Lily from animove, on 17 December 2014 - 08:27 AM, said:
I would truly like to see how they can counter a real zergrush of a skilled premade, because that is by the games mechnic not possible.
I constantly heard leading up to CW that if you aren't in a 12man you have no chance. Could this be what they were talking about? Any tactic decided by any skilled premade is going to be seemingly impossible to counter unless one finds themselves in a premade as well. I guess that is what I was expecting coming into this so I am not surprised.
Slow builds don't do well on defense unless prepositioned properly. If that direwolf or king crab isn't in the right approach lane so the attackers have to run at/past it, it's in the wrong spot. If a slow mech has to reposition laterally to try and cut a rush off from the side, it's badly out of position.
The problem I see with clans is our fastest mech, the ice ferret doesn't have JJ. So any scouting outside the gate has to be done with a much slower mech that can clear the wall. The problem here is these mechs can't run away from IS lights, so to scout beyond the gate, it's very much a risk that the mech is being thrown away. Without knowing the comp of the attacking team the proper defense isn't prepared. If the attackers are using assaults in their initial push, how many out there are ejecting out of their light they took anticipating a light zerg, in order to jump into a heavier mech to counter an assault zerg?
I have a problem with being able to target the front of the gun just right with an airstrike, and the bombs carry over onto the generator on the back side. That's it. Give the community a chance to adapt to the new mode and figure out the defenses. I dread the idea that defending is going to be dumbed down so everyone gets a trophy.
@Kirkland -
I believe when the defenders are prepared for it, it takes a couple waves to get through. From what I've seen, it can sometimes take up to the third wave before any damage gets onto the base, and the last wave to kill it. 12-0 stomps happen in the other game modes, a perfect 1st wave zerg rush in CW is just an extension of that screw up by the other team and the winning team working together perfectly.
Edited by AlphaToaster, 17 December 2014 - 09:20 AM.