarlic

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Posted 16 April 2015 - 10:49 AM

View PostJoseph Mallan, on 16 April 2015 - 09:48 AM, said:

Is that bad in a team game?


When i hit the big blue play button i am not joining a organised team, but a ranch full of headless chickens...

#479 That Dawg

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Posted 16 April 2015 - 11:07 AM

View PostMATRAKA14, on 21 January 2015 - 06:06 AM, said:

But for some reason pgi doesn't give any love to old chassis.



old mechs dont sell

imagine driving the same 1998 dodge around, where they just painted it, put new seats in it, new radio, magically add more horsepower, get better gas mileage.

we still aint buyin it...

give the atlas jumpjets and four ac20 ability, otherwise....let it rest in peace

#480 Kh0rn

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Posted 16 April 2015 - 11:08 AM

Atlas needs a model adjustment. It needs the banshee treatment , larger arms , slimmer side torsos it will give it better longer combat Survivability. Also in regards too quirks the Atlas could of done more with the armor quirks that say the Zeus received. I pilot my AS7-S and managed too combat pretty much any mech I come across unless its a bunny hopping fire starter exploiting the HSR. The longer they can make it survive the more scary it will be. Also adding the glowing eyes back as toggle would be a nice add. But sadly since the mech hard points play towards a true mechwarrior game where mechs carried varied load outs it does not really thrive well in a boating type arcade game such as MWO. Where as in Mechwarrior living legends the Atlas is a force too be reckon with. Not only is it far harder too destroy the game it self is more balanced with a slower non bunny hopping boating pin point meta ********. It has varied load outs, better map design and other features too give all mechs a usefulness.

Edited by Kh0rn, 16 April 2015 - 11:30 AM.






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