

Truth About Is Mechs.
#41
Posted 16 December 2014 - 06:51 AM
TDR: http://mwo.smurfy-ne...f23299b3c2566cc
SCR: http://mwo.smurfy-ne...a66a25f89c9e9d6
TBR: http://mwo.smurfy-ne...71707d047001613
Comparison TDR, SCR, TBR:
Alpha Damage: 49, 48, 56
Alpha Heat: 23.8, 36, 42
Heat Dissipation: 3.91, 3.91, 4.88
Cooldown: 2.55, 3, 3
Range: 330, 330, 330
Tonnage: 65, 55, 75
Speed: 82.2, 106.9, 89.1
Bonuses: none, TC1, TC1+2JJ
TDR at 65tons is a close match for an SCR at 55tons, it runs cooler but it is heavier, bigger, much slower and has no TC.
TBR is always better as expected.
The most "quirked" and, arguably, best IS Heavy is close but quite not up there with the best Clan Medium.
At the end what matters is the data that PGI is collecting right now.
#42
Posted 16 December 2014 - 06:52 AM
Wolfwood592, on 16 December 2014 - 06:41 AM, said:
And I can understand why you would not want the IS buffed when you are on the winning side.. That argument goes both ways.
This is a meaningless debate in which Clanners are defending why Clan should or should not be nerfed, and IS pilots defending why IS should be buffed.
Let the numbers from CW, which will come out soon, do the talking. Until than, this is silly.
Read what he said.
Kilgorin Strom, on 16 December 2014 - 06:08 AM, said:
The stormcrow is an awesome platform, I own 2, and want to master the chassis, it's an excellent all rounder, it's not particularly GOOD any any one thing, except for taking a punch. to it's face.
Which is funny, because people punch it in the face. It has most or all of its weaponry in its arms which aren't really really hard to blow off. But it's OP because it has the ability to run anything, and engage from any range right? Well again, you can't set it up to do one job, it's sort of mandated to be an all rounder. It also can't jump, which is a big problem in a medium. A lot of its long range cababilities would be raised exceptionally by this. So its a 81 kph all round mech.
The IS medium Blackjack, the Shadow Hawk, and the Hunchback are all at least as good as the SC. The hunchback can hit really REALLY hard and survive well, the blackjack has good firepower for its size with good range options, and the Shadow Hawk, a lot of people say is one of the best IS mechs.
The timber wolf is an epic mech but it runs really hot. It cannot sustain fire for extended periods. IS heavies like the CTF-IM can pretty much fire all day. The Catapult K2 with front mounted ac's can do the same, and the top speed of the IS mechs is almost the same as the TWF unless you're brawling, The CTF-3D has JJ's and damn good kit.
I'm not saying that these mechs would beat the TWF 1 on 1. But I'd bank on the IS heavies in CW, why? A clan light and medium can be disabled by an IS heavy and it'll still have the juice to lay into a clan heavy and hurt it, a LOT. I do not engage IS Heavies if I don't have to, they're quick, and they hit Hard, not VERY hard like clanners do, but I'd rather take a huge punch once than a really big one a dozen times.
Assaults on IS are at least on par, they hit almost as hard, they have better defensive systems, and they run cooler. My DWF is set up different than most I'm sure, it's set up for engaging at all ranges and hitting over and over, rather than alpha burnouts. It does well in brawls because I can Keep shooting I might not have as high of a pinpoint alpha, but I can keep firing, I learned that from IS Assault piloting.
Sustained DPS is much more important than overall DPS. IS Does it better. Fact.
#43
Posted 16 December 2014 - 06:56 AM
EvilCow, on 16 December 2014 - 06:51 AM, said:
TDR: http://mwo.smurfy-ne...f23299b3c2566cc
SCR: http://mwo.smurfy-ne...a66a25f89c9e9d6
TBR: http://mwo.smurfy-ne...71707d047001613
Comparison TDR, SCR, TBR:
Alpha Damage: 49, 48, 56
Alpha Heat: 23.8, 36, 42
Heat Dissipation: 3.91, 3.91, 4.88
Cooldown: 2.55, 3, 3
Range: 330, 330, 330
Tonnage: 65, 55, 75
Speed: 82.2, 106.9, 89.1
Bonuses: none, TC1, TC1+2JJ
TDR at 65tons is a close match for an SCR at 55tons, it runs cooler but it is heavier, bigger, much slower and has no TC.
