Jump to content

Hbk-Gi Gauss Quirks Too Good


176 replies to this topic

#141 saberrider

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 32 posts

Posted 20 December 2014 - 12:48 AM

View PostBishop Steiner, on 19 December 2014 - 01:56 PM, said:

YLW was my ride of choice since it was delivered, up through Open Beta, to Launch. I run one on both my accts, and both are near 4/1 KDr. 300xl, ac20, 4tons ammo and 2 MPL is a great set up.

That said, I just seem to have gelled even better since giving my Founder's 4G another shot. I think mostly, I find the ability to shoot over cover to be even more useful for me than the speed of the YLW.

That said, I still love my Wang, and enjoy playing with it whenever possible!


same here: I love my wang, but the ability to shoot over cover is so much better as the AC20 in the arm (IMHO).

#142 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 03:41 AM

View PostBishop Steiner, on 19 December 2014 - 05:12 PM, said:

speaking of dumb questions,
when you see 4+ ANYTHING with their guns pointed at you, do you just stand there and fight because they're weak?
"I don't flipping think so", either.
Since we're speaking of groups and not individuals. *SMH*
And yes I'd much rather be facing 4+ GIs than 4+ Gauss Jagers, TWolfs, etc.


Key words there were "because they're weak", mr. smartypants...if you run from 4 stock Kit Foxes as well, then I don't have much reason to hold your abilities in high esteem.


So, now you're comparing a 50 ton mech with a 65-ton mech that can carry *double* the ballistics (that usually strips down everything and/or mounts XL on a chassis that's suicidal to do so) and a Clanner 75 ton mech.

I hope you realize that serves to prove my point, right?

Why on earth should a 50-ton medium mech *ever* be considered to be on EQUAL FOOTING to either of those mechs? That's insane!

Not only can the GI pump out as much damage as that dual-gauss Jager, he can also take several backup lasers and/or a missile rack, thanks to the 15-ton savings!


Just ask anybody over the last week in Community Warfare who's been on the recieving end of my Shadowhawk-2h "Marksman" build (1xGauss,1xERPPC); I've racked up over 1200+ damage in a single match using just that mech, and several times have, practically solo, completely stopped 12-man pushes - all it takes is a good weapon location, terrain, a couple JJ, and good aim/peekaboo tactics.

Just *IMAGINE*, for a moment, what I could do if I were firing that gauss rifle 50% faster than normal, instead of only 7.5%.


It Is Ridiculous.


View PostYueFei, on 20 December 2014 - 12:40 AM, said:

The HBK-GI has tremendous rate-of-fire with the Gauss, but, being a long range weapon, the people you shoot it at usually have time to duck into cover before you can shoot a second time. You'd have to be exposed for 3 seconds to get hit a second time. I mean, even if somehow you're caught out, and get hit a second time, by then you should have had time to react and block the second shot with an arm or shoulder.

Basically, in a match, there are a limited number of opportunities to hit and to get hit back, and it's not like the HBK-GI can move so fast that it can generate a lot of additional opportunities. Given those limited opportunities, something that can deliver 30+ PPFLD damage each time is more dangerous than something that's delivering 15 PPFLD damage each time.

Taking 15 to my CT, fumbling like a moron for the reverse button, twisting and then taking another 15 damage to my arm or shoulder is better than suddenly taking 30 to my CT and then diving into cover. I can live without my arm or shoulder, I can't live without my CT.

And like Bishop said, 4 of anything piling into you is going to be scary.


3 seconds is nothing. That's about as long as it takes for a medium laser to cool down.

I don't know if you've noticed, but at the ranges that Gauss is most optimal at, most players tend to stand perfectly still.

Why that is, I don't rightly know, but it is *superbly* easy to get successive hits with great accuracy, from my personal experience with my Shadowhawk 2H - which mounts an XL255 and moves at 81kph.

It doesn't need to be fast, just mobile enough to reposition when needed.

