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Re-Arm Bays

Weapons Balance

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#1 Grrzoot

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Posted 12 December 2014 - 06:36 PM

So, i think this is on the radar but one thing i have noticed in the long games is that any mech i bring with ballistics seems to be at a disadvantage. I don't die, fire off my entire payload and left with a paperweight and need to eject.
There should be reload stations, i shouldn't be penalized for staying alive and doing damage.

For simplicity sake i would make it back by the landing zone for the attacking team, forcing them out of the battle for a time as they go re-arm.
No repair
For the defenders perhaps more forward putting it in a place that requires them to move away from the objective. If you left it by the gun everyone would just camp the re-arm bay.
Give a time 30-45 seconds to make the choice of re-upping ammo vs. just ejecting and getting in a new shiny mech.

Create it but give it a choice, there is nothing more satisfying than living through an entire match and wreck face. But if i can't take a mech that i like for fear of bringing it at the wrong time or becoming a useless paperweight.

It is a clear disadvantage vs laser mechs with this type of protracted engagement and i think some effort should be made to equalize this without changing anything of the mechs themselves (more ammo per ton etc)

Thanks!

#2 FatYak

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Posted 12 December 2014 - 06:50 PM

View PostGrrzoot, on 12 December 2014 - 06:36 PM, said:

So, i think this is on the radar but one thing i have noticed in the long games is that any mech i bring with ballistics seems to be at a disadvantage. I don't die, fire off my entire payload and left with a paperweight and need to eject.
There should be reload stations, i shouldn't be penalized for staying alive and doing damage.

For simplicity sake i would make it back by the landing zone for the attacking team, forcing them out of the battle for a time as they go re-arm.
No repair
For the defenders perhaps more forward putting it in a place that requires them to move away from the objective. If you left it by the gun everyone would just camp the re-arm bay.
Give a time 30-45 seconds to make the choice of re-upping ammo vs. just ejecting and getting in a new shiny mech.

Create it but give it a choice, there is nothing more satisfying than living through an entire match and wreck face. But if i can't take a mech that i like for fear of bringing it at the wrong time or becoming a useless paperweight.

It is a clear disadvantage vs laser mechs with this type of protracted engagement and i think some effort should be made to equalize this without changing anything of the mechs themselves (more ammo per ton etc)

Thanks!

Unless you find a way for attackers to do the same, this will make it overly unbalanced towards the defenders

#3 Moonlander

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Posted 12 December 2014 - 06:53 PM

Give attackers the ability to call in resource drops. X amount per match, etc. Put it on a 10min timer or something. Could just be a drop where the smoke is. Similar to how CoD would have a drop for Kill Streaks... but without the ability for people to spam something like this.

Edited by Moonlander, 12 December 2014 - 06:53 PM.


#4 LordKnightFandragon

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Posted 12 December 2014 - 07:15 PM

Repair bays? for Defense it should be a Repair bay, for attackers its a MFB like Mechwarrior 3.

Then, so its not spammed, place a limit of like 3000 rounds of ammo can be resupplied then its out of ammo for the match. would be good until some derp with a MG went in and rearmed lol...

#5 Catho Sharn

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Posted 12 December 2014 - 07:19 PM

If you did rearm bays, you could limit ammo by tonnage instead of rounds. That way no particular build is overly penalized.

#6 seija

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Posted 12 December 2014 - 07:21 PM

Can laser boats get extra cooling?

#7 Anarcho

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Posted 12 December 2014 - 07:25 PM

Re-arm sounds fun. But need to be well planned to avoid problems like defenders having infinite gauss ammo. I can expect some fps drops gor the extra stuff on the map too lol.

Maybe re arm should have a cost to ecah player? A limit of usage? Maybe you can only re arm after X time?

#8 Lord de Seis

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Posted 12 December 2014 - 07:41 PM

I don't like it, you will see people exploiting it. Carry only 2-3 tons of ammo in LRM and reload constantly.

Your mechs should always have a mix of weapons, if you run out of ammo you should have secondary weapons to be effective. If you don't change your builds, don't do reload stations ffs.

Edited by Lord de Seis, 12 December 2014 - 07:42 PM.


#9 R Razor

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Posted 12 December 2014 - 07:42 PM

I think we should just go full COD and add packs on the ground that you can run over and pick up.

#10 Lyoto Machida

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Posted 12 December 2014 - 08:21 PM

Add a kill streak mechanism so we can take out targets from an AC-130...maybe a tactical nuke option at the highest streak.

Also, we need a sprint feature (not MASC) and automatic armor/structure regen...auto aim would be great for the 360 no scopes.

Crouching is key for mechanized teabagging.

