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What do you think about Quadrupedals, Colossals, ProtoMechs and LAM's?


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Poll: What do you think about Colossal-, Quad-, Proto- and LAM'S? (194 member(s) have cast votes)

What do you think about ColossalMechs, QuadMechs, ProtoMechs and LAM'S?

  1. ColossalMechs (Ares, 135 tons) would be great in MW:O! (8 votes [4.12%])

    Percentage of vote: 4.12%

  2. QuadMechs (Goliath, Scorpion, Tarantula) would be great in MW:O! (96 votes [49.48%])

    Percentage of vote: 49.48%

  3. ProtoMechs (Battle Armor, up to 9 tons) would be great in MW:O! (5 votes [2.58%])

    Percentage of vote: 2.58%

  4. LAM's (Land-Air Mechs) would be great in MW:O! (9 votes [4.64%])

    Percentage of vote: 4.64%

  5. Some of them would be great in MW:O, but not all! (tell us why and which type you mean) (37 votes [19.07%])

    Percentage of vote: 19.07%

  6. I dislike ALL of them! They would ruin MW:O! (39 votes [20.10%])

    Percentage of vote: 20.10%

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#41 WarV

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Posted 25 November 2011 - 05:41 PM

Well to me the only canon Ares(it is **** looking although not as **** as there Deimos which is technically canon now anyway) is the one made by Mektek in there mekpaks, not the three legged freak.

#42 Pht

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Posted 26 November 2011 - 06:15 PM

Protomechs are prone to being munchy when used in swarms, and I just don't care for the colossals. Lams can also be very munchy...

And quad mechs? ... No problem at all. Be happy to finally see them in all their side-stepping, stable, dropping behind low cover quickly glory.

#43 Ryokens leap

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Posted 26 November 2011 - 06:19 PM

quads yes everything else no way

#44 Grithis

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Posted 22 December 2011 - 02:57 AM

Quad mechs only. Protos and battle armor would require new systems to be instituted for balancing matches and even roles. Same thing goes for LAMs. Mechs over 100 tons just aren't necessary. The perfect balance is going to be hard enough to reach as it stands. People are going to whine and cry and rage quit, no matter what you do. Keep it simple. Keep it safe.

#45 MechWarrior4Lover

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Posted 22 December 2011 - 01:17 PM

I voted option 5, but with a little balancing I would be cool with all of them. I just don't want to see a team of colossals. However, if a colossal took multiple pilots (in turn making one colossal equal to multiple smaller 'Mechs) I would be fine.

#46 Phades

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Posted 22 December 2011 - 01:28 PM

View PostMechWarrior4Lover, on 22 December 2011 - 01:17 PM, said:

I voted option 5, but with a little balancing I would be cool with all of them. I just don't want to see a team of colossals. However, if a colossal took multiple pilots (in turn making one colossal equal to multiple smaller 'Mechs) I would be fine.

The size and how slow those things would be are penalties onto themselves. Would be like a tank aiming at the Chrysler building. Yeah they could have more armor and weapons to bear, but I don't see them being able to maneuver or position very well at all. Putting a 2nd person in the machine would actually be a perk most likely, since they would be targeting multiple enemies simultaneously. Think of it in another way. Would you want an assault + a 20 ton mech or two guys bringing the full force of a colossal down?

#47 MechWarrior4Lover

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Posted 22 December 2011 - 03:36 PM

View PostPhades, on 22 December 2011 - 01:28 PM, said:

The size and how slow those things would be are penalties onto themselves. Would be like a tank aiming at the Chrysler building. Yeah they could have more armor and weapons to bear, but I don't see them being able to maneuver or position very well at all. Putting a 2nd person in the machine would actually be a perk most likely, since they would be targeting multiple enemies simultaneously. Think of it in another way. Would you want an assault + a 20 ton mech or two guys bringing the full force of a colossal down?

I don't mean two people manning the weapons. I mean like one managing movement, heat, etc. and a gunner. It would take extreme teamwork and coordination and a full blown 'Mech attack could take one down quickly if the attackers knew what they were doing. Colossals may also be only available in extreme defensive operations to limit their availability. I was thinking of this in a different way. Would I rather fight two Atlases or one Colossal? I was basing it off of pilot number, not weight.

Edited by MechWarrior4Lover, 22 December 2011 - 03:41 PM.


