Michael Abt, on 20 December 2014 - 07:25 AM, said:
Strange, on my Hunchbacks the RoF doesn't have the slightest effect on the amount of ammo i can carry which is a limiting factor for damage.
Anyway, if you really think that the GI is so much better then copy your Shk build to one. Basically you will be trading JJ for higher RoF. The engine could be a problem though. Either you pick a std engine and be so slow that even some assaults will run you down, or you pick an xl engine and going to find out why most Hbk pilots don't use those.
Seriously, try the GI with Gauss/ERPPC build. I am curious about your findings.
Game, set, match. This took me about 5 seconds to build:
http://mwo.smurfy-ne...ec7f114c27c4919
Or more specifically with ERPPC instead of 3ML:
http://mwo.smurfy-ne...1e8571c17133e45
One ton less ammo than on my Shadowhawk, and yes, *no jumpjets*.
You could even drop to an XL225, get that ton of ammo back and get yourself some armor back into the unused arm, while still being almost exactly the same speed as my shadowhawk:
http://mwo.smurfy-ne...409aa6df8f3415a
Bishop Steiner, on 20 December 2014 - 07:29 AM, said:
Has to resort to posting questionable epeen (after resorting to personal attacks) to "win the internet", proves nothing, except what all on here already suspect about his personality.
In other words...has no real argument. GGclose. Another clown to add to the ignore list.
Also, wow yes, comparing a jump capable mech that can tank all day with an XL engine to a non jumping mech that is an XL death trap. Much win argument. SMH.
There's a reason the HBK has the quirks and the SHD doesn't.
The irony of your words I have in italics is striking.
How is the Shadowhawk any less disadvantaged by XL engine than the Hunchback? By virtue of height alone the hitboxes on the Shadowhawk's torsos are larger targets.
You are truely delusional.
YueFei, on 20 December 2014 - 11:47 AM, said:
How is medium laser cooldown relevant to my argument that being exposed for 3 seconds at a time is bad and deserves to be punished?
It was an example. Do you know what an example is?
3 seconds, in terms of Mech-on-Mech combat, amounts to almost nothing at all.
3 seconds is plenty time to hit any mech twice before it ducks back into cover. The only mechs I expect to NOT hit twice in that span of time (with a weapon capable of doing so) are ones moving over 120 kph.
What makes the Grid Iron so overwhelming with that, is that being able to fire a gauss every 3 seconds with a 50 ton mech is not replicatable *anywhere else in the game*. Even the Centurion's AC20 buffs only top out at 20% max sum total, and if there is ANY mech that deserved a 50% total cooldown quirk, it is that one.
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If a HBK-GI mounts an XL, it's much squishier because it doesn't have the arm hitboxes to tank with, unlike the Shadowhawk. HBK arms are toothpick thin and rarely intercept enemy fire. Against people with bad aim or who generally aim center mass, sometimes the large forearms can block fire for the shoulders, but against opponents who know to aim a bit higher, both shoulders are vulnerable.
If the HBK-GI mounts a STD engine, it's going to be much slower.
You grossly overestimate the ability to block properly aimed incoming fire with the Shadowhawk's arms - and you also grossly overestimate
the purpose of tanking damage in a medium mech.
Like, great, take a STD engine to prevent torso-death. You're in a mech that only weighs 50 tons, by the time you've taken enough damage to lose a torso, you're a walking corpse already.
The only reason to take a STD engine in a medium mech is if you are going for a full-out, balls-to-the-wall urban-brawling build. Otherwise there is no point at all, since with ANY other kind of build, a medium's tactics are about flanking and supporting - never about tanking damage.
If taking an XL engine in the Hunchie grants me the ability to do 15 pin point damage every 3 flippin' seconds at the longest possible ranges of ANY weapon in the game, I will GLADLY make that trade without any second thought. There's not even a question there.
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You're being totally daft, man. If you get hit by 30 PPFLD from a shooter with a slower recycle, that shooter is probably ducking back into cover as fast as he can to avoid retaliation.
If you get hit by a HBK-GI, and that pilot is trying to take advantage of his superior rate of fire, he'll remain exposed trying to line up for the 2nd shot, giving you *more* of an opportunity to retaliate with your own shot. If you can hit him within 2 seconds and roll back behind cover, you'll avoid his second shot completely.
Nope.
GI player properly aking advantage of that gauss would also duck in and out, simply twice as fast (perfectly easy to accomplish in a medium mech with an XL255 engine). In fact, being able to do so also grants that GI player the better ability to avoid being hit, since he's got more visibility on the other mech and can preemptively duck behind cover to avoid that incoming 30-point alpha.
How do I know this? Cause I've done it countless times with my Shadowhawk. The GI has a very similar hardpoint to the SH with the gauss - something I know because I've played hunchbacks, too - so it stands to reason it can pull off the same exact 'trick'.
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Compare that with slipping up and giving the enemy 1 opportunity to hit you, and eating 30+ PPFLD for that mistake. Making a mistake against a HBK-GI is much more forgiving. You can at least twist around and tank the follow-up shots on other body parts.
And let's say he's not the only mech you have to worry about...or let's say you're trying to guide in LRMs...or let's say he has an ERPPC mounted in addition and every time you twist back from the gauss hit, you take 10 damage to the CT instead.
Or let's say he's a real clever pilot, and simply waits for you to twist back to try to get a shot off every time. You know he's going to be ready with a shot every time you do, because he has the rate of fire for it!
Twisting and tanking only does so much when he's able to shoot that rapidly.
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The HBK-GI can really only take advantage of the bonus rate of fire by out-playing and out-positioning the opponent. If it can do that, it deserves to rip them up.
This is dumb. That statement applies to literally any & all mechs in the game. A truer statement is "ANY mech can take best advantage of its weapons by out-playing and out-positioning the opponent."
The issue with the Hunchback GI with a gauss rifle is that the advantage it gets by doing so, is
vastly disproportionate to any other platform in the game.
Edited by Telmasa, 20 December 2014 - 12:19 PM.