Destructiod Cw Article
#121
Posted 18 December 2014 - 05:24 PM
#123
Posted 18 December 2014 - 05:44 PM
#124
Posted 18 December 2014 - 05:48 PM
Rhaegor, on 18 December 2014 - 05:44 PM, said:
Fixed that for ya.
#125
Posted 18 December 2014 - 06:04 PM
Lindonius, on 18 December 2014 - 03:18 PM, said:
I think it's too late though. