

Kgc-000(L) Is Amazing Fun.
#21
Posted 09 December 2014 - 01:11 PM
#22
Posted 09 December 2014 - 01:19 PM
HAV0C, on 09 December 2014 - 01:06 PM, said:
2x Med Lasers, 2x SRM 6 + 1 Ton of ammo, and 2x AC 20 with 4 tons of ammo.
Armor tweaked to taste.
I enjoy it thus far <S>
-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries
And you're out of ammo in... 3 minutes?
#23
Posted 09 December 2014 - 01:19 PM
#25
Posted 09 December 2014 - 01:29 PM
#26
Posted 09 December 2014 - 01:38 PM
#27
Posted 09 December 2014 - 01:46 PM
TheDevilsIncarnate, on 09 December 2014 - 12:49 PM, said:
Something like this?
#28
Posted 09 December 2014 - 01:51 PM
The thing is *stupidly* XL friendly. More so than a WubShee. It's similar to a Stalker in that it's made to stare down - it's narrow from the front and wide from the sides. You keep face on the enemy and shake their **** up with 24 DPS of UAC5s and use the 2LLs for lights and shots you're unlikely to land to conserve ammo.
It's maneuverable enough to get in and out of position. It's flat out beastly. The Hitboxes are *excellent* for a 100 ton assault.
I love it.
#29
Posted 09 December 2014 - 02:19 PM
http://mwo.smurfy-ne...a0446d6cf2ca1be
#30
Posted 09 December 2014 - 02:21 PM

TONIGHT
WE DINE
ON CRAB
#32
Posted 09 December 2014 - 02:47 PM
CRAB DINES ON YOU
#33
Posted 09 December 2014 - 02:57 PM
Kain Thul, on 09 December 2014 - 02:43 PM, said:
Strongest weapon in the game--only downside is forced stagger fire and range.
That's a common mistake to make. It doesn't force staggered fire, it just makes it harder to do repeated volley fire in a short time window. It's important not to get stuck in the stagger fire mindset; if it makes the difference between killing somebody and dying, by all means volley fire and shut down in order to secure that kill when it matters most.
#34
Posted 09 December 2014 - 03:16 PM
It fittingly also shut down as it overheated. From firing standing still.
Other than that though, I have yet to properly engage one. They seem more occupied with heavier targets.
#35
Posted 09 December 2014 - 03:25 PM
They are quiet mortal, though - the ones I've run into on the other side die just fine. Time will tell their balance and tier.
#36
Posted 09 December 2014 - 03:28 PM
Eonai, on 09 December 2014 - 03:16 PM, said:
It fittingly also shut down as it overheated. From firing standing still.
Other than that though, I have yet to properly engage one. They seem more occupied with heavier targets.
Didn't even pack MGs for trolling?
#37
Posted 09 December 2014 - 03:30 PM
#38
Posted 09 December 2014 - 03:32 PM
The 0000B has all the missile tubes in one torso, but they are all max tubes. Tried a 4 lrm 15 version, it is pretty good, an aws8r is still a better missile mech though. This model also has the silly(almost suicidal ability to run 2 gauss and 4ll(or er)/3ppc. The heat sucks, but it is doing 60ppd at long range with ppc modules.
In my opinion, the 0000 is the best model, because it gives 4 slots for ballistic and 3/3 for missile and energy. Very balanced and versatile. This is the one I tried 3 ml, 2 lb10x and 2 ac5 on. Its nice. I want to try it with PL(lg or med).
Did a build in the 000 with 2 ac5 4 ac2, way too much heat for the damage. I went one on one with a timberwolf, it ended up getting me. Now, this was on caustic and he was running ml and gauss, so he had a way cooler build then I did. He was pretty much dead toward the end, one of those "who ever gets the next shot wins moments". Still managed to get over 345 damage, it was just too spread out.
I would have to say, this mech has to be one of the most balaced(buildwise) in the game. So many options. Laser boat with one model, missile boat with another, or go heavy ballistic. It shines with ballistic weapons, but its no chump with anything else.
#40
Posted 09 December 2014 - 03:36 PM


I know have an AC-20, AC2, Gauss and AC-5 variant

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users