Edited by kapusta11, 07 January 2015 - 12:36 PM.
King Crab Build Discussion
#81
Posted 19 December 2014 - 01:23 AM
#82
Posted 02 January 2015 - 02:04 AM
KING SMASHFACE
Edited by Death Drow, 02 January 2015 - 02:04 AM.
#83
Posted 07 January 2015 - 12:15 PM
[smurfy]http://mwo.smurfy-ne...952a3a9d316421e[/smurfy]
This one is still very hot but it has more survivability than my previous build at the cost of firepower and speed.
A second alternative is this:
[smurfy]http://mwo.smurfy-ne...9cdadcc43fc8a46[/smurfy]
You will be slow as hell but you still have a great firepower.
Edited by FORCEFUL EAGLE, 25 January 2015 - 01:15 PM.
#84
Posted 07 January 2015 - 12:47 PM
Seph MacLeod, on 18 December 2014 - 01:06 AM, said:
I have no problem with LRMs. But that's in any Mech, King Crab included, so YMMV. Radar Derp is probably a good idea, though, due to the crab's (lack of) speed.
The King Crab does have one kind of funny deficiency. It's really easy to jump on top of one and just stand there. The crab pilot can't do anything about it.
I discovered this pretty much by accident when I found a lonesome crab while piloting my Firestarter. I got in a couple of shots, but then the crab engaged me and it's a beastly brawler. I was jumping around trying to stay alive and randomly landed on top of it.
Crab couldn't shoot me, so I just stayed there until my teammates arrived to kill him.
#85
Posted 07 January 2015 - 12:53 PM
Roadkill, on 07 January 2015 - 12:47 PM, said:
I discovered this pretty much by accident when I found a lonesome crab while piloting my Firestarter. I got in a couple of shots, but then the crab engaged me and it's a beastly brawler. I was jumping around trying to stay alive and randomly landed on top of it.
Crab couldn't shoot me, so I just stayed there until my teammates arrived to kill him.
Nice you could also move a bit to one of its sides and point your arms down towards it and shoot it
#86
Posted 07 January 2015 - 01:10 PM
Roadkill, on 07 January 2015 - 12:47 PM, said:
The King Crab does have one kind of funny deficiency. It's really easy to jump on top of one and just stand there. The crab pilot can't do anything about it.
I discovered this pretty much by accident when I found a lonesome crab while piloting my Firestarter. I got in a couple of shots, but then the crab engaged me and it's a beastly brawler. I was jumping around trying to stay alive and randomly landed on top of it.
Crab couldn't shoot me, so I just stayed there until my teammates arrived to kill him.
Please tell me you at least alt tabed out to start playing some Shadow of the Colossus
#88
Posted 05 February 2015 - 06:43 AM
Not sure if it might run a little warm or if there's enough ammo. I would appreciate input.
#89
Posted 05 February 2015 - 08:35 AM
PaeuxP22, on 05 February 2015 - 06:43 AM, said:
Not sure if it might run a little warm or if there's enough ammo. I would appreciate input.
I run that build with a Standard 300, 6 tons of AC/20 ammo, and no AMS. I don't think I have quite that many heat sinks, either, but it's close. My concern with your version is that the XL engine will make it much less rugged which is normally one of the King Crab's strengths.
It isn't hot provided you don't fire the LPL too often.
#90
Posted 05 February 2015 - 05:07 PM
PaeuxP22, on 05 February 2015 - 06:43 AM, said:
Not sure if it might run a little warm or if there's enough ammo. I would appreciate input.
XL engine on a brawler Crab is kinda' risky. Your AC ammo is rather low, you really want at least 3 tons per cannon, preferably 4 (on my twin AC20 KGC I run 7 tons). Also, your ammo placement is bad.
Without changing engines, I'd cut your legs down to 73 points of armor, max out your torso armor, cut the AMS, 2 tons of ammo per leg, 1 in the head, and 1 in each side torso. Your torsos attract the most fire, so you want to avoid putting ammo there as much as you can. The head is a difficult target, and even if you take head shots you are more likely to die from straight up having it shot off than ammo critted out. Few people go for the legs on high end assaults, as they are heavily armored and the mechs tend to be slow anyway. The loss of the AMS is regrettable, but you need that extra AC ammo, just be prudent about your positioning and cover usage and you should be ok.
