

#1
Posted 12 December 2014 - 06:36 PM
There should be reload stations, i shouldn't be penalized for staying alive and doing damage.
For simplicity sake i would make it back by the landing zone for the attacking team, forcing them out of the battle for a time as they go re-arm.
No repair
For the defenders perhaps more forward putting it in a place that requires them to move away from the objective. If you left it by the gun everyone would just camp the re-arm bay.
Give a time 30-45 seconds to make the choice of re-upping ammo vs. just ejecting and getting in a new shiny mech.
Create it but give it a choice, there is nothing more satisfying than living through an entire match and wreck face. But if i can't take a mech that i like for fear of bringing it at the wrong time or becoming a useless paperweight.
It is a clear disadvantage vs laser mechs with this type of protracted engagement and i think some effort should be made to equalize this without changing anything of the mechs themselves (more ammo per ton etc)
Thanks!
#2
Posted 12 December 2014 - 06:50 PM
Grrzoot, on 12 December 2014 - 06:36 PM, said:
There should be reload stations, i shouldn't be penalized for staying alive and doing damage.
For simplicity sake i would make it back by the landing zone for the attacking team, forcing them out of the battle for a time as they go re-arm.
No repair
For the defenders perhaps more forward putting it in a place that requires them to move away from the objective. If you left it by the gun everyone would just camp the re-arm bay.
Give a time 30-45 seconds to make the choice of re-upping ammo vs. just ejecting and getting in a new shiny mech.
Create it but give it a choice, there is nothing more satisfying than living through an entire match and wreck face. But if i can't take a mech that i like for fear of bringing it at the wrong time or becoming a useless paperweight.
It is a clear disadvantage vs laser mechs with this type of protracted engagement and i think some effort should be made to equalize this without changing anything of the mechs themselves (more ammo per ton etc)
Thanks!
Unless you find a way for attackers to do the same, this will make it overly unbalanced towards the defenders
#3
Posted 12 December 2014 - 06:53 PM
Edited by Moonlander, 12 December 2014 - 06:53 PM.
#4
Posted 12 December 2014 - 07:15 PM
Then, so its not spammed, place a limit of like 3000 rounds of ammo can be resupplied then its out of ammo for the match. would be good until some derp with a MG went in and rearmed lol...
#5
Posted 12 December 2014 - 07:19 PM
#6
Posted 12 December 2014 - 07:21 PM
#7
Posted 12 December 2014 - 07:25 PM
Maybe re arm should have a cost to ecah player? A limit of usage? Maybe you can only re arm after X time?
#8
Posted 12 December 2014 - 07:41 PM
Your mechs should always have a mix of weapons, if you run out of ammo you should have secondary weapons to be effective. If you don't change your builds, don't do reload stations ffs.
Edited by Lord de Seis, 12 December 2014 - 07:42 PM.
#9
Posted 12 December 2014 - 07:42 PM
#10
Posted 12 December 2014 - 08:21 PM
Also, we need a sprint feature (not MASC) and automatic armor/structure regen...auto aim would be great for the 360 no scopes.
Crouching is key for mechanized teabagging.
#11
Posted 12 December 2014 - 08:25 PM
LordKnightFandragon, on 12 December 2014 - 07:15 PM, said:
Then, so its not spammed, place a limit of like 3000 rounds of ammo can be resupplied then its out of ammo for the match. would be good until some derp with a MG went in and rearmed lol...
Could rearm and repair in dropships, they're actually better than MFBs and they're obviously available so...
#13
Posted 12 December 2014 - 08:27 PM
Lord de Seis, on 12 December 2014 - 07:41 PM, said:
Your mechs should always have a mix of weapons, if you run out of ammo you should have secondary weapons to be effective. If you don't change your builds, don't do reload stations ffs.
Rearm/repair sites would be cool if they can be raided and destroyed. Then both sides have a location that they need to keep an eye on for meaningful reasons.
#14
Posted 12 December 2014 - 08:30 PM
#15
Posted 12 December 2014 - 08:30 PM
Lyoto Machida, on 12 December 2014 - 08:26 PM, said:
Ammo wise you could. Some mechs (eg the Enforcer) carried clips for AC ammo for example. Armor...more realistic butthough a spray-on plasic/steel mix could probably provide partial armor repair (eg max half full armor).
Ammo is just changing a freaking box though...
#16
Posted 12 December 2014 - 08:31 PM
The way it is now, if you take a 'mech that is centered around ammunition fed weapons - even if you're carrying some additional guns - your best bet is to eject the second that counter hits 0 and get a new 'mech, otherwise you're just a walking armor sink that's not doing anything effective. God help you if you don't have backup weapons (Twin Gauss mechs, for example).
Rearming is a must, if you have the chance to live through 5 waves.
#17
Posted 12 December 2014 - 08:36 PM
Lyoto Machida, on 12 December 2014 - 08:26 PM, said:
Exactly THIS.
Victor Morson, on 12 December 2014 - 08:31 PM, said:
The way it is now, if you take a 'mech that is centered around ammunition fed weapons - even if you're carrying some additional guns - your best bet is to eject the second that counter hits 0 and get a new 'mech, otherwise you're just a walking armor sink that's not doing anything effective. God help you if you don't have backup weapons (Twin Gauss mechs, for example).
Rearming is a must, if you have the chance to live through 5 waves.
Or, just maybe, you can actually AIM and not SPAM your ballistic or LRM weaponry.........you know, like soldiers have to do on the battlefield all of the time?
#18
Posted 12 December 2014 - 08:37 PM
Just come to a halt (preferably behind cover) and hit K on your keyboard.
#19
Posted 12 December 2014 - 08:40 PM
verybad, on 12 December 2014 - 08:27 PM, said:
Rearm/repair sites would be cool if they can be raided and destroyed. Then both sides have a location that they need to keep an eye on for meaningful reasons.
That just means both side would kill each others repair sites ASAP and they would have no effect in the end.
#20
Posted 12 December 2014 - 08:41 PM
I definitely want rearm bays.
It really annoys me that I basically have to self-destruct when I run out of ammo, because I don't want to nerf my team running around in a mech with only a few lasers. This leads to a meta where everyone's just bringing lasers, as if they didn't have plenty of incentive to do that already.
Not to mention that PGI wants to implement repair & rearm again. I sincerely hope I don't have to pay for repair costs if I eject from a mech with ~100% health.
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