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King Crab Build Discussion


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#101 Rhent

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Posted 06 March 2015 - 08:57 PM

View PostSandpit, on 09 December 2014 - 10:03 PM, said:

KING CRAB KGC-000(L)

Interested to try this one out personally


Drop the SRM6's to SRM4's and add 2 tons of UAC/5 ammo, you will need the extra ammo to use the uac/5's or you will run out.

Or drop the AC's and instead play it as a Stalker, 4 SRM6 + 500 rds, 3 LPL + 18 DHS. All weapon ports are high mounted and the mech can crest in close combat very weell.

Edited by Rhent, 06 March 2015 - 09:26 PM.


#102 L3mming2

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Posted 07 March 2015 - 06:58 AM

this build wreks face :)
http://mwo.smurfy-ne...56a40c1dce155bd

#103 Shatterpoint

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Posted 07 March 2015 - 07:13 AM

STD300 with Quad UAC/5 (1-200 rounds) and various M/L laser/PPC combos as backup, lights just drop and anything bigger is walking into a world of hurt. It usually feels like an unfair fight but that's a good excuse to strut into impossible odds and walk away with a grin on your face.

I loved the look of Sean Langs crab on twitch running 2xGauss 1-2xPPC (I think), it was tearing up the enemy. I hate Gauss guns so haven't had the urge to try it myself, did look fun though.

#104 Kalimaster

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Posted 07 March 2015 - 08:12 AM

One of my King Crabs I turned into a sniper. Enjoy removing a leg at range just to drive someone nuts.

#105 Amsro

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Posted 07 March 2015 - 08:14 AM

I use this build on my second 000(L) variant. Epic troll! ^_^

#106 Bluttrunken

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Posted 07 March 2015 - 08:25 AM

The KGC-0000 King Brawler Variant. March in and smash faces. Hard. Also possible with 2xSRM6+A bit hotter of course(It's already hot running as it is, trust me).

http://mwo.smurfy-ne...9b194bbec31d9cb

KGC-000 King Brawler: Killed a dire in 30 seconds, nuff said.

http://mwo.smurfy-ne...d5c211016597735

Edited by k05h3lk1n, 07 March 2015 - 10:54 AM.


#107 iliketurtles87

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Posted 07 March 2015 - 11:47 PM

hello just brought my first King Grab yesterday. But unfortenately ist really a disapointment to me. Absolutely the worst mech i ever used. I dont know how you like it ??. I tried dbl. Gauss, guad UAC5 or dbl AC20. Its losing the side Torso too fast, even if i twist like a clown and curious i never lost a arm first. :huh: and yeah i mastered Banshee and Atlas, so how do i used them correctly?

#108 kf envy

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Posted 08 March 2015 - 12:34 AM

i roll with 6MGs 2SRM6 and 2LL or if i want some LOLZ i drop with 6MG,2SRM6 and 2 flamers

Edited by kf envy, 08 March 2015 - 12:35 AM.


#109 Kjudoon

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Posted 08 March 2015 - 02:27 AM

Fave build so far:

2- LRM15 +Artemis
2- LPLs
6- MGs

Got a big XL in it since everything hits CT and that extra maneouverability really matters in rolling damage. I particularly love watching lights freak out when suddenly they start to melt under the hailstorm of bbs I chuck at them when they thought it was an easy kill and the 2 LPLs opening them up faster than you can say "Awesome Sauce".

Experimenting with

2 - AC2s
2 - AC5s
2 - LPLs

Again, it's pretty wild watching stuff evaporate in it's funky syncopated rhythm..

#110 Mudhutwarrior

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Posted 08 March 2015 - 03:18 AM

View Postiliketurtles87, on 07 March 2015 - 11:47 PM, said:

hello just brought my first King Grab yesterday. But unfortenately ist really a disapointment to me. Absolutely the worst mech i ever used. I dont know how you like it ??. I tried dbl. Gauss, guad UAC5 or dbl AC20. Its losing the side Torso too fast, even if i twist like a clown and curious i never lost a arm first. :huh: and yeah i mastered Banshee and Atlas, so how do i used them correctly?


Drive is just like a phract. If you do well in them you will love the crab. I like my dual Gauss crab and use mostly ranged attack profiles with it. It is my favorite mech but I am an assault driver first.