Plus, if you get hit by a 30PPFLD, you should know you have time to get a your own volley of return fire off before ducking into cover.


Against the GI? You can't do that. You try to shoot back, you're going to get hit at least 2 more times, if not more - and he can duck in and out around a corner or the edge of a hill all he wants, thanks to the superb ballistics location.

That's how powerful having that high a bonus to rate of fire is. And that's why I think it's too much, and is deserving of a hard cap.

25% would still grant it great usefulness and still make it a gauss platform of choice amongst all IS mechs, just without it being so flippin' cheesy.

Edited by Telmasa, 20 December 2014 - 03:43 AM.


#143 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 20 December 2014 - 03:45 AM

>a bad robot firing a bad gun faster is too strong.

#144 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 07:25 AM

View PostTelmasa, on 20 December 2014 - 03:41 AM, said:


Key words there were "because they're weak", mr. smartypants...if you run from 4 stock Kit Foxes as well, then I don't have much reason to hold your abilities in high esteem.


So, now you're comparing a 50 ton mech with a 65-ton mech that can carry *double* the ballistics (that usually strips down everything and/or mounts XL on a chassis that's suicidal to do so) and a Clanner 75 ton mech.

I hope you realize that serves to prove my point, right?

Why on earth should a 50-ton medium mech *ever* be considered to be on EQUAL FOOTING to either of those mechs? That's insane!

Not only can the GI pump out as much damage as that dual-gauss Jager, he can also take several backup lasers and/or a missile rack, thanks to the 15-ton savings!


Just ask anybody over the last week in Community Warfare who's been on the recieving end of my Shadowhawk-2h "Marksman" build (1xGauss,1xERPPC); I've racked up over 1200+ damage in a single match using just that mech, and several times have, practically solo, completely stopped 12-man pushes - all it takes is a good weapon location, terrain, a couple JJ, and good aim/peekaboo tactics.

Just *IMAGINE*, for a moment, what I could do if I were firing that gauss rifle 50% faster than normal, instead of only 7.5%.


It Is Ridiculous.
(...)



Strange, on my Hunchbacks the RoF doesn't have the slightest effect on the amount of ammo i can carry which is a limiting factor for damage.

Anyway, if you really think that the GI is so much better then copy your Shk build to one. Basically you will be trading JJ for higher RoF. The engine could be a problem though. Either you pick a std engine and be so slow that even some assaults will run you down, or you pick an xl engine and going to find out why most Hbk pilots don't use those.

Seriously, try the GI with Gauss/ERPPC build. I am curious about your findings.

Edited by Michael Abt, 20 December 2014 - 07:25 AM.


#145 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 December 2014 - 07:29 AM

View PostTelmasa, on 20 December 2014 - 03:41 AM, said:



Has to resort to posting questionable epeen (after resorting to personal attacks) to "win the internet", proves nothing, except what all on here already suspect about his personality.

In other words...has no real argument. GGclose. Another clown to add to the ignore list.

Also, wow yes, comparing a jump capable mech that can tank all day with an XL engine to a non jumping mech that is an XL death trap. Much win argument. SMH.

There's a reason the HBK has the quirks and the SHD doesn't.

Edited by Bishop Steiner, 20 December 2014 - 07:32 AM.


#146 Peter2000

    Member

  • PipPipPipPipPipPip
  • 269 posts

Posted 20 December 2014 - 08:16 AM

View PostBishop Steiner, on 20 December 2014 - 07:29 AM, said:

Has to resort to posting questionable epeen (after resorting to personal attacks) to "win the internet", proves nothing, except what all on here already suspect about his personality.

In other words...has no real argument. GGclose. Another clown to add to the ignore list.

Also, wow yes, comparing a jump capable mech that can tank all day with an XL engine to a non jumping mech that is an XL death trap. Much win argument. SMH.

There's a reason the HBK has the quirks and the SHD doesn't.


