Jump to content

Cw Will Usher In Some Long Over-Due Diversity And Balance...


118 replies to this topic

#41 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 08 December 2014 - 02:19 PM

View PostVassago Rain, on 08 December 2014 - 01:17 PM, said:


IS will eventually run triple shadowhawks and a black knight, I'm sure.



The 98% will have to compete with the 2%, or they'll get destroyed in CW.



I'm sure pulse laser Thunderbolts, Dragon 1N, and Firestarter A will be heavily used on the IS side. Hell, a dedicated light Pilot can take four FS9-A if they wanted. Those guys are terrorizing the unaware in the PUG queue right now.

I think I've got my drop deck finalized now. I'm going to run Timberwolf, Hellbringer, Stormcrow, Adder. I wanted to bring a Nova but my best builds are just too specialized--VERY close range.

I know for sure which TBR/SCR I'm bringing, but I still waffle on the Hellbringer and Adder since I have different builds for both that are constantly flipping back and forth on which I like the best.

Edited by Kain Thul, 08 December 2014 - 02:23 PM.


#42 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 08 December 2014 - 02:51 PM

View PostAdiuvo, on 08 December 2014 - 01:09 PM, said:

Perhaps for the IS, but the most common clan drop deck by far will be 3 Stormcrows and a Timberwolf. There's very little reason to take anything else.



Until the community gets over the "Nerf clan" kick and can finally accept the fact that the...non holy trinity of Clan mechs could use some quirks and buffs. Maybe not huge sweeping buffs, but a few quirks here and there to kinda tweak them a bit would really help.

For the Summoner, if its not going to get more hardpoints, or the option to remove the JJ, then let it really take the cake in the mobility/agility side of the house, while maybe slightly nerfing the Timberwolf's mobility, and not to the extent of the Victor, but maybe 3 degrees less twisting here, 5kph less acceleration there and just small little taps with the nerf hammer to bring it in line. Meanwhile, increasing the Summoner by equal amounts, along with quirks that allow it to take advantage of it's fixed5 JJ it has. Quirks of like 25% more JJ Fuel, 20% faster regeneration.

For the Nova, similar quirks to it's mobility and maybe a reduction to it's Ghost heat penalties. 50% less Ghost heat penalties for using ML/MPL and increasing it's GH limit from like 6 to 7 that way it can easier fire the crap out of it's mass amount of energy hardpoints.

For the Warhawk, give it large energy weapon heat/cd/duration and heat dissipation quirks to allow it to embrace it's energy boat design. Its obviously never going to get a series of balanced ballistic arms and stuff, so let it embrace it's primary role.

Sure, with a few loadouts and with a really good player, one can do well in a WHK/SMN/NVA and w/e else, but obviously something isnt working if the big 3 are the primary Clan mechs and about the only ones we will see in CW. Not saying any of them are truly terrible mechs, except maybe the Summoner, that mech is lacking for sure....and maybe the Nova, its simply runs to hot to be of true use, given its mass amount of E Hardpoints.

#43 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 08 December 2014 - 02:53 PM

I'm aiming for role-playing chassis selections...though I will have a couple of "battlefield salvaged" mechs from other Houses.

Forget all the meta mess...I'm in it for the experience, for the struggle against punishing odds, the thrill of over-coming those odds and the "GG, scrap you later" when I don't.

Edited by CocoaJin, 08 December 2014 - 02:53 PM.


#44 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 08 December 2014 - 02:55 PM

View PostCocoaJin, on 08 December 2014 - 02:53 PM, said:

I'm aiming for role-playing chassis selections...though I will have a couple of "battlefield salvaged" mechs from other Houses.

Forget all the meta mess...I'm in it for the experience, for the struggle against punishing odds, the thrill of over-coming those odds and the "GG, scrap you later" when I don't.

Sadly you, me and players like ourselves will find CW to be a hostile environment if the above harbingers of doom are correct in their assessments... <_<

#45 HlynkaCG

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,263 posts
  • LocationSitting on a 12x multiplier and voting for Terra Therma

Posted 08 December 2014 - 03:00 PM

View PostDaZur, on 08 December 2014 - 02:55 PM, said:

Sadly you, me and players like ourselves will find CW to be a hostile environment if the above harbingers of doom are correct in their assessments... <_<


I think those harbringers of doom are going to find themselves a might confused when forced to leave the cockpits of thier dire whales and meta-wolves

Edited by HlynkaCG, 08 December 2014 - 03:00 PM.


