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Gargoyal Problems

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#1 Carrioncrows

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Posted 09 December 2014 - 01:12 PM

Most of us knew this coming in but a few surprises.

CT and RCT can be hit from anywhere thanks to the R2D2 dome. You simply can't protect your CT or RCT by torso twisting. (If they made Shoulder paldrons that allowed you to use your arms then sure.)

The low slung weapons mean you have to expose 40% of your mech to enemy fire to be able to return fire. (not nearly as bad as i thought it was going to be but still pretty bad) Like the atlas you are best off peaking out and around horizontal cover like buildings and rocks then hill humping.

The fast speed is absolutely pointless and completely nullified by the horrible horrible torso arcs and the tiny arm reflex. Destroys any ambitions of running and gunning. (This is the true killer for me)

What's the point of all this speed if your weapons are only pointed forward. 90kph speed is wasted if you can't shoot someone outside of a 100 degree arc. So going fast is pointless unless you plan on running directly towards the enemy.

That being said the agility the mech handles pretty decently. The turn rate, acceleration feel great, like that of a loki or summoner. The decel leaves a little to be desired. But the agility is nice. But once again the the torso arcs are for crap and this mech blows as a brawler which basically negate the agility bonus's and speed.

So to sum it up.

This mech doesn't skirmish well. You can't run and gun nor can you run effectively fight while running away. Most run and gun mechs can fire as they beat a hasty retreat, but the only way to fight while running away is rolling in reverse.

At best, all you can really hope for is to use the speed to get to a spot to set up. Let your teammates initiate the fight then step out and lay on with the laser vomit.

1v1 you are at a big disadvantage and if they go into brawl with you, you will be owned.

So this mech I would give a C+ at best. And that's mostly because of the clan lasers.

However if they ever decide to increase the torso twist, pitch and arm reflex dramatically (where it should be) This mech might actually be pretty awesome.

At this point it feels like driving a nitro fueled Stug.

Posted Image

Fast but unless they are in a very limited front arc you just aren't going to be able to shoot them.

Edit: oh and for the LOVE OF GOD, don't get targeted by mass LRM's.

Edited by Carrioncrows, 09 December 2014 - 01:22 PM.


#2 Brody319

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Posted 09 December 2014 - 01:14 PM

yea DOA!

#3 Carrioncrows

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Posted 09 December 2014 - 01:15 PM

View PostBrody319, on 09 December 2014 - 01:14 PM, said:

yea DOA!


Definitely challenging. Not outright DOA. Like I said if they fix the torso arc's and arm reflex this mech would be pretty damn awesome.

Until then, get what enjoyment you can out of it.

#4 Brody319

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Posted 09 December 2014 - 01:16 PM

View PostCarrioncrows, on 09 December 2014 - 01:15 PM, said:


Definitely challenging. Not outright DOA. Like I said if they fix the torso arc's and arm reflex this mech would be pretty damn awesome.

Until then, get what enjoyment you can out of it.


no no, you don't get it. ALL clan wave 2 mechs were DOA when they were given out. its tradition that every clan mech be DOA first day.

#5 RetroActive

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Posted 09 December 2014 - 01:20 PM

I'm pretty sure the OP has declared each Wave II Clan mech DOA on the same day they've come out. I'm glad he continued the trend!!

#6 Sprouticus

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Posted 09 December 2014 - 01:22 PM

pretty much spot on. Too fast for LR sniper, too soft to be a tank, not enough tonnage to be a brawler.

DOA

View PostRetroActive, on 09 December 2014 - 01:20 PM, said:

I'm pretty sure the OP has declared each Wave II Clan mech DOA on the same day they've come out. I'm glad he continued the trend!!



ML is tier 3 at BEST...probably tier 4.
HB is tier 2 or3
MD is Tier 2
Gargoyle is T5
IF is Tier 5.

notice the trend...the mechs with large engines and no extra weapon slots suck.


The lack of a value for the UAC10/20 also hurts this mech a lot (and thr HB and the Summoner)

Edited by Sprouticus, 09 December 2014 - 01:23 PM.


#7 Sandpit

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Posted 09 December 2014 - 01:26 PM

Is anyone keeping track of the doa and op threads? I want to see which one wins

#8 Tyman4

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Posted 09 December 2014 - 01:27 PM

Can anyone explain why o why this mech is SO freakishly tall? I found cover I normally use on most maps to be nearly pointless in this mech. The buildings are simply too short to prevent missle rain.

I could shoot over top of some medium mechs like BJ. And that is WITH the low slung arms. Man this is going to be another mech to G R I N D. Me Fingers are startin' to Bleed Man!

Tyman

#9 Carrioncrows

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Posted 09 December 2014 - 01:29 PM

View PostRetroActive, on 09 December 2014 - 01:20 PM, said:

I'm pretty sure the OP has declared each Wave II Clan mech DOA on the same day they've come out. I'm glad he continued the trend!!