Yeah, I have the GI in my 4-Mech Deck, but that's only because it has a 50-ton hole after two Thunderbolts (one ERPPC, one MPL) and a Dragon (AC/5). Overall, it is not on par with those other 'Mechs (though it isn't bad by any means, it isn't fully optimal, except, probably, in the 50-ton category).

Your Gauss itself does 15 alpha at range, which is unimpressive when compared to other options. If they are stupid enough to just stand still up on top, your Gauss does ~5DPS, which again, is very much on the low end. The TDR-9S will burst up to twice that hard against anyone who is such a bad pilot as to peek for 3 whole seconds! The MPL quirks are nice, but you're only ever going to carry ~2.

Your most effective role is firing that Gauss while moving up with your team to ~300-500m, then pulsing/gaussing things. Hardly unique. Feels a bit like a weak Gauss + ERML Crow.

Edited by Peter2000, 20 December 2014 - 08:18 AM.


#147 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 20 December 2014 - 11:47 AM

View PostTelmasa, on 20 December 2014 - 03:41 AM, said:

3 seconds is nothing. That's about as long as it takes for a medium laser to cool down.


How is medium laser cooldown relevant to my argument that being exposed for 3 seconds at a time is bad and deserves to be punished?

You mean you can't execute a berm drill within 3 seconds? You can't corner peek within 3 seconds? If his victim is dumb enough to fumble around for 3 seconds, and doesn't even bother at least twisting against the second shot, he deserves to eat 30 damage to the core.

Quote

I don't know if you've noticed, but at the ranges that Gauss is most optimal at, most players tend to stand perfectly still.


And that's a player behavior problem, not a HBK-GI quirk problem. Shall we nerf a mech because players are dumb?

Quote

Why that is, I don't rightly know, but it is *superbly* easy to get successive hits with great accuracy, from my personal experience with my Shadowhawk 2H - which mounts an XL255 and moves at 81kph.

It doesn't need to be fast, just mobile enough to reposition when needed.


If a HBK-GI mounts an XL, it's much squishier because it doesn't have the arm hitboxes to tank with, unlike the Shadowhawk. HBK arms are toothpick thin and rarely intercept enemy fire. Against people with bad aim or who generally aim center mass, sometimes the large forearms can block fire for the shoulders, but against opponents who know to aim a bit higher, both shoulders are vulnerable.

If the HBK-GI mounts a STD engine, it's going to be much slower.

Quote

Plus, if you get hit by a 30PPFLD, you should know you have time to get a your own volley of return fire off before ducking into cover.

Against the GI? You can't do that. You try to shoot back, you're going to get hit at least 2 more times, if not more - and he can duck in and out around a corner or the edge of a hill all he wants, thanks to the superb ballistics location.


You're being totally daft, man. If you get hit by 30 PPFLD from a shooter with a slower recycle, that shooter is probably ducking back into cover as fast as he can to avoid retaliation.

If you get hit by a HBK-GI, and that pilot is trying to take advantage of his superior rate of fire, he'll remain exposed trying to line up for the 2nd shot, giving you *more* of an opportunity to retaliate with your own shot. If you can hit him within 2 seconds and roll back behind cover, you'll avoid his second shot completely.

Compare that with slipping up and giving the enemy 1 opportunity to hit you, and eating 30+ PPFLD for that mistake. Making a mistake against a HBK-GI is much more forgiving. You can at least twist around and tank the follow-up shots on other body parts.

Quote

That's how powerful having that high a bonus to rate of fire is. And that's why I think it's too much, and is deserving of a hard cap.

25% would still grant it great usefulness and still make it a gauss platform of choice amongst all IS mechs, just without it being so flippin' cheesy.


The HBK-GI can really only take advantage of the bonus rate of fire by out-playing and out-positioning the opponent. If it can do that, it deserves to rip them up.

#148 divinedisclaimer

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 285 posts

Posted 20 December 2014 - 11:57 AM

Like Catapult missile boxes, the hunch is a very large, easy to hit target with relatively low health. It should be destroyed as proactive self defense. In this case you should be able to alpha his hunch away while giving him several different life pools to shoot between the two-three shots it takes to do so.