#46 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 December 2014 - 03:12 PM

View PostHlynkaCG, on 08 December 2014 - 03:00 PM, said:

[/size]

I think those harbringers of doom are going to find themselves a might confused when forced to leave the cockpits of thier dire whales and meta-wolves

I imagine the qq will be vast. There's a group of players that refuse to adapt any time something here gets changed and they have to step outside of the narrow niche in which they do well in.
To them i say pub queue

I agree with zur. VW will drive a whole new variety especially sinve we know those deck weights will vary. There will be no more "one size fits all" style. Players will have to diversify to play in cw thankfully

#47 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 08 December 2014 - 03:15 PM

View PostLordKnightFandragon, on 08 December 2014 - 02:51 PM, said:



Snip


No nerfs are necessary to anything at this point.

The "subpar" mechs could use some more pods maybe, I'll give you that. More pods in general would be nice--so many canon configurations aren't even possible at this time.

IMO, there are no "bad" clam 'mechs in game. Some are generalists--you can really build anything with them and the skill ceiling is pretty low. They aren't hard to do well in consistently because they can adapt to more situations as generalists. The others tend to be much more specialized and have a higher skill ceiling and are more situational.

There seems to be a push for "all 'mechs to be created equally" on these forums and I hope that day never comes. A 55 ton 'mech is not a 40 ton 'mech and never will be--they shouldn't be "balanced against each other" just because they are assigned to the same weight class.

Edited by Kain Thul, 08 December 2014 - 03:15 PM.


#48 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 08 December 2014 - 03:20 PM

View PostKain Thul, on 08 December 2014 - 03:15 PM, said:


No nerfs are necessary to anything at this point.

The "subpar" mechs could use some more pods maybe, I'll give you that. More pods in general would be nice--so many canon configurations aren't even possible at this time.

IMO, there are no "bad" clam 'mechs in game. Some are generalists--you can really build anything with them and the skill ceiling is pretty low. They aren't hard to do well in consistently because they can adapt to more situations as generalists. The others tend to be much more specialized and have a higher skill ceiling and are more situational.

There seems to be a push for "all 'mechs to be created equally" on these forums and I hope that day never comes. A 55 ton 'mech is not a 40 ton 'mech and never will be--they shouldn't be "balanced against each other" just because they are assigned to the same weight class.



I think that stems from the fact this game only has 1 objective....to deal as much damage as quickly as possible and make the enemy dead before all 12 of you are made dead.


Id still love to see some small Clam buff quirks, a bit similar to the IS Quirk pass.

#49 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 08 December 2014 - 03:24 PM

im honestly concerned with a complete LACK of balance. There have never been and REAL clan vs IS balance testing. Up until the first clan mech hit the field we had nerfs/adjustments based on how a mech performed against other IS mechs.
Mind you the goal of the game was that IS mechs would more then likely never face other IS mechs. Then clans come out and we get two or three .... cant even call them tests.

Throw in the quirk pass for iS mechs (which didnt make any OP in my opinion) recently and this could be a minor issue come CW. As alot of people have said come CW clans will have probably 2 mechs worth even bothering to use, all the rest will have a very very tiny niche (none if it doesnt have ECM).

My honest fear is that come CW, the "competative" ques will be okay (just stacked with Timbys and Stormcrows) while the rest of ques (where people will be playing clan mechs for fun) will turn into IS curb stomping clan mechs.

it probably wont be that bad, but how the heck they could even THINK about releasing CW and IS vs Clans without actually testing IS mechs vs Clan mechs in a serious manner is a bit scary.

#50 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 December 2014 - 03:27 PM

View PostPh30nix, on 08 December 2014 - 03:24 PM, said:

im honestly concerned with a complete LACK of balance. There have never been and REAL clan vs IS balance testing. Up until the first clan mech hit the field we had nerfs/adjustments based on how a mech performed against other IS mechs.
Mind you the goal of the game was that IS mechs would more then likely never face other IS mechs. Then clans come out and we get two or three .... cant even call them tests.

Throw in the quirk pass for iS mechs (which didnt make any OP in my opinion) recently and this could be a minor issue come CW. As alot of people have said come CW clans will have probably 2 mechs worth even bothering to use, all the rest will have a very very tiny niche (none if it doesnt have ECM).

My honest fear is that come CW, the &quot;competative&quot; ques will be okay (just stacked with Timbys and Stormcrows) while the rest of ques (where people will be playing clan mechs for fun) will turn into IS curb stomping clan mechs.

it probably wont be that bad, but how the heck they could even THINK about releasing CW and IS vs Clans without actually testing IS mechs vs Clan mechs in a serious manner is a bit scary.

Uhm yes there have
Several actually

#51 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 08 December 2014 - 03:32 PM

I fear the wubberbolt more than the direwhale.

