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Cw Will Usher In Some Long Over-Due Diversity And Balance...


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#21 Belorion

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Posted 08 December 2014 - 01:31 PM

View PostBrody319, on 08 December 2014 - 01:12 PM, said:


ammo dependance isn't a problem if you are bringing 4 of them,


What if the first one doesn't die?

#22 Brody319

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Posted 08 December 2014 - 01:31 PM

Ac20, not enough ammo per ton
Gauss, not enough ammo per ton
AC2, too weak.
AC5s and UAC5s good range, good ammo per ton, and favors the meta of DPS over burst fire.
AC10, will be used, but less so than the 5s.

LRMs won't be used very much, not enough damage, sucks up tonnage to boat.
SRMs will be used to burst enemy mechs, will not be boated as much in favor of some energy back up weapons because of the ammo limitations. too much ammo will increase the likely hood of an explosion anyway.
SSRMS, hahaha, no

Machine guns, same as always, only on critacular lights.
AMS, probably see a rise in usage till people stop bringing LRM boats and getting crushed then it will drop back into uselessness.

#23 Abivard

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Posted 08 December 2014 - 01:32 PM

View PostDaFurryFury, on 08 December 2014 - 01:19 PM, said:

People who bring only stormcrows and Timberwolves are boring though. They will be the people who can't win without them and aren't playing the game to have fun but playing just to win on a cheap trick. They will sacrifice variety in play, which is a lot of the appeal in MW, just to win. In any case, I'm not scared of the srm builds that will be present because imo, the name of the game will be speed and accuracy and srms are neither of those unless you're running a quirked build and really good at leading shots. It's not often I get stripped by srms.



That describes about a third of the self proclaimed comp players.

#24 pwnface

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Posted 08 December 2014 - 01:33 PM

Just make sure you bring enough ammo so that you contributed enough for 1 mech. If you run out of ammo but have killed 2 or 3 enemy mechs dealing 1200+ damage, I think it is good enough to move on to your next mech. Having backup weapons or energy weapons would keep you in the battle longer but likely won't be able to dish out the damage as quickly.

#25 Abivard

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Posted 08 December 2014 - 01:33 PM

View PostDaZur, on 08 December 2014 - 01:22 PM, said:

Oh the tears that will be shed if PGI enforces a "one unique chassis per deck" composite rule... :ph34r:

:P

They have already said they won't, as long as you buy multiple of that variant. I think the key point for PGI involves, BUY.

#26 Brody319

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Posted 08 December 2014 - 01:34 PM

View PostBelorion, on 08 December 2014 - 01:31 PM, said:


What if the first one doesn't die?


then your team won with very little deaths.
you got stomped and that ammo wouldn't matter anyway.
or you need to make yourself explode.

#27 DaZur

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Posted 08 December 2014 - 01:36 PM

View PostAdiuvo, on 08 December 2014 - 01:30 PM, said:

Playing to win will destroy a game where the goal is winning?

In essence... "Yes".

Weird dichotomy eh?... Too many restrictions and the game become linear and caters to the fostered meta. Too loose and the overarching drive to win by any means necessary will destroy the game.

As a society we suck sometimes. :unsure:

Edited by DaZur, 08 December 2014 - 01:43 PM.


#28 Mcgral18

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Posted 08 December 2014 - 01:39 PM

View PostBelorion, on 08 December 2014 - 01:31 PM, said:


What if the first one doesn't die?


Turret fodder for the next gate?

Or just Eject.

#29 Belorion

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Posted 08 December 2014 - 01:40 PM

View PostBrody319, on 08 December 2014 - 01:34 PM, said:


then your team won with very little deaths.
you got stomped and that ammo wouldn't matter anyway.
or you need to make yourself explode.


How does one make oneself explode if they have no ammo?

I know I for one won't be killing any pogo's.

View PostMcgral18, on 08 December 2014 - 01:39 PM, said:


Turret fodder for the next gate?

Or just Eject.


Are they implementing an eject?

#30 Brody319

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Posted 08 December 2014 - 01:41 PM

View PostBelorion, on 08 December 2014 - 01:40 PM, said:


How does one make oneself explode if they have no ammo?

I know I for one won't be killing any pogo's.



Are they implementing an eject?


Run for the boarder!

#31 Mcgral18

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Posted 08 December 2014 - 01:46 PM

View PostBelorion, on 08 December 2014 - 01:40 PM, said:

Are they implementing an eject?


Yep, hold the override for X seconds to respawn. Something along those lines.