Edited by divinedisclaimer, 20 December 2014 - 11:58 AM.


#149 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 12:17 PM

View PostMichael Abt, on 20 December 2014 - 07:25 AM, said:

Strange, on my Hunchbacks the RoF doesn't have the slightest effect on the amount of ammo i can carry which is a limiting factor for damage.

Anyway, if you really think that the GI is so much better then copy your Shk build to one. Basically you will be trading JJ for higher RoF. The engine could be a problem though. Either you pick a std engine and be so slow that even some assaults will run you down, or you pick an xl engine and going to find out why most Hbk pilots don't use those.

Seriously, try the GI with Gauss/ERPPC build. I am curious about your findings.


Game, set, match. This took me about 5 seconds to build: http://mwo.smurfy-ne...ec7f114c27c4919

Or more specifically with ERPPC instead of 3ML: http://mwo.smurfy-ne...1e8571c17133e45
One ton less ammo than on my Shadowhawk, and yes, *no jumpjets*.

You could even drop to an XL225, get that ton of ammo back and get yourself some armor back into the unused arm, while still being almost exactly the same speed as my shadowhawk: http://mwo.smurfy-ne...409aa6df8f3415a


View PostBishop Steiner, on 20 December 2014 - 07:29 AM, said:

Has to resort to posting questionable epeen (after resorting to personal attacks) to "win the internet", proves nothing, except what all on here already suspect about his personality.
In other words...has no real argument. GGclose. Another clown to add to the ignore list.

Also, wow yes, comparing a jump capable mech that can tank all day with an XL engine to a non jumping mech that is an XL death trap. Much win argument. SMH.

There's a reason the HBK has the quirks and the SHD doesn't.


The irony of your words I have in italics is striking.

How is the Shadowhawk any less disadvantaged by XL engine than the Hunchback? By virtue of height alone the hitboxes on the Shadowhawk's torsos are larger targets.

You are truely delusional.

View PostYueFei, on 20 December 2014 - 11:47 AM, said:

How is medium laser cooldown relevant to my argument that being exposed for 3 seconds at a time is bad and deserves to be punished?


It was an example. Do you know what an example is?

3 seconds, in terms of Mech-on-Mech combat, amounts to almost nothing at all.

3 seconds is plenty time to hit any mech twice before it ducks back into cover. The only mechs I expect to NOT hit twice in that span of time (with a weapon capable of doing so) are ones moving over 120 kph.

What makes the Grid Iron so overwhelming with that, is that being able to fire a gauss every 3 seconds with a 50 ton mech is not replicatable *anywhere else in the game*. Even the Centurion's AC20 buffs only top out at 20% max sum total, and if there is ANY mech that deserved a 50% total cooldown quirk, it is that one.

Quote

If a HBK-GI mounts an XL, it's much squishier because it doesn't have the arm hitboxes to tank with, unlike the Shadowhawk. HBK arms are toothpick thin and rarely intercept enemy fire. Against people with bad aim or who generally aim center mass, sometimes the large forearms can block fire for the shoulders, but against opponents who know to aim a bit higher, both shoulders are vulnerable.

If the HBK-GI mounts a STD engine, it's going to be much slower.


You grossly overestimate the ability to block properly aimed incoming fire with the Shadowhawk's arms - and you also grossly overestimate the purpose of tanking damage in a medium mech.

Like, great, take a STD engine to prevent torso-death. You're in a mech that only weighs 50 tons, by the time you've taken enough damage to lose a torso, you're a walking corpse already.

The only reason to take a STD engine in a medium mech is if you are going for a full-out, balls-to-the-wall urban-brawling build. Otherwise there is no point at all, since with ANY other kind of build, a medium's tactics are about flanking and supporting - never about tanking damage.