#11 verybad

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Posted 12 December 2014 - 08:25 PM

View PostLordKnightFandragon, on 12 December 2014 - 07:15 PM, said:

Repair bays? for Defense it should be a Repair bay, for attackers its a MFB like Mechwarrior 3.

Then, so its not spammed, place a limit of like 3000 rounds of ammo can be resupplied then its out of ammo for the match. would be good until some derp with a MG went in and rearmed lol...

Could rearm and repair in dropships, they're actually better than MFBs and they're obviously available so...

#12 Lyoto Machida

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Posted 12 December 2014 - 08:26 PM

View Postverybad, on 12 December 2014 - 08:25 PM, said:

Could rearm and repair in dropships, they're actually better than MFBs and they're obviously available so...


Not in the timeframe of a CW match...

#13 verybad

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Posted 12 December 2014 - 08:27 PM

View PostLord de Seis, on 12 December 2014 - 07:41 PM, said:

I don't like it, you will see people exploiting it. Carry only 2-3 tons of ammo in LRM and reload constantly.

Your mechs should always have a mix of weapons, if you run out of ammo you should have secondary weapons to be effective. If you don't change your builds, don't do reload stations ffs.



Rearm/repair sites would be cool if they can be raided and destroyed. Then both sides have a location that they need to keep an eye on for meaningful reasons.

#14 Lord Ikka

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Posted 12 December 2014 - 08:30 PM

Depending on mechanics (time to reload/tonnage restriction/usage restriction) having a rearm bay could work. As of right now with only 30 minutes for a drop and four Mechs, it's not really needed.

#15 verybad

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Posted 12 December 2014 - 08:30 PM

View PostLyoto Machida, on 12 December 2014 - 08:26 PM, said:

Not in the timeframe of a CW match...

Ammo wise you could. Some mechs (eg the Enforcer) carried clips for AC ammo for example. Armor...more realistic butthough a spray-on plasic/steel mix could probably provide partial armor repair (eg max half full armor).

Ammo is just changing a freaking box though...

#16 Victor Morson

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Posted 12 December 2014 - 08:31 PM

I can't endorse this strongly enough.

The way it is now, if you take a 'mech that is centered around ammunition fed weapons - even if you're carrying some additional guns - your best bet is to eject the second that counter hits 0 and get a new 'mech, otherwise you're just a walking armor sink that's not doing anything effective. God help you if you don't have backup weapons (Twin Gauss mechs, for example).

Rearming is a must, if you have the chance to live through 5 waves.

#17 R Razor

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Posted 12 December 2014 - 08:36 PM

View PostLyoto Machida, on 12 December 2014 - 08:26 PM, said:

Not in the timeframe of a CW match...



Exactly THIS.

View PostVictor Morson, on 12 December 2014 - 08:31 PM, said:

I can't endorse this strongly enough.

The way it is now, if you take a 'mech that is centered around ammunition fed weapons - even if you're carrying some additional guns - your best bet is to eject the second that counter hits 0 and get a new 'mech, otherwise you're just a walking armor sink that's not doing anything effective. God help you if you don't have backup weapons (Twin Gauss mechs, for example).

Rearming is a must, if you have the chance to live through 5 waves.



Or, just maybe, you can actually AIM and not SPAM your ballistic or LRM weaponry.........you know, like soldiers have to do on the battlefield all of the time?

#18 Lukoi Banacek

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Posted 12 December 2014 - 08:37 PM

You can auto-reload.

Just come to a halt (preferably behind cover) and hit K on your keyboard.

#19 Lord de Seis

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Posted 12 December 2014 - 08:40 PM

View Postverybad, on 12 December 2014 - 08:27 PM, said:



Rearm/repair sites would be cool if they can be raided and destroyed. Then both sides have a location that they need to keep an eye on for meaningful reasons.


That just means both side would kill each others repair sites ASAP and they would have no effect in the end.

#20 Alistair Winter

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Posted 12 December 2014 - 08:41 PM

Shouldn't be a problem to be abused as long as it takes long enough to reload. If it takes much longer to reload than to respawn, then it's going to be quite risky to reload. And you won't see people bringing only 2 tons of ammo for 6 weapons if it takes them 1 min 30 seconds to reload every damn time.

I definitely want rearm bays.

It really annoys me that I basically have to self-destruct when I run out of ammo, because I don't want to nerf my team running around in a mech with only a few lasers. This leads to a meta where everyone's just bringing lasers, as if they didn't have plenty of incentive to do that already.

Not to mention that PGI wants to implement repair & rearm again. I sincerely hope I don't have to pay for repair costs if I eject from a mech with ~100% health.





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