TBR is always better as expected.
The most "quirked" and, arguably, best IS Heavy is close but quite not up there with the best Clan Medium.
At the end what matters is the data that PGI is collecting right now.
And you completly forget that the game reward the Pinpoint damage. Something the Clans cannot do contrary to the Inner Sphere.
Basicly the Inner Sphere is a rocket launcher. You use it against a wall, the wall explode.
Then you have the Clans. A Heavy machine gun. He will be able to destroy that wall too. But in more time that the Inner Sphere require.
And in this game, the Wall is defending himself.
You also use range.
Tell me one map who give a complete advantage with the range and with no cover for the guy with less range?
Problem finding one? Of course because they are none. Even Alpine got largely enought cover to move from position to position and get a chance to quickly goes into contact.
Edited by KuroNyra, 16 December 2014 - 06:57 AM.
#44
Posted 16 December 2014 - 07:00 AM
aniviron, on 16 December 2014 - 01:56 AM, said:
The rest of the IS mechs? Not so worried about them.
I hit them just fine with just about everything.
#45
Posted 16 December 2014 - 07:03 AM
There are some things IS does better. Some things clan does better. The top / best mechs "in game" are a mix of both - but depending on which side you want to get the boost, you skew your argument.
To me, that sounds pretty balanced at the top. Some more tweaks to bring the lower mechs up a bit to be closer would be great, as well as a bit more variety on CW drops and we'd be in a good spot. If they could add random factors to maps (say, turret types or number) that would rock even more.
#46
Posted 16 December 2014 - 07:05 AM
Kilgorin Strom, on 16 December 2014 - 06:08 AM, said:
The stormcrow is an awesome platform, I own 2, and want to master the chassis, it's an excellent all rounder, it's not particularly GOOD any any one thing, except for taking a punch. to it's face.
Which is funny, because people punch it in the face. It has most or all of its weaponry in its arms which aren't really really hard to blow off. But it's OP because it has the ability to run anything, and engage from any range right? Well again, you can't set it up to do one job, it's sort of mandated to be an all rounder. It also can't jump, which is a big problem in a medium. A lot of its long range cababilities would be raised exceptionally by this. So its a 81 kph all round mech.
The IS medium Blackjack, the Shadow Hawk, and the Hunchback are all at least as good as the SC. The hunchback can hit really REALLY hard and survive well, the blackjack has good firepower for its size with good range options, and the Shadow Hawk, a lot of people say is one of the best IS mechs.
The timber wolf is an epic mech but it runs really hot. It cannot sustain fire for extended periods. IS heavies like the CTF-IM can pretty much fire all day. The Catapult K2 with front mounted ac's can do the same, and the top speed of the IS mechs is almost the same as the TWF unless you're brawling, The CTF-3D has JJ's and damn good kit.
I'm not saying that these mechs would beat the TWF 1 on 1. But I'd bank on the IS heavies in CW, why? A clan light and medium can be disabled by an IS heavy and it'll still have the juice to lay into a clan heavy and hurt it, a LOT. I do not engage IS Heavies if I don't have to, they're quick, and they hit Hard, not VERY hard like clanners do, but I'd rather take a huge punch once than a really big one a dozen times.
Assaults on IS are at least on par, they hit almost as hard, they have better defensive systems, and they run cooler. My DWF is set up different than most I'm sure, it's set up for engaging at all ranges and hitting over and over, rather than alpha burnouts. It does well in brawls because I can Keep shooting I might not have as high of a pinpoint alpha, but I can keep firing, I learned that from IS Assault piloting.
Sustained DPS is much more important than overall DPS. IS Does it better. Fact.
I can not entirely agree, the SCR has nearly all advantages you need.
-a good geometry which will be bale to spread any damage, your hunch can't,
-it has mountpoints high and distributed amongst all mechparts. So you can not disarm it perperly without totally destroying it, where the twistability meant above is even more helpfull at.
your hunch? if the hunch is gone its mostly uselss
- has a great speed for a 55t mech + the large engine helps twisting and popping
- has ES + FF and no fixed freaking stuff.
