Community Warfare Queue - How It Works
#21
Posted 13 December 2014 - 12:48 PM
I am a little frustrated to hear that I wasted so much time in queue unnecessarily. I'd try to get on TS to form a pick-up group but as it turns out, even in Clan vs. IS, even the IS can't all work together.
#22
Posted 13 December 2014 - 12:59 PM
It would be great if we could create our own global chats as well? something like / commands:
/join liao
and it'll put you into liao's global chat.
If it remembered these chat channels between log-ins, that would also be extra helpful. It would really help focus forces to specific planets, rather than trying to organize that through the forums.
But all in good time.Those three things listed though would be a great improvement to start with.
as with any chat though, we'll need the option to ignore people, and an ignore list.
Edited by MoonUnitBeta, 13 December 2014 - 01:01 PM.
#23
Posted 13 December 2014 - 01:12 PM
2. allowing groups to be made with ANY member of the same faction, not just the same unit will make a huge difference +1
Edited by JHackworth, 13 December 2014 - 01:14 PM.
#24
Posted 13 December 2014 - 01:18 PM
Not saying it's being abused or happening right now but I can see this systems causing the outcome of community warfare to not fall at the feet of performance or combat but instead at the feet of population imbalances. Before CW kicked off the factions were supposedly even, how is it after the CW launch?
#25
Posted 13 December 2014 - 01:24 PM
I think there are a lot more small groups getting involved with faction war then they expected, and full 12 mans still seem to be the exception.
#26
Posted 13 December 2014 - 01:28 PM
I find the lack of social abilites to be appalling. I play MW know nobody, cannot chat with anyboyd, no common forum, i just insta queue gib people, rinse repeat. Devs need to focus on the clunky interface and making people be able to become social after CW patch. For god's sake no in game voice comm.
#27
Posted 13 December 2014 - 01:58 PM
#28
Posted 13 December 2014 - 02:04 PM
But so far, really good work, I like it
#29
Posted 13 December 2014 - 02:12 PM
IMO it is very akin to being force to play maps that we did not want to play a few months back( not that it mattered to me I like playing all three types of matches). Yet the people that whined and cried about that haven't said a word about being forced to choose a faction to play CW.
Unless I am missing something that would allow me to remain a lone wolf and still be able to take advantage of CW.
#30
Posted 13 December 2014 - 02:33 PM
#31
Posted 13 December 2014 - 02:51 PM
i only have reservations with showing the real number in prequeues. the reason is that many solos or small groups if they see 12 guys waiting on the attck or defend on an empty planet they may take them as a granted 12man and just avoid that planet.
i would prefer a visual (maybe colored, red empty-yellow few-green many) indicator so that people know that a planets prequeue is populated but they dont know the exact number
#32
Posted 13 December 2014 - 03:00 PM
#33
Posted 13 December 2014 - 03:00 PM
intothefray, on 13 December 2014 - 11:52 AM, said:
I too have had this happen, and would love to know what causes solo players to get picked/not get picked.
#34
Posted 13 December 2014 - 03:16 PM
#35
Posted 13 December 2014 - 03:16 PM
Wookiemart, on 13 December 2014 - 03:00 PM, said:
Because that "mostly solo fact" was anything but a fact. It was an interpretation of the numbers based upon a very limited group size (2-4) and extremely difficult 12-man system. It is like telling someone they can only drive on the highway if they keep their speed under 35mph, then saying, "only 20% of people use the highway"...
#36
Posted 13 December 2014 - 03:22 PM
#37
Posted 13 December 2014 - 03:26 PM
If i understand it correctly solo players are currently being used as fillers for larger groups. Even in situations when there are a large amounts of solo players in queue?
For example, if there are 12 solo players in queue are they put together into a 12 man strike team. Or are they broken up to fill up various 11 man groups or w.e
Edited by Tennex, 13 December 2014 - 03:27 PM.
#38
Posted 13 December 2014 - 03:28 PM
Tennex, on 13 December 2014 - 03:26 PM, said:
If i understand it correctly solo players are currently being used as fillers for larger groups. Even in situations when there are a large amounts of solo players in queue?
For example, if there are 12 solo players in queue are they put together into a 12 man strike team. Or are they broken up to fill up 11 man groups or w.e
You are not suppose to be solo-ing this, sorry but CW really is targeted at groups not individuals. If you want to solo assault/skirmish/conquest are still waiting.
#39
Posted 13 December 2014 - 03:31 PM
Wookiemart, on 13 December 2014 - 03:00 PM, said:
Because they are hoping that it will entice all the clanners that left back to the game I imagine. No other logic explains it. Most of the people I know who play this game play in small groups - a unit or a 2-3 man. However, PGI has never done anything to encourage casual or new gamers to take part and CW's priority for 12 man groups proves it.
I don't know how they think this game is going to grow if a new player is going to be at such a huge disadvantage when they start. Why would you wander out in a trial mech, get pounded by a 12 man clan, and continue playing?
As a casual gamer I don't see a reason for me to play anymore either - I don't have time to devote to a clan, I can't even promise I will be free on the same day each week. So I PUG when I have the chance. Sure I could play Assault, Skirmish, or Conquest over and over again - Like I have since I started with the game - however, I was told that Community Warfare would be the cherry on top to the game. Well, for me it is a worthless addition.
#40
Posted 13 December 2014 - 03:36 PM
Darth Futuza, on 13 December 2014 - 03:28 PM, said:
Cool, so the big giant feature that PGI has been working on forever - ignoring all the other concerns people had like new maps (no money in new maps they've told us) or addressing the fact that small groups get screwed in matchmaker (they'll get to it someday) - is only for the small amount of people who play this game with 12 or more people.
It would have been nice if I'd been told not to look forward to Community Warfare, instead they've told us CW will make the game even better! It will be AWESOME!
Just not for anyone who is at all a casual player.
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