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So When Does Consumables Such As Artillery And Airstrike Gets Removed?

Balance Gameplay

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#101 Wingbreaker

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Posted 23 December 2014 - 11:53 AM

View PostEscef, on 23 December 2014 - 11:51 AM, said:

You shot me!

Dude, you totally had a NARC on you!



Just imagine if it were a clan PPC you used to take off the narc.

"Oh god get the narc off of me!"

Splash damage kills a torso or gets a lucky crit on a weapon.

Whelp.jpg

Edited by Wingbreaker, 23 December 2014 - 11:55 AM.


#102 Bhael Fire

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Posted 23 December 2014 - 12:12 PM

Arty and Air need to be buffed to insta-kill when a shell hits.

#103 wanderer

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Posted 23 December 2014 - 01:12 PM

Quote

You really want to return to a time when there was no way to counter an entrenched sniper, and no way to cause area denial?


Nope. I want to be able to mount an Arrow IV launcher and instead of everyone and their mother redsmoking, put down the snipers/do area denial myself. And if you really want to give people a disposable arty beacon I can fire-on-demand-as-a-target at, I won't complain. Or a TAG-guided mode people can designate my shots for if I fire laser-guided. Don't mind that either.

Y'know, like the Catapult does. Oh wait. PGI didn't put in the Arrow IV,so I can't have that. And they don't even let you mount superlarge weapons across two locations (in which case they'd fire on the torso crosshairs, in case you wondered). More c-bill sinks and red smoke for everybody! No way to prevent artillery by -shooting the carrier-, either. And overpowered shells that can one-shot a target randomly for good measure!

#104 Sarlic

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Posted 26 December 2014 - 04:30 AM

View Postgeneralazure, on 21 December 2014 - 01:22 AM, said:

Think it's rather silly how marking a target with narc has a significant weight and slot cost, but doing basically the same thing for an offmap firing platform is weightless magic. Shooting those smoke cannisters as alternative narc ammo would feel way more reasonable to me.


Not a bad idea.

Edited by Sarlic, 26 December 2014 - 04:31 AM.


#105 Wolfgang2685

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Posted 26 December 2014 - 04:34 AM

This entire thread reminds me of the CoD forums and complaints over grenades.

Arty/Airstrike are the grenades of MWO.

#106 Sarlic

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Posted 26 December 2014 - 04:39 AM

View PostWolfgang2685, on 26 December 2014 - 04:34 AM, said:

This entire thread reminds me of the CoD forums and complaints over grenades.

Arty/Airstrike are the grenades of MWO.


In COD it was much worse, yes. MW1 was a good example.

#107 Sarlic

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Posted 27 December 2014 - 05:32 AM

Plenty of content. Thanks.

Edited by Sarlic, 10 January 2015 - 04:39 AM.


#108 Sarlic

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Posted 09 January 2015 - 12:18 AM

Anymore information or comments are much appreciated.

This edit is please a special guy!

Edited by Sarlic, 10 January 2015 - 04:40 AM.


#109 Kaeb Odellas

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Posted 09 January 2015 - 01:10 AM

Ideas:

-Remove the red smoke.
-Replace smoke with a HUD and map marker that only your teammates can see.
-Allow artillery and airstrikes to be dropped from the battlegrid
-Distant, but audible cannon reports when shells are launched.
-Flashing INCOMING warning to mechs in blast zone 3 seconds before impact.-
-10 seconds between the call-in and first shell impact.
-Artillery drops 20 shells, 20 damage, 5 seconds between first shell and last. Each shell leaves a lingering smoke cloud that lasts 5 seconds and blocks locks.
-Air strike becomes Inferno Strike. 15 bombs do 15 points of blast damage apiece. Each bomb creates a 50m diameter patch of fire that basically behaves like Terra Therma's lava. Mechs hit by the blast are covered in flaming inferno gel, taking damage to affected components and heat over time. Inferno effects last 10 seconds.

#110 kapusta11

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Posted 09 January 2015 - 02:00 AM

When Arrow IV is added to replace it as area denial weapon?

Edited by kapusta11, 09 January 2015 - 02:00 AM.


#111 Tywren

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Posted 09 January 2015 - 02:51 AM

View PostKaeb Odellas, on 09 January 2015 - 01:10 AM, said:

Ideas:

-Remove the red smoke.
-Replace smoke with a HUD and map marker that only your teammates can see.
-Allow artillery and airstrikes to be dropped from the battlegrid
-Distant, but audible cannon reports when shells are launched.
-Flashing INCOMING warning to mechs in blast zone 3 seconds before impact.-
-10 seconds between the call-in and first shell impact.
-Artillery drops 20 shells, 20 damage, 5 seconds between first shell and last. Each shell leaves a lingering smoke cloud that lasts 5 seconds and blocks locks.
-Air strike becomes Inferno Strike. 15 bombs do 15 points of blast damage apiece. Each bomb creates a 50m diameter patch of fire that basically behaves like Terra Therma's lava. Mechs hit by the blast are covered in flaming inferno gel, taking damage to affected components and heat over time. Inferno effects last 10 seconds.