- even Arm hardpoints are mounted quite high compared to other mechs
Name me any mech which truly does have all these features? There isn't a single one. Yet I do not even speak about it having clantech, simply the facts of above make the mech so much more amazing. Minimum time exposure etc blah blah. Nearly the perfection in a medium.
Give the chassis to the IS and even with IS tech it would be a superior mech.
Similar stuff counts for the TBR, except the geometry. It does have quite a easier to hit noseand a bit lower arms. But in comparison to any other heavies it just esxceeds. You can not even put that engine size into a CFT
Those mechs are superior by all the features that make it superior by shooter game style necessary palystyles. Paired with the ES + FF clanner upgrade and being top weight of their category makes them clearly OP.
SCR and TBR need some nerfs, aka negative quirks. you can not buff any other mech on their level.
Other clanners need some buffs, they are just not working well at all, mostly caused by PGi trying to nef the holy clan trio destroying the other clanmechs.
DWF needs some tweaks as well, it has some builds being clearly too strong.
And you can't set the SCR up to do one job? It can missile boat, it can laserboat, it can even mount a quite big B or just mix anythign inbetween as it pleases. So what job exactly can it not do? except tying to be a TBR or DWF?
And lakc of JJ's was never an issue for me on the SCR, It cna at full speed with quirks even run upwards a slope on Canyon, LOL, why even bothering having JJ's. JJ's would be wasted tonnage for the potential of the Crow.
Edited by Lily from animove, 16 December 2014 - 07:06 AM.
#47
Posted 16 December 2014 - 07:05 AM
Macksheen, on 16 December 2014 - 07:03 AM, said:
There are some things IS does better. Some things clan does better. The top / best mechs "in game" are a mix of both - but depending on which side you want to get the boost, you skew your argument.
To me, that sounds pretty balanced at the top. Some more tweaks to bring the lower mechs up a bit to be closer would be great, as well as a bit more variety on CW drops and we'd be in a good spot. If they could add random factors to maps (say, turret types or number) that would rock even more.
True balance is when both sides complain while comparing apples with oranges.
#48
Posted 16 December 2014 - 07:17 AM
#49
Posted 16 December 2014 - 07:23 AM
Tarmok II, on 16 December 2014 - 01:48 AM, said:
u are aware that clan mechs will get quirks too? PGI only introduced them for IS first to somehow rebalance the mechs
i hope no one thinks/believes that the holy trinity will get any quirks...and if, they will be negative to bring them down....
#50
Posted 16 December 2014 - 07:23 AM
Lily from animove, on 16 December 2014 - 07:05 AM, said:
I can not entirely agree, the SCR has nearly all advantages you need.
-a good geometry which will be bale to spread any damage, your hunch can't,
-it has mountpoints high and distributed amongst all mechparts. So you can not disarm it perperly without totally destroying it, where the twistability meant above is even more helpfull at.
your hunch? if the hunch is gone its mostly uselss
- has a great speed for a 55t mech + the large engine helps twisting and popping
- has ES + FF and no fixed freaking stuff.
- even Arm hardpoints are mounted quite high compared to other mechs
Name me any mech which truly does have all these features? There isn't a single one. Yet I do not even speak about it having clantech, simply the facts of above make the mech so much more amazing. Minimum time exposure etc blah blah. Nearly the perfection in a medium.
Give the chassis to the IS and even with IS tech it would be a superior mech.
Similar stuff counts for the TBR, except the geometry. It does have quite a easier to hit noseand a bit lower arms. But in comparison to any other heavies it just esxceeds. You can not even put that engine size into a CFT
Those mechs are superior by all the features that make it superior by shooter game style necessary palystyles. Paired with the ES + FF clanner upgrade and being top weight of their category makes them clearly OP.
SCR and TBR need some nerfs, aka negative quirks. you can not buff any other mech on their level.
Other clanners need some buffs, they are just not working well at all, mostly caused by PGi trying to nef the holy clan trio destroying the other clanmechs.
DWF needs some tweaks as well, it has some builds being clearly too strong.