#32 Desolator

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Posted 08 December 2014 - 01:48 PM

View PostDaFurryFury, on 08 December 2014 - 01:19 PM, said:

People who bring only stormcrows and Timberwolves are boring though. They will be the people who can't win without them and aren't playing the game to have fun but playing just to win on a cheap trick. They will sacrifice variety in play, which is a lot of the appeal in MW, just to win. In any case, I'm not scared of the srm builds that will be present because imo, the name of the game will be speed and accuracy and srms are neither of those unless you're running a quirked build and really good at leading shots. It's not often I get stripped by srms.



Wow, this guy is pretty full of himself. Calling people boring, because they like to win is asinine and ignorant.

Also saying that people that play those mechs can only win because of those mechs is asinine and ignorant.

You play to win, winning is not boring, winning is also a helluva lot more fun than losing.

#33 Abivard

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Posted 08 December 2014 - 01:49 PM

View PostAdiuvo, on 08 December 2014 - 01:30 PM, said:

Playing to win will destroy a game where the goal is winning?


You have it out of context:

Playing it to win at any and all costs including exploitation, 3rd party apps, lobbying for nerfs or buffs that favor one style over another, violation of the spirit of the game as well as social rules will all help to destroy a game.

View PostBelorion, on 08 December 2014 - 01:31 PM, said:


What if the first one doesn't die?

suicide ;p

#34 pwnface

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Posted 08 December 2014 - 01:49 PM

If they didn't implement ejection, you would see several mechs being legged and dismembered and purposely not finished off so they can't respawn quickly to support their existing combat functional team.

#35 Adiuvo

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Posted 08 December 2014 - 01:54 PM

View PostAbivard, on 08 December 2014 - 01:49 PM, said:


You have it out of context:

Playing it to win at any and all costs including exploitation, 3rd party apps, lobbying for nerfs or buffs that favor one style over another, violation of the spirit of the game as well as social rules will all help to destroy a game.

Unfortunately I haven't seen anyone in this thread advocate that.

#36 DaZur

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Posted 08 December 2014 - 01:59 PM

View PostDesolator, on 08 December 2014 - 01:48 PM, said:



Wow, this guy is pretty full of himself. Calling people boring, because they like to win is asinine and ignorant.

Also saying that people that play those mechs can only win because of those mechs is asinine and ignorant.

You play to win, winning is not boring, winning is also a helluva lot more fun than losing.

In fairness... Most comp players will agree that running anything not vetted by the comp intelligentsia is placing themselves as a burden on the team and a liability to the cause of winning.

As such, they themselves admit that part of being a top-tier comp team requires running equipment that is best positioned to provide a win.

#37 LordMelvin

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Posted 08 December 2014 - 02:00 PM

I'm sure we'll see plenty of 6x dual gauss/ppc dire wolves, 6x SRM stormcrows in CW.

In fact I think we'll see more of the current meta as people try to alpha each others dropdecks out of the game as fast as possible. If you manage to obliterate the enemy team then you can just camp out the dropsite until the game ends.

#38 DaZur

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Posted 08 December 2014 - 02:04 PM

View PostLordMelvin, on 08 December 2014 - 02:00 PM, said:

I'm sure we'll see plenty of 6x dual gauss/ppc dire wolves, 6x SRM stormcrows in CW.

In fact I think we'll see more of the current meta as people try to alpha each others dropdecks out of the game as fast as possible. If you manage to obliterate the enemy team then you can just camp out the dropsite until the game ends.

I'm not so sure... That kind of energy boating requires resigning engine size and or armor to fit those heat sinks.

​I'd consider players who go that route will become liabilities in short order... either being to slow to meet time constraints and or easy targets when they overheat. ;)

#39 pwnface

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Posted 08 December 2014 - 02:09 PM

View PostLordMelvin, on 08 December 2014 - 02:00 PM, said:

I'm sure we'll see plenty of 6x dual gauss/ppc dire wolves, 6x SRM stormcrows in CW.

In fact I think we'll see more of the current meta as people try to alpha each others dropdecks out of the game as fast as possible. If you manage to obliterate the enemy team then you can just camp out the dropsite until the game ends.


Except if you are on the attacking team you need to complete the objectives of destroy defenses and capturing the base to win. Killing all the defending mechs will result in a loss for the attacking team.

#40 FupDup

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Posted 08 December 2014 - 02:13 PM

If anything, I expect the meta to become more exposed in CW than it is in the "Ghetto." With real and long-lasting consequences for a defeat (assuming CW is designed "properly"), winning will become more important and thus people will be more inclined to practice habits that increase their chances of winning...including using the best robots and loadouts available.





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