#111 Cog777

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Posted 19 April 2015 - 06:56 AM

My favorite build is 4xAC5 + 2 LPL + 340 XL (Adv zoom + Seismic)

I have found UAC5 jamming quickly...

My avarage dmg is 400-600 dmg, sometimes higher. My record is 1111 dmg.

http://mwo.smurfy-ne...e3b1883fa693109

Edited by Screw, 19 April 2015 - 07:00 AM.


#112 Larrice

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Posted 12 May 2015 - 07:52 AM

http://mwo.smurfy-ne...0f82f2e1eb3086a I just bought it, it's my first Assault(And second mech overall, next to my Hunchback). After my friend told me how easily it was outdone in each area, I decided to perhaps try and compensate with versatility in role; It could lead a charge, LRM from afar, hillhump, do good close range damage, and give AMS support to other mechs grouped up with it(This was mostly because I hardly ever see AMS on mechs in my games.)

Usually I land 500-600 damage, though I blame that mostly on my inexperience with anything bigger than a Medium.

#113 Gas Guzzler

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Posted 12 May 2015 - 07:58 AM

My favorite so far has been:

STD 300
2xGauss + 5.5t
2xLPL
2xML
And what ever armor/DHS that allows. Its the closestthingyou can get to a Dire.

#114 Stickjock

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Posted 12 May 2015 - 09:20 AM

Going to move this one over to Guides & Strategies: Assault Mech Builds.

Great info so far on the Crabs...

#115 Mister Raven

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Posted 12 May 2015 - 10:05 AM

'eres a stupid one i ran the other day.
http://mwo.smurfy-ne...330078531ba4d74

bind every weapon to fire group one. look at enemy CT, fire. they fall down. laugh.

#116 grendeldog

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Posted 12 May 2015 - 11:26 AM

View Postiliketurtles87, on 07 March 2015 - 11:47 PM, said:

hello just brought my first King Grab yesterday. But unfortenately ist really a disapointment to me. Absolutely the worst mech i ever used. I dont know how you like it ??. I tried dbl. Gauss, guad UAC5 or dbl AC20. Its losing the side Torso too fast, even if i twist like a clown and curious i never lost a arm first. :huh: and yeah i mastered Banshee and Atlas, so how do i used them correctly?

I find the King Crab to be a second-line assault mech. That is to say that you do not want to lead the push. Instead, when your team has engaged the enemy, move in and take down one enemy at a time while they're distracted by your other teammates.

The thing is that leading a push means that you're the first thing people see, and a Crab is so potentially dangerous that you'll be focus-fired down into death or zombie-ness. By arriving once the battle has begun, the enemy will either be forced to go for focus-fire to kill you in which case your teammates will be able to kick their arses without taking return fire, or they will be focusing on your teammates in which case you can tear them new arseholes.

Unfortunately in pug games the team often waits for you to begin the push because they see a big scary assault mech and think that you ought to go first. Sadly the Crab doesn't have the tankiness to do that, and so you may end up getting focused and killed. On the other hand your slow movement speed will sometimes work in your favor because the rest of the team will have joined battle by the time you show up.

Finally, torso twist like your life depends on it - because it does! You have the best torso twist range and twist speed of the KGC / DWF / AS7 trio, so take advantage of that. If you have an AC/20 build you don't need to stare, so twist away as soon as you let off with one arm and then the other. Shooting both arms at the same time will incur a ghost heat penalty, and so should only be done when you're at or only slightly above resting heat, when you have a guaranteed kill but that kill requires both guns to hit one point simultaneously (like an almost cored enemy assault mech), or in an absolute emergency situation. But if you do that in an emergency when your heat is too high you *will* overheat and then you *will* be killed. Overheating in view of the enemy means certain death in a KGC, so use trigger discipline and exercise your heat management skills to stay operational.

Edited by grendeldog, 12 May 2015 - 11:35 AM.