And you can't set the SCR up to do one job? It can missile boat, it can laserboat, it can even mount a quite big B or just mix anythign inbetween as it pleases. So what job exactly can it not do? except tying to be a TBR or DWF?
And lakc of JJ's was never an issue for me on the SCR, It cna at full speed with quirks even run upwards a slope on Canyon, LOL, why even bothering having JJ's. JJ's would be wasted tonnage for the potential of the Crow.
Ok, first of all, In a brawl, an Ac/20 is going to give you a rough day, if the hunchback hits you with it, regardless of whether or not you blow off that hunch of his, you're gonna have a bad time. 2nd, that ballistics hardpoint in the hunchback produces a lot less heat than the usual SCR laserboat. 3rd. I never said it was better than the SC at everything the SC can do, nor did I mean it's as good a mech at all. But in a Brawl, well lets just say quasimodo's nice to have with you.
Regarding my one job SCR. It cannot be set up to do one thing, if you want to set it up to maximize its effectiveness, it cannot boat. If you boat lasers, it runs too hot or drops its range, if you boat LRM's it's useless if it gets rushed, There's no way to boat Ballistics with it.
If you give it all long range, it'll be easy to kill you, if you give it all short, it'll be easy to kill you. You have to balance it for it to be correctly effective. You take away considerable damage and longevity setting it up to do one thing.
That's why mine runs SRMS X3 and LRM's X3 staggered. That way i'm never useless till I run out.
Also I cannot think of any given point in any mech where i've said, this chassis would be worse if I couldn't just fly over that obstacle. JJ's give you better field of view , turn you faster, let you support better, keep you more mobile, and effectively improve range. Not sure i'd complain about any of those options on this thing.
Edited by Kilgorin Strom, 16 December 2014 - 07:28 AM.
#51
Posted 16 December 2014 - 07:34 AM
EvilCow, on 16 December 2014 - 06:51 AM, said:
TDR: http://mwo.smurfy-ne...f23299b3c2566cc
SCR: http://mwo.smurfy-ne...a66a25f89c9e9d6
TBR: http://mwo.smurfy-ne...71707d047001613
Comparison TDR, SCR, TBR:
Alpha Damage: 49, 48, 56
Alpha Heat: 23.8, 36, 42
Heat Dissipation: 3.91, 3.91, 4.88
Cooldown: 2.55, 3, 3
Range: 330, 330, 330
Tonnage: 65, 55, 75
Speed: 82.2, 106.9, 89.1
Bonuses: none, TC1, TC1+2JJ
TDR at 65tons is a close match for an SCR at 55tons, it runs cooler but it is heavier, bigger, much slower and has no TC.
TBR is always better as expected.
The most "quirked" and, arguably, best IS Heavy is close but quite not up there with the best Clan Medium.
At the end what matters is the data that PGI is collecting right now.
how about giving a true comparison, by for example, showing the true cooldowns, which is beamduration + cooldown.
then you get: 3,15 3,85s 3,85 (not takign modules into account)
and this means after 3,65 seconds the TDR already put out 84dmg while the TBR hasn't even done its second shot now.
IS could clevervly rush the IS and kill mechs before the they get the second wave of damage. Ina one on one with both pilots of equal skill I guess TDR will win, because he can spread damage way better than the tbr will be able. and TDR is even a 10 tons lighter mech.
out of these 3 builds, I would anways bet my money on the SCR.
But a wubwolf is anyways not that good, then its better to go CERML+2 LPL, because that gives you some true advantage.
And further more, your armor distribution is totally off, no one puts that much armor in the back.
If you fight ingame as much as you theorycraft, then good bye IS. They were truly UP. underpiloted
#52
Posted 16 December 2014 - 07:38 AM
EvilCow, on 16 December 2014 - 06:51 AM, said:
TDR: http://mwo.smurfy-ne...f23299b3c2566cc
SCR: http://mwo.smurfy-ne...a66a25f89c9e9d6
TBR: http://mwo.smurfy-ne...71707d047001613
Comparison TDR, SCR, TBR:
Alpha Damage: 49, 48, 56
Alpha Heat: 23.8, 36, 42
Heat Dissipation: 3.91, 3.91, 4.88
Cooldown: 2.55, 3, 3
Range: 330, 330, 330
Tonnage: 65, 55, 75
Speed: 82.2, 106.9, 89.1
Bonuses: none, TC1, TC1+2JJ
TDR at 65tons is a close match for an SCR at 55tons, it runs cooler but it is heavier, bigger, much slower and has no TC.
