

Double Armor, Double Ammo?
#41
Posted 27 June 2012 - 07:22 AM
#42
Posted 27 June 2012 - 07:26 AM
#43
Posted 27 June 2012 - 07:29 AM
John Hartson, on 27 June 2012 - 04:52 AM, said:
The Hunchback in the video has 320 points of armor. A Hunchback has only 160 points of armor in the Table Top game.
For one ton of AC/20 Ammo the Hunchback got 5 rounds in the video. It is the same amount in the Table Top game.
So you're supposed shoot off the double amount of armor with the standard amount of ammo.
Same problem for a Catapult. You can no longer do your job as a support mech after firing 8 volleys with your LRMs. You don't know if your missiles hit anything and if they hit someone you have to punch through double armor.
Tell me what you think! Less Armor? More Ammo? No changes?
If this is how it will be on release (it may not be) then they will have good reason for it. We know nothing and can say little until you know the entire balance of the game.
#44
Posted 27 June 2012 - 07:36 AM
Alaric Wolf Kerensky, on 27 June 2012 - 07:26 AM, said:
We only can see the Armor value, no one has ever seen how much damage the weapons make. Maybe its same ammo but double dmg? We dont have a clue the only thing we know is they doubled the armor value and that is probably to make fights longer and for balance reasons the bigger the number you work with the better u can fine tune.
#45
Posted 27 June 2012 - 07:38 AM
Needs sorted. I'm not an LRM specialist but I can see how that'd be a huge issue, I'm an AC/Gauss jockey and I'm highly concerned.
#46
Posted 27 June 2012 - 07:40 AM
Edited by Geist Null, 27 June 2012 - 07:43 AM.
#47
Posted 27 June 2012 - 07:42 AM
Alaric Wolf Kerensky, on 27 June 2012 - 07:26 AM, said:
wrong
The lasers will create more heat, and since lasers aren't fire and forget, the damage gets spread around more so than with an AC shot. Beyond that, there could be other issues at play. Lasers may not shake a target much while a AC 20 could send that mech to the ground for all we know. There is also recycle rates to take into account. If the AC20 can cycle faster than the medium lasers, again, things change.
Like others have said, until we can play, or have more contcrete data to look at, we really can't tell.
#49
Posted 27 June 2012 - 08:07 AM

Edited by Voss Korgan, 27 June 2012 - 08:08 AM.
#50
Posted 27 June 2012 - 08:11 AM
Phasics, on 27 June 2012 - 04:56 AM, said:
You really dont, you know the damage of the weapon (based on TT) how much ammo it has (based on TT) and it wouldnt be a gigantic leap to figure out that ammo based weapon systems will be less viable than energy weapons given the fact that theyll run out of ammo in some situations before doing significant damage
Rixx, on 27 June 2012 - 07:42 AM, said:
wrong
The lasers will create more heat, and since lasers aren't fire and forget, the damage gets spread around more so than with an AC shot. Beyond that, there could be other issues at play. Lasers may not shake a target much while a AC 20 could send that mech to the ground for all we know. There is also recycle rates to take into account. If the AC20 can cycle faster than the medium lasers, again, things change.
Like others have said, until we can play, or have more concrete data to look at, we really can't tell.
Medium lasers are dot weapons and dont cycle
Edited by 514yer, 27 June 2012 - 08:13 AM.
#51
Posted 27 June 2012 - 08:14 AM
Skoll Lokeson, on 27 June 2012 - 06:17 AM, said:
Changing the speedometer on a car from mph to kph doen't make the car faster or give a driver an unfare advantage as far I know.
I don't know why the armor value is "doubled", but it dosen't have to mean that the armor can absorb twice the damage.
This is exactly what I was thinking. Just because they are trying to stay close to the TT rules doesn't mean they will all carry over in a manner that works. There are gonna be tweaks to the rules to make the game faster paced and fun as well as balanced. For all we know they could have doubled the weapon damage already and then doubled the Armor value to balance it.
#52
Posted 27 June 2012 - 08:15 AM
Silversteel, on 27 June 2012 - 07:36 AM, said:
Unless they double the amount of damage the weapons do (thereby negating the need for doubled armor) then there will be an issue
#53
Posted 27 June 2012 - 08:19 AM
514yer, on 27 June 2012 - 08:11 AM, said:
You really dont, you know the damage of the weapon (based on TT) how much ammo it has (based on TT) and it wouldnt be a gigantic leap to figure out that ammo based weapon systems will be less viable than energy weapons given the fact that theyll run out of ammo in some situations before doing significant damage.
Umm this isn't the table top... not everything is going to carry over the same way.
514yer, on 27 June 2012 - 08:11 AM, said:
Medium lasers are dot weapons and dont cycle
You're right they don't cycle. They recharge, which for all intents and purposes of his post is the same thing as cycling.
#54
Posted 27 June 2012 - 08:20 AM
#55
Posted 27 June 2012 - 08:22 AM
Edited by Voss Korgan, 27 June 2012 - 08:24 AM.
#56
Posted 27 June 2012 - 08:25 AM
Edited by autogyro, 27 June 2012 - 08:26 AM.
#58
Posted 27 June 2012 - 08:32 AM
I agree with others, wait till the game is released before jumping to conclusions.
#59
Posted 27 June 2012 - 08:37 AM
Therefore, if weapons are doing the same damage but the amount of damage they need to do is doubled for the same result, then energy weapons will generate more heat over the course of a match (in aggregate), and projectile weapons will use more ammo (the amount of heat they generate is negligible). Heat has its own dissipation mechanic, so energy weapons are fine. That leaves the ammo problem.
Those looking at the leaked beta footage and showing concern that ammo will be critically short for standard allotments are right to do so.
#60
Posted 27 June 2012 - 08:38 AM
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