If we're going to add new strike types such as inferno, why not add in the "Smoke" arty rounds used by the Lighthorse when they attacked Huntress? It put out a blinding, fog thick, smoke, and electronics jaming chaff that lasted long enough for the IS units to close distance, and negate the range advantage of the Clan mechs. I could see something like that getting much play in CW. It would also mean people would have to choose between standard arti strike, or giving your team cover for an advance.

Edited by Tywren, 09 January 2015 - 02:51 AM.


#112 Eddrick

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Posted 09 January 2015 - 11:02 AM

I would love to see the Artillery Weapons that can be mounted on Mechs be implemented. So, people can be thier own Artillery platform. But, the consumables kind of defeat the reason for having them. If everyone can use Artillery/Air Strike, there isn't much reason for someone to be a dedicated Artillery platform. Which, is ROLE on a battle field (Hint, hint. A Role Warfare Role).

Unfortunetly, a money sink is kind of requiered. Which, sucks. But, there isn't much that can be done about it.

#113 Joseph Mallan

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Posted 09 January 2015 - 11:07 AM

I would completely Support removing present Arty for this Eddrick. And the Catapult IS a 3050 Arty Platform! ^_^

Edited by Joseph Mallan, 09 January 2015 - 11:07 AM.


#114 Cementi

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Posted 09 January 2015 - 07:44 PM

View PostSarlic, on 17 December 2014 - 09:36 AM, said:


Correct. It was the plan, but it got scrapped.



Posted Image


There was a whole thread of more then 40 pages i believe when PGI announced (when the publisher was still on board.) the adjustment of the current module system some people really had some great idea's of how it was and should be implented.

See my older thread about the module system: http://mwomercs.com/...se-or-blessing/

Posted Image


Damn, why oh why didnt they do this or something like it. I get a bit tired of arty online at times myself.

#115 Gyrok

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Posted 09 January 2015 - 10:16 PM

View PostNecromantion, on 17 December 2014 - 09:39 AM, said:

The fact that these modules are on short spammable cooldowns is still beyond me. They are never used strategically, they are usually spammed by coordinated groups to pad dmg/make kills easier.


Actually, the skilled groups use them as area denial in most cases, they are obviously placed to hit a target, however, the goal is to move the enemy...because the enemy will not stand in smoke.

#116 R Razor

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Posted 09 January 2015 - 10:37 PM

View PostGyrok, on 09 January 2015 - 10:16 PM, said:


Actually, the skilled groups use them as area denial in most cases, they are obviously placed to hit a target, however, the goal is to move the enemy...because the enemy will not stand in smoke.



Most enemies won't stand in smoke...........some less capable ones will, then they'll come to the forums and demand a nerf or complete removal of a game feature because it killed them.

#117 Sarlic

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Posted 09 January 2015 - 11:54 PM

View PostR Razor, on 09 January 2015 - 10:37 PM, said:



Most enemies won't stand in smoke...........some less capable ones will, then they'll come to the forums and demand a nerf or complete removal of a game feature because it killed them.


Too funny man. Some less capable ones dont see the flaws. Like you?

Tell me, how can you avoid standing in the smoke when its placed behind you, bright one?

The system is broken, not he consumables it self. The system behind it needs attention.

Edited by Sarlic, 09 January 2015 - 11:58 PM.


#118 wanderer

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Posted 10 January 2015 - 01:18 AM

View PostSarlic, on 09 January 2015 - 11:54 PM, said:

Too funny man. Some less capable ones dont see the flaws. Like you?

Tell me, how can you avoid standing in the smoke when its placed behind you, bright one?

The system is broken, not he consumables it self. The system behind it needs attention.


Third person view.

ZOMG 3PV BREAKS THE GAME.

#119 Sarlic

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Posted 10 January 2015 - 01:55 AM

View Postwanderer, on 10 January 2015 - 01:18 AM, said:


Third person view.

ZOMG 3PV BREAKS THE GAME.


I cant find the line anymore that you werent forced to use 3pv ;)
I believe someone has it as a signature. Haha.

#120 F4T 4L

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Posted 10 January 2015 - 04:18 AM

View PostSarlic, on 09 January 2015 - 12:18 AM, said:

Up.


Seriously.. you're still bumping this? Here's an excerpt from code of conduct, FYI:

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