#52 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 08 December 2014 - 03:34 PM

View PostVassago Rain, on 08 December 2014 - 01:24 PM, said:


There's no such thing as a 'protracted engagement.' Matches will be decided really quickly by huge swarms of stormcrows eating your robots

I think you're seriously overestimating how deep and complex our FPS MOBA actually is.


I have to agree with Vassago on this. A lot of people will run Stormcrow/Timberwolf combos. They are the best Clan mechs out there with "issues" that help them survive for longer than they should.

All shall be revealed soon and it will be interesting to see what topics will flood the forums over the Xmas break :)

Cheers!
Eboli

#53 Xythius

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 343 posts

Posted 08 December 2014 - 03:35 PM

View PostPh30nix, on 08 December 2014 - 03:24 PM, said:

im honestly concerned with a complete LACK of balance. There have never been and REAL clan vs IS balance testing. Up until the first clan mech hit the field we had nerfs/adjustments based on how a mech performed against other IS mechs.
Mind you the goal of the game was that IS mechs would more then likely never face other IS mechs. Then clans come out and we get two or three .... cant even call them tests.

Throw in the quirk pass for iS mechs (which didnt make any OP in my opinion) recently and this could be a minor issue come CW. As alot of people have said come CW clans will have probably 2 mechs worth even bothering to use, all the rest will have a very very tiny niche (none if it doesnt have ECM).

My honest fear is that come CW, the &quot;competative&quot; ques will be okay (just stacked with Timbys and Stormcrows) while the rest of ques (where people will be playing clan mechs for fun) will turn into IS curb stomping clan mechs.

it probably wont be that bad, but how the heck they could even THINK about releasing CW and IS vs Clans without actually testing IS mechs vs Clan mechs in a serious manner is a bit scary.


But they have. Granted, it was a fairly low sample size, due to small windows of opportunity & some were 'on the fly'; most we didn't even know about until after the tests were done. You may have noticed some games where your whole team was IS/Clan & the other team was the opposite faction, then there was a forum post by Russ that they had conducted a balance test.

The most recent one came out in favor of the clans @ around 64-65% which was in their expected range given the 'elo band' it was conducted in. So there have been tests. Whether that balance will extend to CW due to the different nature of the conflicts is anyone's guess however.

#54 wasder unguided

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 42 posts
  • Google+: Link
  • Facebook: Link
  • LocationIndia

Posted 08 December 2014 - 03:43 PM

There's good variety in my ELO in the pub ques... so am assuming the same for CW. People who just want to role-play/have fun/don't have the c-bills for the meta will probably outnumber the competitive guys.

#55 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 08 December 2014 - 03:54 PM

View Postwasder unguided, on 08 December 2014 - 03:43 PM, said:

There's good variety in my ELO in the pub ques... so am assuming the same for CW. People who just want to role-play/have fun/don't have the c-bills for the meta will probably outnumber the competitive guys.


CW isn't even going to have ELO/MM at all. So yeah, it is going to be a very mixed bag. You could potentially get an 8-man on a team with 4 noobs sporting trial 'mechs.

#56 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 December 2014 - 03:59 PM

View PostKain Thul, on 08 December 2014 - 03:54 PM, said:


CW isn't even going to have ELO/MM at all. So yeah, it is going to be a very mixed bag. You could potentially get an 8-man on a team with 4 noobs sporting trial 'mechs.

you could but I don't see that as being the norm. Most new players will want to play in the pub queue in order to earn rewards faster. So will a lot o fthe tryhards

#57 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 08 December 2014 - 04:50 PM

View PostKain Thul, on 08 December 2014 - 03:54 PM, said:


CW isn't even going to have ELO/MM at all. So yeah, it is going to be a very mixed bag. You could potentially get an 8-man on a team with 4 noobs sporting trial 'mechs.



SO whats it going to do? Pick 12 mechs and go? Should be amusing.

#58 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 08 December 2014 - 04:57 PM

View PostLordKnightFandragon, on 08 December 2014 - 04:50 PM, said:



SO whats it going to do? Pick 12 mechs and go? Should be amusing.


There recent updates on the status of CW from the Devs here to read about the process involved in accepting contracts.

#59 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 08 December 2014 - 05:19 PM

View PostLordKnightFandragon, on 08 December 2014 - 04:50 PM, said:



SO whats it going to do? Pick 12 mechs and go? Should be amusing.


It's going to build a team of 12(picking large teams and fill in empty dolts with smaller teams and solo players)from those waiting in the attack queue. At the same time, it's going to send a defend order to the holding entity, if they fail to respond, it'll build another team of 12 the same as above. No ELO, no balancing, just raw robot aggression, with each player bringing in 4 chassis for respawn(3 respawns per player).


I love it.

#60 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 08 December 2014 - 06:13 PM

Winning == Fun





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users