iliketurtles87, on 07 March 2015 - 11:47 PM, said:
hello just brought my first King Grab yesterday. But unfortenately ist really a disapointment to me. Absolutely the worst mech i ever used. I dont know how you like it ??. I tried dbl. Gauss, guad UAC5 or dbl AC20. Its losing the side Torso too fast, even if i twist like a clown and curious i never lost a arm first.
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
and yeah i mastered Banshee and Atlas, so how do i used them correctly?
I find the King Crab to be a second-line assault mech. That is to say that you do not want to lead the push. Instead, when your team has engaged the enemy, move in and take down one enemy at a time while they're distracted by your other teammates.
The thing is that leading a push means that you're the first thing people see, and a Crab is so potentially dangerous that you'll be focus-fired down into death or zombie-ness. By arriving once the battle has begun, the enemy will either be forced to go for focus-fire to kill you in which case your teammates will be able to kick their arses without taking return fire, or they will be focusing on your teammates in which case you can tear them new arseholes.
Unfortunately in pug games the team often waits for you to begin the push because they see a big scary assault mech and think that you ought to go first. Sadly the Crab doesn't have the tankiness to do that, and so you may end up getting focused and killed. On the other hand your slow movement speed will sometimes work in your favor because the rest of the team will have joined battle by the time you show up.
Finally, torso twist like your life depends on it - because it does! You have the best torso twist range and twist speed of the KGC / DWF / AS7 trio, so take advantage of that. If you have an AC/20 build you don't need to stare, so twist away as soon as you let off with one arm and then the other. Shooting both arms at the same time will incur a ghost heat penalty, and so should only be done when you're at or only slightly above resting heat, when you have a guaranteed kill but that kill requires both guns to hit one point simultaneously (like an almost cored enemy assault mech), or in an absolute emergency situation. But if you do that in an emergency when your heat is too high you *will* overheat and then you *will* be killed. Overheating in view of the enemy means certain death in a KGC, so use trigger discipline and exercise your heat management skills to stay operational.
Edited by grendeldog, 12 May 2015 - 11:35 AM.