If taking an XL engine in the Hunchie grants me the ability to do 15 pin point damage every 3 flippin' seconds at the longest possible ranges of ANY weapon in the game, I will GLADLY make that trade without any second thought. There's not even a question there.

Quote

You're being totally daft, man. If you get hit by 30 PPFLD from a shooter with a slower recycle, that shooter is probably ducking back into cover as fast as he can to avoid retaliation.

If you get hit by a HBK-GI, and that pilot is trying to take advantage of his superior rate of fire, he'll remain exposed trying to line up for the 2nd shot, giving you *more* of an opportunity to retaliate with your own shot. If you can hit him within 2 seconds and roll back behind cover, you'll avoid his second shot completely.


Nope.

GI player properly aking advantage of that gauss would also duck in and out, simply twice as fast (perfectly easy to accomplish in a medium mech with an XL255 engine). In fact, being able to do so also grants that GI player the better ability to avoid being hit, since he's got more visibility on the other mech and can preemptively duck behind cover to avoid that incoming 30-point alpha.

How do I know this? Cause I've done it countless times with my Shadowhawk. The GI has a very similar hardpoint to the SH with the gauss - something I know because I've played hunchbacks, too - so it stands to reason it can pull off the same exact 'trick'.

Quote

Compare that with slipping up and giving the enemy 1 opportunity to hit you, and eating 30+ PPFLD for that mistake. Making a mistake against a HBK-GI is much more forgiving. You can at least twist around and tank the follow-up shots on other body parts.


And let's say he's not the only mech you have to worry about...or let's say you're trying to guide in LRMs...or let's say he has an ERPPC mounted in addition and every time you twist back from the gauss hit, you take 10 damage to the CT instead.

Or let's say he's a real clever pilot, and simply waits for you to twist back to try to get a shot off every time. You know he's going to be ready with a shot every time you do, because he has the rate of fire for it!

Twisting and tanking only does so much when he's able to shoot that rapidly.

Quote

The HBK-GI can really only take advantage of the bonus rate of fire by out-playing and out-positioning the opponent. If it can do that, it deserves to rip them up.


This is dumb. That statement applies to literally any & all mechs in the game. A truer statement is "ANY mech can take best advantage of its weapons by out-playing and out-positioning the opponent."

The issue with the Hunchback GI with a gauss rifle is that the advantage it gets by doing so, is vastly disproportionate to any other platform in the game.

Edited by Telmasa, 20 December 2014 - 12:19 PM.


#150 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 12:24 PM

View PostTelmasa, on 20 December 2014 - 12:17 PM, said:



Game, set, match. This took me about 5 seconds to build: http://mwo.smurfy-ne...ec7f114c27c4919

Or more specifically with ERPPC instead of 3ML: http://mwo.smurfy-ne...1e8571c17133e45
One ton less ammo than on my Shadowhawk, and yes, *no jumpjets*.

You could even drop to an XL225, get that ton of ammo back and get yourself some armor back into the unused arm, while still being almost exactly the same speed as my shadowhawk: http://mwo.smurfy-ne...409aa6df8f3415a

(...)


Try you to play such a GI. Heck, *any* HBK with xl engine. Find out how much fun that is. I dare you.

#151 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 12:24 PM

Also, for sharts and giggles, since you all hate XL engines in mediums so much:
http://mwo.smurfy-ne...379eaac988cd230

Glue yourself to an Atlas' hip, and enjoy.

Or, a more reasonable alternative:
http://mwo.smurfy-ne...2c36c3c03493d6a
(edit: I forgot the arm armor, drop the 1 ton ammo in CT and voila.)


For pug matches and if you REALLY NEED to go at least 80kph:
http://mwo.smurfy-ne...62a072c4ac34932

Edited by Telmasa, 20 December 2014 - 12:28 PM.


#152 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 12:26 PM

View PostTelmasa, on 20 December 2014 - 12:24 PM, said:

Also, for sharts and giggles, since you hate XL engines in mediums so much:
http://mwo.smurfy-ne...379eaac988cd230

Glue yourself to an Atlas' hip, and enjoy.

