MAXrobo, on 14 December 2014 - 07:57 PM, said:
Helsbane, on 14 December 2014 - 09:44 PM, said:
Telmasa, on 15 December 2014 - 02:25 AM, said:
Yes, the biggest issue with Community Warfare right now is that the Gates are as big a hindrance to Defenders as they are to Attackers.
Sulfurous Rift (The YELLOW map) would actually be a pretty good baseline for CW maps if the Defenders had a means of ramping OVER the Gate from the inside; The Gamma and Alpha Generators are JUST high enough to be sniped long range from down the lane, while the back of the Defenders half gives wide enough berth for Defensive long range builds to be of use once the Gates go down.
The Lanes themselves are well thought out, spread far enough apart that they can actually put pressure on the Defenders to keep them covered and with plenty of cover in them to have decent fights up and down their length...
Problem is, most Defenders can't even access them UNTIL the Gate is down, and by that point you are better off sticking around the Main Generator, something that being able to ramp over the Gates from the inside would instantly solve.
Boreal Vault, on the hand, is an un-salvageable mess...
Attackers need to perch right next to the Gate to even get a shot at the Generator, while the Defenders have a huge line of sight on all the perches.
This is especially grating when you come up against Clanners, whose Trial Mechs are pretty well spec'd for Long Range.
On top of ALL THIS, there a huge bottleneck that BOTH Gates lead into that the Defenders can easily snipe from their Hill.