#91
Posted 06 February 2015 - 02:55 AM
NUK3, on 09 December 2014 - 06:27 PM, said:
Quote
That build likes every range and situation. Poking around a corner? 2xERLL+AC/20. Annoying snipers? 2xERLL+"LRM/10". Close range surprise? Pesky light thinking they're such a good pilot and avoiding fire? AC/40 + Bullet velocity bonus. Some 'Mech thinking fighting you midrange is a good idea? Alpha.
I love this build. You just need to watch your teammates since both your arms suffer from left-arm-of-summoner syndrome.
Let's be honest... I call your build an: - WASTE CRAB.
#92
Posted 06 February 2015 - 03:24 AM
Roadkill, on 07 January 2015 - 12:47 PM, said:
The King Crab does have one kind of funny deficiency. It's really easy to jump on top of one and just stand there. The crab pilot can't do anything about it.
I discovered this pretty much by accident when I found a lonesome crab while piloting my Firestarter. I got in a couple of shots, but then the crab engaged me and it's a beastly brawler. I was jumping around trying to stay alive and randomly landed on top of it.
Crab couldn't shoot me, so I just stayed there until my teammates arrived to kill him.
You wanna be careful doing that. if you're standing on the wrong side and its mounting SRMs all it needs to do is fire once and your legs will fall off
#94
Posted 06 February 2015 - 07:16 AM
The 000B I am running 4x UAC/5 + 3x ML with a STD 300 (brutal)
The 0000 I am running 4x LRM15s + 3x ML + 1x TAG with a STD 300
Edited by Ngamok, 06 February 2015 - 07:17 AM.
#95
Posted 06 February 2015 - 07:46 AM
[smurfy]http://mwo.smurfy-ne...9cdadcc43fc8a46[/smurfy]
Its very slow but usualy your team waits for you(unlike they do with the daishi) so thats not a great problem.Also i sugest you chain everything (atleast the AC/20's and Med's) to help you heat manage it better since it runs a bit hot but its totaly worth it since you can kill almost anything you face rapidly.
Have fun tearing everyones faces appart.
#96
Posted 06 February 2015 - 08:19 AM
Ngamok, on 06 February 2015 - 07:16 AM, said:
The 000B I am running 4x UAC/5 + 3x ML with a STD 300 (brutal)
The 0000 I am running 4x LRM15s + 3x ML + 1x TAG with a STD 300
I run Large Pulse Lasers on the 000(L). How are you using all of your tonnage just using LL? I end up 2 tons short because I run out of crit slots. (Plus MOAR WUBZ!)
Otherwise those are basically the same builds I run. They're all pretty brutal.
#97
Posted 06 February 2015 - 08:23 PM
Roadkill, on 06 February 2015 - 08:19 AM, said:
Otherwise those are basically the same builds I run. They're all pretty brutal.
KGC-000
I guess AMS
#98
Posted 07 February 2015 - 01:46 PM
2 LB10X (4 ton ammo)
4 SRM4 (1 ton ammo)
4 Medium Lasers
Standard 325 engine
592 armor (standard armor)
Endo Steel Structure
Double heatsinks (8 heatsinks if I remember correctly)
Good brawler I think.
#99
Posted 06 March 2015 - 05:59 PM
Frst build:
full armor
ferro f.
380 XL (yes, xl)
2x gaus
3x ml
AMS
double hs
Scond Build
Same as first build, replace 2x guass wi 2x ac/20, replace 3xml with 2xer large laser
I'm havn ton of fun with the ac/20 build... gauss build is taking some taking used to.
#100
Posted 06 March 2015 - 06:33 PM
STD 300, Endo, DHS
LBX10x2, SRM6+Ax4, MLx4
I wouldn't take it anywhere too serious, but it's sure fun in a brawl
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