occusoj, on 06 December 2014 - 01:41 PM, said:
The faster your target moves, the more damage will disappear.
If your target spams JJs, hitreg gets messed up even more.
Server load and higher pings seem to make it a bit worse too.
yes and no
fast firing weapons that apply multiple hits don't "register" damage on your side but the enemy and server still register them.
I've posted about this in the past and tested it with several others.
Example:
I ran a 3 UAC5 Illya, that's a very rapid fire build. I noticed that even though I was dead on and should have been hitting hte target, most of my shots weren't "registering" in that my reticle wouldn't light up to show me I scored a hit.
At the end of the match I looked over damage and had done well over 800 damage (no way that would have been possible with the number of "missed" shots my screen had been showing), so I tested it out with some other players.
Even though my client wasn't registering the hits, the enemy still took damage and the server registered hits. It only happens on weapons that hit with multiple shots in quick succession from what I've seen.
SRMs
multiple AC builds
LRMs
etc.