TBR is always better as expected.
The most "quirked" and, arguably, best IS Heavy is close but quite not up there with the best Clan Medium.
At the end what matters is the data that PGI is collecting right now.
TDR wins hands down from these numbers.
Very strong punch for close to no heat, heat dissipation isn't best but with the quirks and so low heat alpha it is close to perfection. Cooldown is much better for TDR. Speed is more than enough for a heavy and more is better only works for that long. TC1 has very small bonuses and 2JJs do nothing on 75t Mech, you can only jump on the smallest buildings. 2 JJs on 75t can't be used for tactical maneuvering.
In short, TDR is capable of huge punch for close to no costs, can deliver such punch repeatedly and doesn't loose much on what others have to offer, saving 10t of weight => great for CW.
Again, Clans look well on paper, but in practise not as much because every Clan bonus has very little positive effect for severe drawbacks - just see that heat!
Edited by Mordin Ashe, 16 December 2014 - 07:39 AM.
#53
Posted 16 December 2014 - 07:46 AM
The Mechromancer, on 16 December 2014 - 02:26 AM, said:
I honestly think that the talent pool of clan players is higher than IS... in order to field 4 clan mechs you gotta have either a ton of c-bills or put $$$ into the game, those 2 groups tend to be the more experienced players i would imagine.
or at least, have a much smaller pool of "bad" players.
Hey if the clans had "better" players and less "bad" players they wouldnt be making nonesense arguements to defend their easy mode.
Another hint. Good players dont play on easy mode.
Edited by Johnny Z, 16 December 2014 - 07:49 AM.
#54
Posted 16 December 2014 - 07:56 AM
Johnny Z, on 16 December 2014 - 07:46 AM, said:
Another hint. Good players dont play on easy mode.
Well I am sure IS has more newbie players by the fact of more IS trials available + most people who bought mechs close to or while the clanrelease may probably have chosen IS mechs to buy an get.
just look at the posts people either fail in simple math, or don't even know how a cooldown works. Yet they pilot this stuff and wonder when things work wrong?
Edited by Lily from animove, 16 December 2014 - 08:01 AM.
#55
Posted 16 December 2014 - 08:01 AM
Johnny Z, on 16 December 2014 - 07:46 AM, said:
Another hint. Good players dont play on easy mode.
Interesting point, Clans came out this year, so, that would mean a lot of C-Bills by a lot of players who played exclusively IS for a long time. I learned how to play and Fight In IS mechs, almost exclusively in a Locust of all things.
So a lot of players might understand what IS mechs are really good at, and state that IS mechs have some interesting helpful advantages in battle.
Clans are not easy mode, and neither is IS. A good pilot is a good pilot, and the same for bad ones. I've been bested by IS pilots at the same tonnage, and I've bested the reverse. It's not like a Clan mech makes you a god at this game. I've killed a fresh timberwolf in a Locust by taking him apart using a hill and cunning. They're not super mechs, they do more damage and they're more agile, Doesn't mean Endurance and straight line speed can't beat them.
#56
Posted 16 December 2014 - 08:02 AM
Lily from animove, on 16 December 2014 - 07:34 AM, said:
how about giving a true comparison, by for example, showing the true cooldowns, which is beamduration + cooldown.
then you get: 3,15 3,85s 3,85 (not takign modules into account)
and this means after 3,65 seconds the TDR already put out 84dmg while the TBR hasn't even done its second shot now.
IS could clevervly rush the IS and kill mechs before the they get the second wave of damage. Ina one on one with both pilots of equal skill I guess TDR will win, because he can spread damage way better than the tbr will be able. and TDR is even a 10 tons lighter mech.
out of these 3 builds, I would anways bet my money on the SCR.
But a wubwolf is anyways not that good, then its better to go CERML+2 LPL, because that gives you some true advantage.
And further more, your armor distribution is totally off, no one puts that much armor in the back.