#117 RvDusty

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Posted 13 May 2015 - 12:29 PM

View Postgrendeldog, on 12 May 2015 - 11:26 AM, said:

Finally, torso twist like your life depends on it - because it does! You have the best torso twist range and twist speed of the KGC / DWF / AS7 trio, so take advantage of that. If you have an AC/20 build you don't need to stare, so twist away as soon as you let off with one arm and then the other. Shooting both arms at the same time will incur a ghost heat penalty, and so should only be done when you're at or only slightly above resting heat, when you have a guaranteed kill but that kill requires both guns to hit one point simultaneously (like an almost cored enemy assault mech), or in an absolute emergency situation. But if you do that in an emergency when your heat is too high you *will* overheat and then you *will* be killed. Overheating in view of the enemy means certain death in a KGC, so use trigger discipline and exercise your heat management skills to stay operational.


Talking about torso twist and ghost heat.......
[smurfy]http://mwo.smurfy-ne...aa5ece714784d8c[/smurfy]

Just made it for fun and to see what is the max firepower it can get with the lightest posible engine and heavier posible guns and i must say that the results were great.I tried to give it 4 LPL instead of 2 LL&1 LPL but was too heavy and there were not any slots left for the 2 DHS the 200 XL needed.

PS:Note that the build was made just for fun and as a little test meaning that it wasnt designed to be viable but still if you want a deadly 100 tonner with the highest excisting ALFA that can take down almost all mechs in one shot dont hesitate to make it!

#118 TheArisen

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Posted 13 May 2015 - 11:28 PM

Any XL Kcrab should be called a "soft shell crab" IMO.

#119 Cog777

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Posted 16 May 2015 - 05:03 AM

View Postgrendeldog, on 12 May 2015 - 11:26 AM, said:

I find the King Crab to be a second-line assault mech. That is to say that you do not want to lead the push. Instead, when your team has engaged the enemy, move in and take down one enemy at a time while they're distracted by your other teammates.

The thing is that leading a push means that you're the first thing people see, and a Crab is so potentially dangerous that you'll be focus-fired down into death or zombie-ness. By arriving once the battle has begun, the enemy will either be forced to go for focus-fire to kill you in which case your teammates will be able to kick their arses without taking return fire, or they will be focusing on your teammates in which case you can tear them new arseholes.

Unfortunately in pug games the team often waits for you to begin the push because they see a big scary assault mech and think that you ought to go first. Sadly the Crab doesn't have the tankiness to do that, and so you may end up getting focused and killed. On the other hand your slow movement speed will sometimes work in your favor because the rest of the team will have joined battle by the time you show up.

Finally, torso twist like your life depends on it - because it does! You have the best torso twist range and twist speed of the KGC / DWF / AS7 trio, so take advantage of that. If you have an AC/20 build you don't need to stare, so twist away as soon as you let off with one arm and then the other. Shooting both arms at the same time will incur a ghost heat penalty, and so should only be done when you're at or only slightly above resting heat, when you have a guaranteed kill but that kill requires both guns to hit one point simultaneously (like an almost cored enemy assault mech), or in an absolute emergency situation. But if you do that in an emergency when your heat is too high you *will* overheat and then you *will* be killed. Overheating in view of the enemy means certain death in a KGC, so use trigger discipline and exercise your heat management skills to stay operational.

big +1

View PostTheArisen, on 13 May 2015 - 11:28 PM, said:

Any XL Kcrab should be called a "soft shell crab" IMO.


It depends on your style.
Most of the time I am killed by CT and the slowness can be deadly as well.

My new favorite:

2x AC20 (35 ammo) + 3 LPL with XL340
http://mwo.smurfy-ne...fffe005d2327d0a

#120 totgeboren

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Posted 28 July 2015 - 04:25 AM

Old topic but it felt unnecessary to create a new one, but now I have finally mastered my 3 King Crabs, and I must say the main thing I learnt is that that are simply super fragile.
I can take a lot more punishment in my Panthers, Cents, Wolverines or even Awesomes than in the King Crab. Even with a STD engine you are basically rolling around in a slow glass cannon. The only mech I have that is close to being as fragile is the Catapult.

I'm often more focused on trying to keep up with the nascar and not be left behind than fighting enemies, but when I do, when the race finally dies down and you can join the fight, then you can get some fun games.

I dunno, I didn't expect the heaviest mech in the game to also be the most fragile I have levelled up.

Is this your experience too? Is it supposed to be super-fragile (I have max armour except on arms and legs before anyone asks)?





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