Or, a more reasonable alternative:
http://mwo.smurfy-ne...2c36c3c03493d6a



Seriously? Std200? Even most assaults will run you down and tear you apart. If you really think that is such a great build, play one.

#153 divinedisclaimer

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 285 posts

Posted 20 December 2014 - 12:29 PM

View PostMichael Abt, on 20 December 2014 - 12:24 PM, said:

Try you to play such a GI. Heck, *any* HBK with xl engine. Find out how much fun that is. I dare you.


I particularly enjoy the part where I do my typical threat reduction on a Hunchback and it turns out to be threat elimination.

you know the funny thing is his 90kph Gauss XL hunchback actually has great utility in CW. Just bring a mech that's much less risky afterwards. Yingyang right.

Edited by divinedisclaimer, 20 December 2014 - 12:30 PM.


#154 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 12:32 PM

View PostMichael Abt, on 20 December 2014 - 12:24 PM, said:

Try you to play such a GI. Heck, *any* HBK with xl engine. Find out how much fun that is. I dare you.


I have. And? So? What? It's about as fun as a STD engine, only I can move and maneuver faster to avoid being hit so often.

You lose your right torso, you're dead in the water anyway in any hunchback besides the SP, which doesn't need the XL to carry anything heavy, unless you're keen on turning it into an ERPPC/SRM mix.

Given how small your left torso is in comparison, it's easy enough to hide that side of your mech. So...where's the argument?

View PostMichael Abt, on 20 December 2014 - 12:26 PM, said:

Seriously? Std200? Even most assaults will run you down and tear you apart. If you really think that is such a great build, play one.


Key words there genius: FOR SHARTS AND GIGGLES. There's a reason those were the *first words I typed* in that post.

Plus, playing a slow Assault escort in a medium or even light mech is perfectly viable - you just need to use alot more strategy to compensate for your comparable lack of protection. Not saying it's smart or preferable, I'm saying it's possible to pull off.


Good grief people.

Edited by Telmasa, 20 December 2014 - 12:35 PM.


#155 divinedisclaimer

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 285 posts

Posted 20 December 2014 - 12:39 PM

View PostTelmasa, on 20 December 2014 - 12:32 PM, said:


I have. And? So? What? It's about as fun as a STD engine, only I can move and maneuver faster to avoid being hit so often.

You lose your right torso, you're dead in the water anyway in any hunchback besides the SP, which doesn't need the XL to carry anything heavy, unless you're keen on turning it into an ERPPC/SRM mix.

Given how small your left torso is in comparison, it's easy enough to hide that side of your mech. So...where's the argument?



Key words there genius: FOR SHARTS AND GIGGLES. There's a reason those were the *first words I typed* in that post.

Plus, playing a slow Assault escort in a medium or even light mech is perfectly viable - you just need to use alot more strategy to compensate for your comparable lack of protection. Not saying it's smart or preferable, I'm saying it's possible to pull off.


Good grief people.


The argument is that you use your entire left torso all the way down to the CT to save the hunch longer. It looks like a good gauss build almost demands an XL though, so I don't think there's an issue here.

If you can't kill a single gauss gun on a stick mech you're going to struggle a lot more with one that has two gauss guns anyway since no matter how fast the HB can cycle those shots aren't going to the same place unless you let them.

MWO isn't about DPS, period. The DPS of the mech doesn't matter, it's your dps that matters; based on your ability to accurately place damage. Even the best players aren't perfect.

Edited by divinedisclaimer, 20 December 2014 - 12:39 PM.


#156 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 12:47 PM

View PostTelmasa, on 20 December 2014 - 12:32 PM, said:

(...)

Key words there genius: FOR SHARTS AND GIGGLES. There's a reason those were the *first words I typed* in that post.