If you fight ingame as much as you theorycraft, then good bye IS. They were truly UP. underpiloted
Armor distribution is smurphy's default, I didn't bother adjusting it because not relevant. I also limited the configurations to the only medium pulse lasers, all those mechs have better configurations mixing with other weapons. Modules have not been accounted for none of them. My fault, I assumed that obvious comparison constraints were... obvious.
Said that, the difference in beam duration exists and it is relevant but 0.25 seconds do not shift results much, a good hand can compensate for the difference, skill cannot be used in comparisons because it is a non measurable parameter.
About hypothetical battle situations you mentioned, again we are into a subjective and non measurable quantities territory, should we mention all the possible battle situations? out of scope.
#57
Posted 16 December 2014 - 08:22 AM
EvilCow, on 16 December 2014 - 08:02 AM, said:
Armor distribution is smurphy's default, I didn't bother adjusting it because not relevant. I also limited the configurations to the only medium pulse lasers, all those mechs have better configurations mixing with other weapons. Modules have not been accounted for none of them. My fault, I assumed that obvious comparison constraints were... obvious.
Said that, the difference in beam duration exists and it is relevant but 0.25 seconds do not shift results much, a good hand can compensate for the difference, skill cannot be used in comparisons because it is a non measurable parameter.
About hypothetical battle situations you mentioned, again we are into a subjective and non measurable quantities territory, should we mention all the possible battle situations? out of scope.
I have not taken modules into account as well, yet the TDR SS you have chosen comes with energy cooldown quirks, which in hat situation is to be taken into account becuase that 0,6 sconds are quite not neglyable,
And these 0,15 seconds beam duration is a lot difference very often in my SCR 6 CERML + 1 CERLL do I not wait for the whole beam duration and start hiding, the amount of AC's and gauss that were missing me close because of this is not low,
0,15 seconds can be the differnce between 30 damage in your CT or not, between losing a lot armor or not. In a shooter thise tiny 150ms can be the entire game changer.
further more, hose 0,65 seconds of beamduration are negliable? we speak about 25 damage from the TDR point of view. or 16dmg from the TBR point of view. They are a lot, but NOT irrelevant. Especialyl not with the differenc ein the cooldown.
#59
Posted 16 December 2014 - 08:43 AM
Grantham Besat, on 16 December 2014 - 01:16 AM, said:
You REALLY want to know what the biggest factors involving IS teams performing poorly are?
1. Our quirked-up mechs are giant targets (Awesome, Thund, Banshee, etc. etc.) or have paper-thin armor (Vindicate-poor) and are therefore useful for maybe 2 minutes before they get CT'd.
2. Most players don't have these mechs (making it very difficult to use your suggested tactics) while every Clan player has a uniform loadout, making piloting the "meta" mechs easier. All that you have to do is switch out weapons in a cookie-cutter fashion, then load your Storm-Storm-Storm-Timber into the mech rack.
3. These uniform loadouts also make tactics simpler for the Clan players, and coordination as a whole that much easier.
4. Odds are, the Clanners have the survivability advantage. You are extremely wrong about this. Only the Thund, Banshee, and Atlas regularly carry Standard Engines. Everyone else carries XL. Most IS mechs still do not have torso turn quirks, so they cannot simply "turn away" from danger.
5. You think that even with the velocity quirks that our ER PPCs can actually hit your Timberwolf out to C-ERLL range? Ha! All that you mofos have to do is keep your ERLLs tuned in on us while you randomly back-and-forward step. I've had tons of trouble hitting out to 1000m-1100m range with the faster AC/5, let alone with an ERPPC!
Long story short, get your facts straight and try to use these tactics next week when your contract expires. Walk a mile in my shoes, damnit, before telling the IS players that they just don't know what they're doing.
EDIT: I didn't even mention that the Clans get their gauss rifle for cheaper tonnage-wise, making it that much easier to counter the ER PPC mechs that the IS fields. All that they have to do is combine a Guass rifle with the C-ERLLs and it's GG for IS at range. Timber Wolves combine those 2 weapons all the time. The IS can field Guass, but it's much for difficult due to tonnage constraints. Few mechs can do it without gimping themselves.
Edited by Pezzer, 16 December 2014 - 09:08 AM.
#60
Posted 16 December 2014 - 09:00 AM
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users