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Why Take An Atlas Over A King Crab?


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#141 Speedy Plysitkos

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Posted 11 August 2015 - 02:04 AM

View PostSarlic, on 11 August 2015 - 02:00 AM, said:


You would be surprised. Some people find the Atlas ugly!


Show me all those 3.

#142 Juodas Varnas

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Posted 11 August 2015 - 02:04 AM

View PostSarlic, on 11 August 2015 - 02:00 AM, said:

You would be surprised. Some people find the Atlas ugly!

Posted Image

#143 QuantumButler

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Posted 11 August 2015 - 02:38 AM

View PostJuodas Varnas, on 11 August 2015 - 01:58 AM, said:

Why take Atlas over King Crab?

The fact that it's the best looking Assault mech in the game (if not the entirety of Battletech) doesn't count?
I know, i know. I'm vain, but I only pilot mechs, i can[Redacted] to.


I'm sorry, I think you meant the Awesome.

#144 JC Daxion

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Posted 11 August 2015 - 03:02 AM

View PostCorrado, on 07 August 2015 - 02:20 AM, said:


68 +17 armor from quirks, for 2 arms... total damage needed to undress that crab arms, 170.
what if that crab shoots you back for those 170 damage in the torso? oh lets see, you're dead and also probabily the team mate next to you. the crab got yellow structure warning on arms, your team 2 mechs less.

that's good.







well the original post was kinda a joke, about crabs.. But honestly it holds true for some builds..

A crab with dual AC-20's in the arms you can disarm. Take a mech that can run 6 DPS or so, You are talking what 12-15 secs from fresh? But really how often is a mech totally fresh by the time a light or medium hits brawl range, or flanks? But you certainly don't do it standing in front, like i said, that is just dumb play. You do it from the side, or back, or flank or what ever, any place that is safe..

What is one of the first things an assault does, when it starts getting pounded on from a spot it can't see?

If they are smart they twist, and try to find out where the damage is coming. When that happens that means they are not shooting at your teammates, and more worried about you..

If you are in a light that can dish damage, or a medium, this is a completely viable option. And hopefully you have friends on your team that sees that crab start to turn and opens fire, helping you pop that arm, or start in on the rear torso as it turns to chase you. Nothing turns a slow assault into useless faster, than a light or medium, that can play the brawl dance, as it desperately tries to find the offender, before dying and ugly death.

This is part of the strategy part of playing Mechwarrior, Not the i can do 90 points of alpha or pump out 10DPS.. (or what ever high DPS amount people are running these days)

But still, again, it is much easier to keep targeting that arm, then trying to keep targeting a side torso, be it front or back, when trying to stay out of the deadly close range fire of the crab. It is the same reason people attack legs, that you can hit from any angle,, A legged crab is even worse than a disarmed one.. as there is really no way it can turn to shoot you, so you are just going to chew through back armor, and then structure. These are very viable strats..

I think i will keep targeting crabs the way i do.. I am not standing in front of the thing,, And staying directly behind isnt always easy.. But keeping at angles that i can take of arms, and legs gives me tons more options.. to ditch as well.

and yes.. crab legs, and claws dipped in butter, are delicious.. :P



Granted this works way better on a Jag, that has much less armor, but there are many mechs, that often taking off a single arm is a way better way to go to open the fight. But as always it is a completely depends on the situation thing,.


as far as which is better? They are both good in the right hands if ya ask me..

Edited by JC Daxion, 11 August 2015 - 03:16 AM.


#145 Corrado

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Posted 11 August 2015 - 04:43 AM

View PostJC Daxion, on 11 August 2015 - 03:02 AM, said:

well the original post was kinda a joke, about crabs.. But honestly it holds true for some builds.. A crab with dual AC-20's in the arms you can disarm. Take a mech that can run 6 DPS or so, You are talking what 12-15 secs from fresh? But really how often is a mech totally fresh by the time a light or medium hits brawl range, or flanks? But you certainly don't do it standing in front, like i said, that is just dumb play. You do it from the side, or back, or flank or what ever, any place that is safe.. What is one of the first things an assault does, when it starts getting pounded on from a spot it can't see? If they are smart they twist, and try to find out where the damage is coming. When that happens that means they are not shooting at your teammates, and more worried about you.. If you are in a light that can dish damage, or a medium, this is a completely viable option. And hopefully you have friends on your team that sees that crab start to turn and opens fire, helping you pop that arm, or start in on the rear torso as it turns to chase you. Nothing turns a slow assault into useless faster, than a light or medium, that can play the brawl dance, as it desperately tries to find the offender, before dying and ugly death. This is part of the strategy part of playing Mechwarrior, Not the i can do 90 points of alpha or pump out 10DPS.. (or what ever high DPS amount people are running these days) But still, again, it is much easier to keep targeting that arm, then trying to keep targeting a side torso, be it front or back, when trying to stay out of the deadly close range fire of the crab. It is the same reason people attack legs, that you can hit from any angle,, A legged crab is even worse than a disarmed one.. as there is really no way it can turn to shoot you, so you are just going to chew through back armor, and then structure. These are very viable strats.. I think i will keep targeting crabs the way i do.. I am not standing in front of the thing,, And staying directly behind isnt always easy.. But keeping at angles that i can take of arms, and legs gives me tons more options.. to ditch as well. and yes.. crab legs, and claws dipped in butter, are delicious.. :P Granted this works way better on a Jag, that has much less armor, but there are many mechs, that often taking off a single arm is a way better way to go to open the fight. But as always it is a completely depends on the situation thing,. as far as which is better? They are both good in the right hands if ya ask me..


