Wolverines. New Pilot Looking For Build Advice
#21
Posted 06 December 2014 - 01:06 PM
http://mwo.smurfy-ne...f3efee8013349d.
Otherwise if you're going to use the AC5s commit to the AC5s.
http://mwo.smurfy-ne...f5452b7619be4d3
I ended up selling off my 6K after I mastered it but this is the build that I ran
http://mwo.smurfy-ne...2cf20c806400eae
#22
Posted 11 December 2014 - 05:57 AM
HlynkaCG, on 06 December 2014 - 01:06 PM, said:
http://mwo.smurfy-ne...2cf20c806400eae
Heretic!
WVR-6K
Alpha until it gets to hot than just use the LPL only until you get a chance to cool down again
#24
Posted 12 December 2014 - 02:40 AM
Yes, boo, hiss, LRMs. Especially when you need to farm c-bills, this is very efficient: the head hardpoint can mount a very useful TAG that gets a 15% range boost, and with all your tubes situated on the shoulders, you can spit out 30 LRMs per volley without exposing too much of your mech's body.
Meanwhile, the new quirks are making me seriously consider buying the 6K again...
#26
Posted 07 January 2015 - 08:49 AM
#27
Posted 07 January 2015 - 01:50 PM
Big Tin Man, on 05 December 2014 - 03:09 PM, said:
Because its way too slow for my taste. I also dont build mechs according to ther quirks as that makes the game dull to me.
#28
Posted 12 January 2015 - 12:28 PM
DONTOR, on 07 January 2015 - 01:50 PM, said:
105 kph is too slow? I run mine with 3 lpl and a xl 325. If you chose to build and ignore quirks, well then do what you like.
#29
Posted 13 January 2015 - 07:00 AM
What I run for the Wuberine. I have a thing for small pulse lasers.
#30
Posted 19 January 2015 - 04:05 AM
#31
Posted 20 January 2015 - 03:56 PM
WVR-6R
or
WVR-6R - Faster
#32
Posted 21 January 2015 - 01:03 AM
#33
Posted 21 January 2015 - 06:12 AM
Crotch RockIt, on 11 December 2014 - 06:26 AM, said:
Cannot agree more - the 3LPL 6K kicks ass!! This is my highest kill mech by far. Almost always get over 400 damage and have gotten close to the fabled 1000 damage on a couple of occasions (and I am only an average pilot). The key to this build is to use your corners. Peak round, fire all three LPLs and duck back. The recharge rate is awesome and I've taken down Assaults solo on occasions due to the strong torso twist and speed of the wubverine!
Try it - you will not be disappointed!
Kahadras, on 19 January 2015 - 04:05 AM, said:
I drop the leg armour to keep that head ML for Zombie action - hate losing that right arm and being defenceless. But then I use an XL 290 not a 300.
#34
Posted 21 January 2015 - 07:00 AM
Oh, and what's a zombie?
#35
Posted 21 January 2015 - 07:18 AM
The WVR-6K has some huge energy weapon bonuses that make running 3 Large Pulse Lasers on it a blast. It doesn't have jump jets, however, and only one missile slot (that nobody uses since the quirks hit).
The WVR-7K is more versatile, has jump jets, but doesn't have quirks as good as the 6K. It can work very well as an SRM brawler, LRM boat or even a varied support platform (I mastered it using 2x ERLL, 2x SSRM2, LRM10 & TAG - great fun to drive).
Both the 6K w 3x LPL (and 1ML in the head) and the 7K w SRM18 (plus 3x ML) can run STD275 for zombie mode. Alternatively they can mount higher rating XL engines (300-350). This makes them almost as fast as some lights, but increases their vulnerability. Driving a Wolverine with an XL engine requires at least some decent skills at torso twisting to spread incoming damage.
#36
Posted 21 January 2015 - 09:49 AM
Is taking a higher rating engine on my 6K worth it, for a mech running 2x AC/5? From what I've seen so far from gameplay the speed of the wolverine is what keeps it alive in a brawl, but is that just because I'm "playing it wrong?"
#37
Posted 21 January 2015 - 03:18 PM
#38
Posted 22 January 2015 - 12:45 AM
As for the 2x AC5 WVR-6R, you don't need to be stupidly fast with it as you should not try to brawl at short range. Try to keep your distance at 5-600m and always keep moving. This way you can still do full damage while the enemy's short range weapons like medium lasers and SRMs will be useless. XL 275-300 is sufficient.
#39
Posted 24 January 2015 - 04:13 PM
is the wubbawubba-LPL-inyoface 6k tons'o'fun?
want one, thinking this
http://mwo.smurfy-ne...f007427dba34d0f
#40
Posted 26 January 2015 - 04:49 AM
6R - Great Dakka build - twin AC5 with almost same ROF as a AC2 if you get the cooldown module - 5 secs of non stop firing=around 60 pts of damage with low heat then fire some SRMs! . Remember to get loads more ammo. However all on the low right arm...
7K - Pulse and SRM brawler, works well with XL engines as it needs speed to get into range and run away. If you get arm blown off then you still have SRMs.
6K - Large Pulse Laser Supreme - just wub all day long. Get 2 or 3, you decide. Again all on low right arm...
Edited by Porcorosso101, 26 January 2015 - 05:12 AM.
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