Plus, playing a slow Assault escort in a medium or even light mech is perfectly viable - you just need to use alot more strategy to compensate for your comparable lack of protection. Not saying it's smart or preferable, I'm saying it's possible to pull off.


Good grief people.



Maybe you should recheck your posting. The "sharts and giggles" was for your std150 engine build, i didn't comment on that. For the std200 build you wrote "Or, a more reasonable alternative:". What is it now? "Sharts and giggles" or "reasonable alternative"? Guess it is a reasonable alternative for sharts and giggles.

Anyway, the proof is always in the pudding. If the GI gauss was so much better compared to the Shk counterpart you'd see them in matches, not the Shk.

#157 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 12:50 PM

View Postdivinedisclaimer, on 20 December 2014 - 12:39 PM, said:

The argument is that you use your entire left torso all the way down to the CT to save the hunch longer. It looks like a good gauss build almost demands an XL though, so I don't think there's an issue here.

If you can't kill a single gauss gun on a stick mech you're going to struggle a lot more with one that has two gauss guns anyway since no matter how fast the HB can cycle those shots aren't going to the same place unless you let them.


Okay, you do have an argument, nice and rational and no insults, I appreciate that.

I haven't had much success with trying to tank with that left torso. The frankenstein-like right torso, from the side, is large enough that if they *want* to hit only my RT, they can and will, assuming I'm stuck in the open the entire time. Possibly just me, though.

That does remind me; I don't see too much of a point having Gauss with STD engine, if the Gauss blows; I can't remember whether Case would help or not, but either way you'd be down to two ML lasers, or one large/PPC, at best.

As for your second point:
With the current divergence patterns, most of the time in my gauss Jager my shots do not land on the same section of a mech, unless 1. they are totally stationary, so RIP them, or 2. I'm within about 450m, at which point, I'm looking over my shoulder for backup, unless I'm stuck on a city map, in which case I make do as best I can with alleyways and what few vantage points there might be.

Plus, it goes both ways: if I see a certain location is exposed, with my Jager I often even save my shots for one at a time, so that I can try and hit it (since my target is obviously usually moving and I r not aimbot, hue), instead of using up 2 shots and potentially having both miss and having to wait for the full cooldown to try again.
With the Hunchback GI, this practice would be far easier, since I don't have to account for wider arm spread and the shots coming from two rather different angles, and that cooldown is halved.



View PostMichael Abt, on 20 December 2014 - 12:47 PM, said:

Maybe you should recheck your posting. The "sharts and giggles" was for your std150 engine build, i didn't comment on that. For the std200 build you wrote "Or, a more reasonable alternative:". What is it now? "Sharts and giggles" or "reasonable alternative"? Guess it is a reasonable alternative for sharts and giggles.

Anyway, the proof is always in the pudding. If the GI gauss was so much better compared to the Shk counterpart you'd see them in matches, not the Shk.


It was for the overall post...but I digress. Being more reasonable doesn't make it fully reasonable, does it?

And no, your second statement isn't true. The Shadowhawk is available for c-bills, the GI gauss is only available via MC purchase. That's why the Shadowhawk is going to be more commonplace, no matter that the GI gauss is clearly the better platform.

Put it this way - if I had disposable income such that I don't mind throwing 20 bucks or so at a mech every time I want one, and that I knew that the GI would *never ever, no way, no how* be nerfed to be brought in-line with most other mechs, I would easily trade my Shadowhawk 2H in for one right now, wouldn't wait a beat.


(This is kinda beside the point, but I have since switched to a STD engine & LBX10, to save myself some dough when I rebuilt my 2xUac5 Jager into a Gaussjager; and having enjoyed that LBX10 [mid-range headpoke critseek meta FTW?], I'm now considering waiting for a sale on the Gray Death hero mech and [effectively] trading my 2H in for that instead.)

Edited by Telmasa, 20 December 2014 - 12:56 PM.


#158 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 01:14 PM

View PostTelmasa, on 20 December 2014 - 12:50 PM, said:



Okay, you do have an argument, nice and rational and no insults, I appreciate that.

