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So When Does Consumables Such As Artillery And Airstrike Gets Removed?

Balance Gameplay

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#61 Sarlic

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Posted 20 December 2014 - 08:28 PM

View PostKharnZor, on 20 December 2014 - 08:25 PM, said:

How many would be willing to spend 120k on one?


They're crazy enough to buy one of the current price!

#62 wanderer

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Posted 20 December 2014 - 09:00 PM

Expensive means nothing to meta. A useless suggestion to "nerf" artilley.

#63 Mcgral18

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Posted 20 December 2014 - 09:04 PM

View PostFalkwulf, on 19 December 2014 - 12:06 AM, said:

All I can say to this thread is BE THANKFUL TAG DONT WORK RIGHT, IF IT DID YOU WOULD EAT ARTIE STRIKES TO THE FACE. and if they ever implemented the Arrow IV catapult your really boned when a 40 point strike can be guided into you with the click of a button. at least artie right now is saturation rounds and not ARROW IV


Actually, our arty will deal 35 damage to a single location if it directly hits it. So, much greater than any TT arty system.

Edited by Mcgral18, 20 December 2014 - 09:05 PM.


#64 Brody319

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Posted 20 December 2014 - 09:09 PM

Simple solution. Arty and Airstrikes are triggered by smoke. Make any mech that uses it lob a smoke canister. allow AMS to shoot it down.

#65 Bongo TauKat

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Posted 20 December 2014 - 09:11 PM

They are never used strategically, they are usually spammed by coordinated groups to pad dmg/make kills easier.

They are used to soften up the enemy to kill easier?

Posted Image

#66 TheMadTypist

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Posted 20 December 2014 - 09:18 PM

I hate the things. "Buying" damage on the enemy team leaves a bad taste in my mouth. Purchasing off armor, components, and possibly even kills is kinda bullshit. Even if it's ingame currency, you shouldn't be able to just throw money at a team to beat them.

Make it a 'mech module, that people would have to give up Radar Dep or Seismic to take. A cheap level one module that lets you drop one per match, a more expensive level two module that lets you drop two per match. I'm okay with people buying bonuses, buffs, and data, but damage is taking it too far. Instead of a generic, un-battletech mech-grenade that everyone can throw out, use the original goal of modules to make it part of customizing your role to dedicated spotter/support.

#67 Devlin Rosse

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Posted 20 December 2014 - 09:20 PM

View PostRG Notch, on 17 December 2014 - 10:51 AM, said:

These have always been and always will be a c bill and MC sink. Working As Intended. Like it or not this is how F2Ps operate.


I just wish there was a way to sell the ones I've been getting from this event. I'm never going to use them, I'd rather convert them back into c-bills.

#68 Escef

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Posted 20 December 2014 - 09:30 PM

View PostSarlic, on 20 December 2014 - 08:28 PM, said:

They're crazy enough to buy one of the current price!

40k is not that much. Unless you lose badly, use a strike, and a cool shot 9/9x9 or UAV, than you are still turning a profit. I've had 1 or 2 games where my total earnings, despite premium, was below 80k and I used arty and a UAV. That's really rare, though. You have to be so bad that you are professionally bad in order to consistently lose money on them.

#69 generalazure

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Posted 21 December 2014 - 01:22 AM

Think it's rather silly how marking a target with narc has a significant weight and slot cost, but doing basically the same thing for an offmap firing platform is weightless magic. Shooting those smoke cannisters as alternative narc ammo would feel way more reasonable to me.

#70 El Bandito

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Posted 21 December 2014 - 01:37 AM

I agree with the OP, that strikes need to go away, or at least be severely reduced in usage. That is all.

#71 Anjian

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Posted 21 December 2014 - 01:51 AM

The strikes will make it difficult to balance CW. They simply need to be removed from the game.

#72 Escef

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Posted 21 December 2014 - 05:44 AM

View PostAnjian, on 21 December 2014 - 01:51 AM, said:

The strikes will make it difficult to balance CW. They simply need to be removed from the game.

Explain the logic underlying this statement.

#73 F4T 4L

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Posted 21 December 2014 - 06:48 AM

Strikes work the same way for everyone. There's no pay to win factor, and anyone QQ-ing about how OP they are, then in the next breath explaining that they refuse to use them, deserves to get artied into the ground.

That's all.

#74 Violent Nick

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Posted 21 December 2014 - 07:15 AM

So fed up of the whining about arty's when we can all use them but they are limited to one each.. they can be used strategically and are easily wasted. Also they are easily avoided. PGI please don't fix what ain't broken.



#75 Mudhutwarrior

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Posted 21 December 2014 - 07:15 AM

So many Nerfwarriors, So little time.......

#76 Violent Nick

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Posted 21 December 2014 - 07:29 AM

View Postgeneralazure, on 21 December 2014 - 01:22 AM, said:

Think it's rather silly how marking a target with narc has a significant weight and slot cost, but doing basically the same thing for an offmap firing platform is weightless magic. Shooting those smoke cannisters as alternative narc ammo would feel way more reasonable to me.



You do realise how much an advantage a well used Narc can give right?? I've seen a good pilot in a narcing light mech turn the tide on whole teams with a little help. Sometimes when I'm feeling cheeky I run my Huginn with 2 Narcs and 1 MG with half a ton of ammo.. it's the most niche mech you can run but... the smiles!! XD

Edited by Violent Nick, 21 December 2014 - 07:29 AM.


#77 generalazure

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Posted 21 December 2014 - 07:59 AM

View PostViolent Nick, on 21 December 2014 - 07:29 AM, said:

You do realise how much an advantage a well used Narc can give right?? I've seen a good pilot in a narcing light mech turn the tide on whole teams with a little help. Sometimes when I'm feeling cheeky I run my Huginn with 2 Narcs and 1 MG with half a ton of ammo.. it's the most niche mech you can run but... the smiles!! XD


Yes, and I'd like to see this kind of investment (running a niche mech for potentially large advantage) for artillery as well, instead of having it mediocre and all over the place.

#78 Dirkdaring

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Posted 21 December 2014 - 08:04 AM

I COMPLETELY agree with you.

The only reason it was added in was to be a C-BILL sink.

#79 Mumuharra

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Posted 21 December 2014 - 08:09 AM

They will never be removed because they waste money/C-bills and so they are neccesary for the developers.

But I hate them by heart.
They are such dumb gameplay.

Apologize to them who like them.
Just my personal opinion.

Edited by Mumuharra, 21 December 2014 - 08:10 AM.


#80 Mudhutwarrior

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Posted 21 December 2014 - 08:32 AM

I don't like them but I deal with them. Once you get into the nerf trend where does it end? Before PGI nerfs anything give us in game Voip. I cant think of a better way to balance over powered issues. Let us change tactics on the fly and call out to others when they are in danger of strikes. Sure beats nerfing them or taking them out entirely.





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