Since you mention that, another reason why the crab is better in pugs is the torso twist rate and range.Almost if not, on par with heavies. coupled with PPFLD AC40, i found that killing circling squirrels is way easier compared to the atlas.

And last but not last, at the end of the game, if im cherry, i find way easier to shield with crab arms... and even easier when twisting AND raising the aim enough to cover from the hip to the shoulders. first rule of boxing ;)

#146 Speedy Plysitkos

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Posted 11 August 2015 - 05:40 AM

View PostCorrado, on 11 August 2015 - 04:43 AM, said:


Since you mention that, another reason why the crab is better in pugs is the torso twist rate and range.Almost if not, on par with heavies. coupled with PPFLD AC40, i found that killing circling squirrels is way easier compared to the atlas.

And last but not last, at the end of the game, if im cherry, i find way easier to shield with crab arms... and even easier when twisting AND raising the aim enough to cover from the hip to the shoulders. first rule of boxing ;)


all logical. But ill still pick atlas, because Kcrab looks ugly.

#147 Ryllen Kriel

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Posted 11 August 2015 - 05:48 AM

If only we had grappling in this game, the Atlas has fully functional hands and that is a big advantage. Then the Atlas could get in a fight with the Crab and rip off it's arms and fashion them into oversized nunchaku with some cable, that fire AC20 rounds into enemies hit by them. Forget the Hatchetman! Also the Atlas would beat the Crab in Rock, Paper, Scissors 100% of the time.The Crab can only do Scissors.

#148 Juodas Varnas

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Posted 11 August 2015 - 05:52 AM

View PostRyllen Kriel, on 11 August 2015 - 05:48 AM, said:

If only we had grappling in this game, the Atlas has fully functional hands and that is a big advantage. Then the Atlas could get in a fight with the Crab and rip off it's arms and fashion them into oversized nunchaku with some cable, that fire AC20 rounds into enemies hit by them. Forget the Hatchetman! Also the Atlas would beat the Crab in Rock, Paper, Scissors 100% of the time.The Crab can only do Scissors.

Well, that is basically how it'd work in TT.
In TT you can pick up ripped off limbs and use them as clubs. Each hit with the said "club" would deal 1 damage per 5 tons, so atlas would deal 20 damage per hit.

As far as i recall, trees can also be used as clubs (but you lose them after a successful blow)

#149 Ryllen Kriel

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Posted 11 August 2015 - 05:58 AM

Yeah, it's been a long time since I played the table top game, it still gives me great memories. My post was of course mostly a joke. I would love to see a MechWarrior game with grappling some day.

#150 Khobai

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Posted 11 August 2015 - 06:04 AM

Quote

Well, that is basically how it'd work in TT.
In TT you can pick up ripped off limbs and use them as clubs. Each hit with the said "club" would deal 1 damage per 5 tons, so atlas would deal 20 damage per hit.

As far as i recall, trees can also be used as clubs (but you lose them after a successful blow)


punch table also had a 1 in 6 chance to hit a mech in the head and 20 damage to the head was instant death

you could build punching atlases with TSM that had two punches per turn... and with two punches you had about a 30% chance of an instakill headpunch. It was definitely worth it.

Edited by Khobai, 11 August 2015 - 06:08 AM.


#151 Juodas Varnas

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Posted 11 August 2015 - 06:10 AM

View PostKhobai, on 11 August 2015 - 06:04 AM, said:


punch table also had a 1 in 6 chance to hit a mech in the head and 20 damage to the head was instant death

you could build punching atlases with TSM that had two punches per turn... and with two punches you had about a 30% chance of an instakill headpunch. It was definitely worth it.

Basically this:
Posted Image

#152 Lugh

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Posted 11 August 2015 - 06:11 AM

View PostKhobai, on 07 August 2015 - 04:48 AM, said:


It does suck. When a 10 ton lighter mech has more armor it defeats the purpose of being 10 tons heavier.

The highlander is better than the Atlas in nearly every way now.



In 8v8, I remember playing games where id kill like 4-5 enemy mechs with an Atlas at the end of the matches.

But that was a totally different game. 8v8 meant individual skill mattered a whole lot more and brawling was still a thing back then. Now with the long range meta the Atlas really struggles because of its inferior long-range loadouts. Even I do poorly in Atlases now lol.