I haven't had much success with trying to tank with that left torso. The frankenstein-like right torso, from the side, is large enough that if they *want* to hit only my RT, they can and will, assuming I'm stuck in the open the entire time. Possibly just me, though.

That does remind me; I don't see too much of a point having Gauss with STD engine, if the Gauss blows; I can't remember whether Case would help or not, but either way you'd be down to two ML lasers, or one large/PPC, at best.

As for your second point:
With the current divergence patterns, most of the time in my gauss Jager my shots do not land on the same section of a mech, unless 1. they are totally stationary, so RIP them, or 2. I'm within about 450m, at which point, I'm looking over my shoulder for backup, unless I'm stuck on a city map, in which case I make do as best I can with alleyways and what few vantage points there might be.

Plus, it goes both ways: if I see a certain location is exposed, with my Jager I often even save my shots for one at a time, so that I can try and hit it (since my target is obviously usually moving and I r not aimbot, hue), instead of using up 2 shots and potentially having both miss and having to wait for the full cooldown to try again.
With the Hunchback GI, this practice would be far easier, since I don't have to account for wider arm spread and the shots coming from two rather different angles, and that cooldown is halved.





It was for the overall post...but I digress. Being more reasonable doesn't make it fully reasonable, does it?

And no, your second statement isn't true. The Shadowhawk is available for c-bills, the GI gauss is only available via MC purchase. That's why the Shadowhawk is going to be more commonplace, no matter that the GI gauss is clearly the better platform.

Put it this way - if I had disposable income such that I don't mind throwing 20 bucks or so at a mech every time I want one, and that I knew that the GI would *never ever, no way, no how* be nerfed to be brought in-line with most other mechs, I would easily trade my Shadowhawk 2H in for one right now, wouldn't wait a beat.


(This is kinda beside the point, but I have since switched to a STD engine & LBX10, to save myself some dough when I rebuilt my 2xUac5 Jager into a Gaussjager; and having enjoyed that LBX10 [mid-range headpoke critseek meta FTW?], I'm now considering waiting for a sale on the Gray Death hero mech and [effectively] trading my 2H in for that instead.)



The MC barrier is only part of the reason, but not *the* reason. Truth is, the GI gauss is ok with quirks but really nothing to worry about. And just that, ok.

Edited by Michael Abt, 20 December 2014 - 01:15 PM.


#159 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 20 December 2014 - 01:17 PM

View PostMichael Abt, on 20 December 2014 - 01:14 PM, said:

The MC barrier is only part of the reason, but not *the* reason. Truth is, the GI gauss is ok with quirks but really nothing to worry about. And just that, ok.


It's in everyway equal & superior to my Shadowhawk *except* for the lack of Jumpjets.

It's on-par with a Gaussjager in any situation except shooting a stationary target.

It's not just "ok", it's ridiculous. If it were available for c-bills I guarantee you would see them as commonplace as the Thunderbolts and Timberwolves.

Edited by Telmasa, 20 December 2014 - 01:19 PM.


#160 Michael Abt

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 470 posts
  • LocationEurope

Posted 20 December 2014 - 01:40 PM

View PostTelmasa, on 20 December 2014 - 01:17 PM, said:

It's in everyway equal & superior to my Shadowhawk *except* for the lack of Jumpjets.
(...)


In an earlier posting you wrote:

View PostTelmasa, on 20 December 2014 - 03:41 AM, said:

(...)
Just ask anybody over the last week in Community Warfare who's been on the recieving end of my Shadowhawk-2h "Marksman" build (1xGauss,1xERPPC); I've racked up over 1200+ damage in a single match using just that mech, and several times have, practically solo, completely stopped 12-man pushes - all it takes is a good weapon location, terrain, a couple JJ, and good aim/peekaboo tactics.
(...)



The GI is missing one of the key elements you listed being responsible for your success.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users