Hi everyone!
After viewing some in-game video footage (official
For those, who are not TL;DR ppl, here is a bit of info on how bipedal systems should move, basing on human kinematics.
TL;DR, start to skip here
TL;DRers, stop skipping here
So, mechs should move from side to side when walking, just a little. And they don't.
How it should look like? Well, at least like at this GIF:

The models of the mechs itselves are more "realistic looking", than the canonic ones, but their movements are pretty same as we had back in MW2 (don't get me wrong, i like the game, but still). And, by the way, MW4 had a bit more proper animation of a bipedal movement:
The lack of this movement makes mech look more catroonish, less realistic, even if you don't know why.
You may say it's a small thing, but the small things are the place the devil hides in

A word from the developers follows:
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The reply of Dennis de Koning in the thread (i felt i should lift it up here):
Believe it or not, there was a lot of discussion and research that went into the animation of the 'Mechs.
Many (most) 'Mechs are humanoid and so scaling cues alone are not enough to make a 'Mech look less like an environmental suit than a giant walking tank. The more animation looks and feels like natural human movement, the harder it is to suspend belief. We wanted the 'Mechs to look like machines, if this means that it has a stiffer gate, then so be it. Also, on a note of balance from the initial post; sway, for the purpose of balance is lessened the faster one moves. In other words, the slower you walk, the more sway is necessary for you to keep balanced. When running (or walking at 60kph), you (and/or a 30-100t 'Mech) will have almost no sway at all; that extra energy will be converted into forward motion instead.
As for the cockpit movement: It is attached to the 'Mech and therefore the movement is a realistic translation. This is necessary because the (exterior) architecture of some 'Mechs is visible from within the cockpit ie, Hunchback, Dragon and others coming down the pipe. Imagine the effects that more sway would have on a users aiming and desire not to puke.
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I, personally, still hope, that the animation will be slightly changed to give us a feeling of a walking machine.
And also, to those, who are afraid that these movements will make you sick: if they are made properly, they won't! And by "properly" I mean, that the amplitude and period of side-to-side cockpit movement should be close to actual human's amplitude while walking. Simple as that! If it is done this way, then our brain automatically filters off this movement, but we still get a more realistic feeling of a walking machine.
UPDATE: General idea on bipedal machine movement
(TL:DR skip #2)
Edited by Undead Bane, 09 July 2012 - 03:55 PM.