The only mech in the history of MWO that I have declared DOA is the mist lynx.

No where have I stated that this mech is DOA.

I've never had a bad word to say about the fenris. It's amazing, I was the guy that defended it against all the philistines proclaiming it's death. it's a bad ass mech and still is.

Loki is in the same boat.

I said the gargoyle has problems. I've said this mech is challenging. But I haven't said DOA once in reference to this mech.

What i've done is point out those problems and how to correct them.

So if you are going to throw around blanket acquisitions like that I suggest you read up and get educated on who you are accusing before spouting nonsense.

#10 Mitsuragi

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Posted 09 December 2014 - 01:32 PM

LRN2PLAY BETTER? :o

#11 Lily from animove

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Posted 09 December 2014 - 01:34 PM

so exactly as i predicted in the "gargoyle new king of the battlefield" thread.

#12 Mcgral18

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Posted 09 December 2014 - 01:34 PM

Yet another Mediocre robot.

Safely T3, if it's any consolation.

#13 Rebas Kradd

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Posted 09 December 2014 - 01:34 PM

This OP sponsored in part (i.e. liked) by the negative nancies.

#14 Bishop Steiner

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Posted 09 December 2014 - 01:37 PM

Haven't had a CT death yet.

But have not been impressed.

Biggest complaint: For a "mobility" mech, it's agility and mobility profile feels like it's HUGE, and so any 45º pebble robs you of that mobility.

#15 Lily from animove

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Posted 09 December 2014 - 01:43 PM

View PostRebas Kradd, on 09 December 2014 - 01:34 PM, said:

This OP sponsored in part (i.e. liked) by the negative nancies.


or just by people who can objectively and reaslistically judge a mech.

was to be seen to be an okish non competitive mech, delivered what it promised: a fat undergunned TBR with CT head being able to hit from the side. Why even trying to twist?

#16 Carrioncrows

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Posted 09 December 2014 - 01:52 PM

View PostBishop Steiner, on 09 December 2014 - 01:37 PM, said:

Haven't had a CT death yet.

But have not been impressed.

Biggest complaint: For a "mobility" mech, it's agility and mobility profile feels like it's HUGE, and so any 45º pebble robs you of that mobility.


I felt the turn and accel where all great. From a guy that almost mainlines awesomes. It felt on par with my 400xl baby, and not even quirked.

The Decel and torso arc / arm reflex is what was killing my ability to fight effectively.

#17 Bishop Steiner

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Posted 09 December 2014 - 01:54 PM

View PostCarrioncrows, on 09 December 2014 - 01:52 PM, said:


I felt the turn and accel where all great. From a guy that almost mainlines awesomes. It felt on par with my 400xl baby, and not even quirked.

The Decel and torso arc / arm reflex is what was killing my ability to fight effectively.

As I said, it's the hills that ruin it. Going fast, turing good, and hit a pebble, start moving at a crawl. No bueno.

Also, when a 100 KGC has better agility than an 80 kph 80 tonner?

Meh.

#18 Rebas Kradd

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Posted 09 December 2014 - 01:58 PM

View PostLily from animove, on 09 December 2014 - 01:43 PM, said:


or just by people who can objectively and reaslistically judge a mech.


If they're being objective and realistic, then 99% of what PGI has done with this game is crappy and amateurish. Which requires a high suspension of disbelief for any honest examiner.

The reality is that those two are amongst a small clique of invested individuals on this board who have pedantic and self-defeating standards of balance and mech construction. Standards which they then extend beyond their correct usage, imposing them on everyone else and applying them to PGI's competence. Some of us are tired of it.

The Gargoyle isn't as good as the other assaults. So f****** what.

Edited by Rebas Kradd, 09 December 2014 - 01:59 PM.


#19 lol lol lol lol lol lol lol lol

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Posted 09 December 2014 - 02:02 PM

View PostBishop Steiner, on 09 December 2014 - 01:54 PM, said:

As I said, it's the hills that ruin it. Going fast, turing good, and hit a pebble, start moving at a crawl. No bueno.

Also, when a 100 KGC has better agility than an 80 kph 80 tonner?

Meh.


But... uh...BALANCE! CLAN OP!

#20 FupDup

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Posted 09 December 2014 - 02:03 PM

View PostRebas Kradd, on 09 December 2014 - 01:58 PM, said:


If they're being objective and realistic, then 99% of what PGI has done with this game is crappy and amateurish. Which requires a high suspension of disbelief for any honest examiner.

The reality is that those two are amongst a small clique of invested individuals on this board who have pedantic and self-defeating standards of balance and mech construction. Standards which they then extend beyond their correct usage, imposing them on everyone else and applying them to PGI's competence. Some of us are tired of it.

The Gargoyle isn't as good as the other assaults. So f****** what.

Tell us how you really feel. Don't hold back.





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