The proposed solution is :
1) Winning an attack / successful defence worth a point. Sides can change, so we play hold territory or counter attacks, but still : 1 WIN = 1 POINT. Instantly. That's necessary to make a draw possible.
2) Each planet has a timer saying when the last ACTIVE match ( with both sides present ) , which was won by defenders (?) , occured. If somebody attacks the planet and they don't find defenders in time - ok, they get into a match with no enemy team. But if nobody defends the planet for, say, LESS than 2-3 hours - this match results into a DRAW regardless of attackers' actions. If nobody defends for MORE than 2-3 hours - this match can be WON by attackers.
The possible positive results are :
1) It's no more possible to grind points by fighing an empty base with lots of ppl attacking - you have to beat defenders if there are some.
2) It's not possible for defenders to protect the planet from capping by ignoring it - the timer ticks and you have to show up to prevent grinding empty base.
The thing i'm not sure about :
Only matches won by defenders reset the timer. There's more to discuss about it. Really.
Edited by Zeleglok, 16 December 2014 - 05:54 AM.