Coordination.
#341
Posted 28 December 2014 - 12:50 PM
Right, Liao need more people. Liao need more allys international, organise US-EU-AU allys. than can a ally attack or defend round a clock a planet.
#342
Posted 28 December 2014 - 12:53 PM
Gorgo7, on 28 December 2014 - 11:04 AM, said:
"Identified as questionable..."
Identified? By who? The FBI? Questionable?
You are questionable.
Go away to the CW forums, this is for Laio.
Maskirovka. Who is this FBI you speak of?
#343
Posted 28 December 2014 - 12:53 PM
poopenshire, on 28 December 2014 - 11:28 AM, said:
I said what I said, what you read into it, well that all on you.
why do you have something to feel guilty about? If not then ok.
I just telling you to watch your "friends". People do strange things.
so it's bads after all.
#344
Posted 28 December 2014 - 01:00 PM
Another problem is that like half of WoL left for Christmas. So, that hasn't helped.
I know you're wondering why we would shun a ceasefire when we knew we'd be out. All I can say is "welp".
#345
Posted 28 December 2014 - 01:27 PM
Its the Truth.
Liao has a lot of problems to recruit players, purely because of the Books.
We, (Phoenix Legion) have a few Liao Soldiers, and so far, ic ouldn t find out, why they like Liao, me personally, i am a Davionb guy.
But my unit is a Merc Unit, so i follow the money.^^
But, fightin alongside Liao Mechwarrios showed me, u have some really good Mechwarriors.
As u pointed out, ur (atm, our)Problem is a pure Numbers Problem.
but this can also be helped with establishing a Council, like the FRR Allthing. And then make some noise, recruit, at the beginning with the C-Bills and the Underdog Status.
Then bind those People with succesful, coordinated, Attacks, and show em its good to be Liao, at least in MW:O.
#346
Posted 28 December 2014 - 01:56 PM
Ben Delat, on 28 December 2014 - 01:27 PM, said:
Then bind those People with succesful, coordinated, Attacks, and show em its good to be Liao, at least in MW:O.
These things? These things right here?
Do 'em. They're good for you.
#348
Posted 28 December 2014 - 02:54 PM
another MERC unit joint liao and guess why.... because they are our allies...
I salute to ASE o7
https://twitter.com/...315305374507008
Edited by Tunes of war, 28 December 2014 - 03:04 PM.
#349
Posted 28 December 2014 - 04:01 PM
#350
Posted 28 December 2014 - 04:45 PM
#351
Posted 28 December 2014 - 05:20 PM
#352
Posted 28 December 2014 - 07:25 PM
Imagine my surprise!
#353
Posted 28 December 2014 - 10:09 PM
Tunes of war, on 28 December 2014 - 02:54 PM, said:
another MERC unit joint liao and guess why.... because they are our allies...
I salute to ASE o7
https://twitter.com/...315305374507008
Always a pleasure fighting alongside PHL! o7
#354
Posted 29 December 2014 - 12:06 AM
The Davion Swarm is as bad a threat to the inner sphere if not, far worst than the clans.
http://toadflakz.azu...apTestPage.aspx
http://mwomercs.com/...42#entry4038442
Edited by ShinVector, 29 December 2014 - 12:07 AM.
#355
Posted 29 December 2014 - 04:07 AM
Quote
They are the biggest underdogs in this game. Its more fun, than to be a part of the swarm.
Edited by Nebelherr, 29 December 2014 - 04:15 AM.
#356
Posted 29 December 2014 - 06:00 AM
But it would be more fun, being in a Balanced IS.
Where Operations, like our last one, actually achieve something, and don´t get undone by "the Swarm" through Ghost Drops.
Edited by Ben Delat, 29 December 2014 - 06:08 AM.
#358
Posted 29 December 2014 - 09:07 AM
Ben Delat, on 29 December 2014 - 06:00 AM, said:
But it would be more fun, being in a Balanced IS.
Where Operations, like our last one, actually achieve something, and don´t get undone by "the Swarm" through Ghost Drops.
Is the word beta not translating? From Mongolian? Lol
Remember people PGI changes things this we know. CW is in beta meaning there WILL be changes. Constructive Criticisms are good..(out right panicking is just dramagasiming; known to cause heart attacks lol.)... I am sure they will be acted upon.
I don't think it was PGI business strat to buy out gimpy IGP only to have an amateurish CW cluster F**k were the whole map turns rat poop yellow ruining the game and putting it right back on track for failure, totally undoing all the awesome work they have been doing to set things right, and make this game what we all hope and want it to be. Losing due to lost combat is one thing...loosing because of a broken game mechanic that rat swarms a victory against ghost turrets, is another and WILL be fixed, like LRMs , like ppc's, like jump snipers like, like well everything has been. Maybe PGI will make super AI turrets so a ghost drop is just as challenging as a real fight (just off the top of my cranky old Mongolian head) or limit invasions through role play, like Hans (rat) Davion says no touchy st Ives because I signed a cease fire or, limit invasions through resources, like drop ships or parts etc or all of the above. So relax have a scotch and enjoy the evolution .....or waste you time worrying personally ...I know every time the 4TCR has faced the rat scum....the rat sure tasted good. Lol who knew rat with a little Liao Mongolian salt and pepper would be so succulent. Lol see ya on the battle field.
Edited by elijah temujin, 29 December 2014 - 09:11 AM.
#359
Posted 29 December 2014 - 09:55 AM
They may give us tools for the Solution, like the actual Liao contract Bonus.
The Solution for a balanced IS, can only be achieved through the Community, and has nothing to do with the Beta Staus of CW.
#360
Posted 29 December 2014 - 10:17 AM
Such as a ceasefire timer that doesn't divide easily into a 24 hour day, to keep it changing around the clock. Like if it was 21 hours, every timezone could have the joy of finishing off planets.
Other than that, they could bump the control points up to 25 and change how much winning and losing are worth:
Planet starts with defenders having five control points, and the attacker having none. "Attacker" and "Defender" roles in-match are determined as they are now, by whoever has the most CP on the world.
"Attacker" drops on turrets, wins: +1 control point (+5%)
"Attacker" drops on turrets, loses: -2 control points (-10%) [Shameful] (might have to be some logic where if a group manages this feat, they are DQ'd from CW for 72 hours, to keep people honest.)
"Attacker" drops on people, wins: +2 control points (+10%)
"Attacker" drops on people, loses: "Defender" gains one control point.
Most points by end of the period gets the planet. If the planet's new owners win by less than five, the planet is under attack again next period. If they win by more than that, attack moves to a new world. Invaders have to have at least five points to flip the world, regardless of how many points the defenders have.
That last match end condition would allow a determined defense to change planetary ownership, rather than just hold it.
17 user(s) are reading this topic
0 members, 17 guests, 0 anonymous users