A huge part of why the Atlas struggles is the long-range meta. I still maintain that the range on clan lasers needs to be significantly reduced. The game was much more fun when it had more brawling. They also need to unnerf the IS SRMs, they used to be 2.5 damage, and thats what gave the Atlas its strong close-range punch. At 2.15 damage each they just dont hit nearly as hard as they used to.

Brawling is still a thing. The good pilots know how to do it, have been doing it, even when 'brawling sucks' I can't get close pop tart meta LL meta, cries are all over these boards.

SRMS are still fine. People here say that the MDD is a bad chassis. I disagree. They are using it wrong. Some of my best games lately have been 5 and 6 kill SRM brawls in that thing.

And you think a streak crow is bad? TROLOLO. Hell I love brawling on Alpine, because A) few people know how to do it and B) it throws lines of snipers in to total OMG a brawler mode.

That breaks their line while they try dealing with the brawler, the rest of the team moves and shoots them with impunity.

It's not a lost art. It's a never learned the right way art.

#153 SCHLIMMER BESTIMMER XXX

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Posted 16 August 2015 - 07:03 AM

i have the strange feeling that this game is about mastering all kind of mechs, playing
with loved ones you own is to fill the grind gap.
And lets be honest, if you play CW you need only 4-6 mechs to choose from anyway.
But as dead as it is, its totaly okay to play 60+ mechs in pug mayhem, the ****** ones also.
*Cause a mechwarrior is a pro in mastering **** mechs on crap maps :D




*extreme exaggeration.This game is awesome

#154 Appogee

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Posted 16 August 2015 - 07:04 AM

View PostMawai, on 09 December 2014 - 06:00 PM, said:

WHY TAKE AN ATLAS OVER A KING CRAB?

D-DC.

#155 Champion of Khorne Lord of Blood

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Posted 16 August 2015 - 01:33 PM

As a King Crab pilot I don't know why I'd be telling you all this, but just aim for the side torsos. Take out one and you automatically take out an arm and any of the weapons in that torso along with heatsinks, ammo, and possibly even an XL engine. If you can shoot the thing in the back its enough of a boat when moving that a good light mech could take it down with a little luck.

As for taking an Atlas, those things just seem tankier in general. That and if you are in pug land you tend to just gain a body guard of medium and light mechs that just follow you around, especially if you are the DDC with its magic bubble. Atlases have that look to them that just makes it seem like a good lead mech. Even in my King Crab I still get a little worried about an atlas... though it does usually end in me ripping him apart while hes out of brawling range. It wouldn't be too bad for them to maybe get a speed or armor buff to help them with brawling.

#156 Mechwarrior Buddah

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Posted 16 August 2015 - 02:05 PM

...Cause I want to take something with difference hardpoints? If I want to get my mad ballistics on, I bring the Crab. If I want to get my lasers on, atlas

#157 Khobai

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Posted 16 August 2015 - 02:09 PM

Quote

...Cause I want to take something with difference hardpoints? If I want to get my mad ballistics on, I bring the Crab. If I want to get my lasers on, atlas


but the crab does lasers better with its high energy hardpoints

#158 Skarlock

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Posted 16 August 2015 - 02:16 PM

View PostJC Daxion, on 09 December 2014 - 06:04 PM, said:

pop off the crab's arms.. Dip um in butter.. and now you have a slow as heck under powered medium..?


if you pop off the arms of a king crab that will take 119 damage per arm, and the arm is actually a smaller target than the side torsos. If you pop off the side torsos, assuming the KGC only has a single point of armor on the back (which is typically not the case) you will have to do 6 damage more, at most, and you will get all of the king crabs weapons if you pop them both. If the KGC pilot has 10 back armor, it takes less damage on a much larger target, and much harder to shield target, to take all its weapons. Also, the back side torsos have minimal armor and can usually be destroyed with only 50 or so points of damage, depending on back armor. You could also simply do 185 damage to its center torso and just kill it outright.

Stripping the arms specifically, on one of the most heavily armored (even quirk armored) areas of a king crab is not a good idea. This is why when it comes to MWO, crab claws are *never* in season. You always go for the meaty main body, or you're just wasting a lot of time and effort to crack a shell that yields little reward. Good luck though getting a king crab to not deal any return damage while you're trying to strip the claws.

Edited by Skarlock, 16 August 2015 - 02:17 PM.


#159 ArchMage Sparrowhawk

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Posted 17 August 2015 - 10:40 AM

atlas needs buffs. but I don't need buffs to turn you to scrap if I catch you sleeping. My Atlas brings the wall of battle, the middline of my company. My missiles assist the forward group, my lasers hit anyone in range, and my AC20 kills anyone stupid enough to get close, because if I did it right, there is a sphere of mechs in the 500 meter circle around me.

Atlas is still a nice multirole brawler, even if that sort of thing isn't appreciated at all by the current meta, or MWO in general.

#160 DjPush

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Posted 17 August 2015 - 11:22 AM

Atlas is a great mech if you know how to pilot it.





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