#48 GreyGriffin

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Posted 22 December 2011 - 05:21 PM

Personally, I like them all except LAMs

#49 That Guy

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Posted 22 December 2011 - 07:14 PM

I like everything except those stupid LAMs. they need to be completely removed from the universe. an unnecessary remnant from BT early anime inspired days....

protos, colossals, quads, i would like to see them all when those techs become available

well, maybe not protos, as those would be hard to balance. dont you get them in a point of 5 like BA? on their own it would be kinda stupid to take one

#50 Phades

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Posted 22 December 2011 - 07:18 PM

View PostMechWarrior4Lover, on 22 December 2011 - 03:36 PM, said:

I don't mean two people manning the weapons. I mean like one managing movement, heat, etc. and a gunner. It would take extreme teamwork and coordination and a full blown 'Mech attack could take one down quickly if the attackers knew what they were doing. Colossals may also be only available in extreme defensive operations to limit their availability. I was thinking of this in a different way. Would I rather fight two Atlases or one Colossal? I was basing it off of pilot number, not weight.

Heat? What is to manage there? Pretty self regulated as is.

You would always, always, always, want to fight fewer targets, even if they were harder to kill individually. 2 Atlas vs 1 colossal is going to win any real time game every time. Slow as they both are, the collosal can only face one or the other to the front.

Edited by Phades, 23 December 2011 - 10:00 AM.


#51 MechWarrior4Lover

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Posted 23 December 2011 - 08:03 AM

View PostPhades, on 22 December 2011 - 07:18 PM, said:

Heat? What is to manage there? Pretty self regulated as is.

You would always, always, always, want to fight fewer targets, even if they were harder to kill individually. 2 Atlas vs 1 colossal is going to win and a real time game every time. Slow as they both are, the collosal can only face one or the other to the front.

Exactly why colossals would not be OP.

#52 Der BruzZzler von Wiesndoof

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Posted 30 December 2011 - 06:28 PM

When i start the poll, i forgot about the different timezones, sorry!
It's 3048 and Clan ProtoMechs will not appear before 3060. The colossal Ares will appear in 3132. So we have to wait for a looong time! You can omit option one & three. At the moment, there are just Quads and LAM's. Hopefully we will see some QuadMechs.

#53 Alexandr Britten

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Posted 30 December 2011 - 06:41 PM

Quads and LAMs only. I realize LAMs will probably never be implemented (too complex) but I'm not even sure why the others are included.

#54 Gorith

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Posted 31 December 2011 - 09:50 AM

Quads are fine and I would love to finally see them in a mechwarrior game.

While I like the idea of LAMs I just think they would cause more of a headache than they are worth to balance for the devs. To much mobility with no direct counters (Aerospace fighters). Not to mention a LAM would make other scouts much less appealing.

Colossal mechs are firstly not canon for the era and secondly I think they would be either impractical or op so I think would be a bad addition.

Protos again are not canon for the era and honestly are just really big elementals... Also I was under the impression only the clans used protomechs

#55 Vincent Vascaul

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Posted 31 December 2011 - 10:53 AM

quad mechs and battle armor please, although battle armor would be really hard to balance.

#56 Dragorath

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Posted 02 January 2012 - 09:31 AM

Quads: YES!!! plz
LAM: I like them. So yes, would be a Gimmick for the peoples who want to spend money, but their effectiveness won't be very high I
guess
Protomechs: I don't like them. Hopefully, not.
Ares: Bad performing Mech, so also an gimmick for people with deep pockets.

#57 Demi-Precentor Konev

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Posted 02 January 2012 - 10:03 AM

I only really feel strongly about ProtoMechs.

They look terrible. They look worse than the 3024 art and the Dark Age 'Mechs. I cringe every time I look at them and I deny their relevance at every possible opportunity. The sooner they get a MASSIVE overhaul, the better.

#58 nostra

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Posted 03 January 2012 - 12:41 AM

There's literally only one known Colossal 'mech, and it's from Dark Age....and by default terrible (frankly, I LOVED the Dark Age redesigns of known 'mechs.....but I DESPISE 90% of the Wizkids-created Dark Age designs). I would like to see Quad 'mechs and LAMs since they've long been a part of the Battletech Universe, but I think LAMs would be difficult to balance properly and the mechanics for transformation could screw up the game. Quads on the other hand are awesome, and what few of them there are could definitely be fun.

#59 Der BruzZzler von Wiesndoof

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Posted 03 January 2012 - 10:09 AM

View Postnostra, on 03 January 2012 - 12:41 AM, said:

Quads on the other hand are awesome, and what few of them there are could definitely be fun.


Oh yeah! The ZPH-1 Tarantula for example could be a nice house specific scout mech for House Marik.

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#60 PyroAcid

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Posted 03 January 2012 - 01:05 PM

Lol quads for the win! i remember useing that Tarantula lol 10 ER-small lasers and 7 jumpjets in mechwarrior 2 lol dfa!

the scop is 55ton quad with ppc right? and

protos seem more like if you all remember that game heavygear 1,2

gear vs mech who.... is.... Deadlesist.....!

oh vtol mechs? whouldint that just make a rush to a mech that can take off fly around and try landing on ofther mechs cockpits? "dfa" then fire a few rounds and take off again?

Edited by PyroAcid, 03 January 2012 - 01:18 PM.






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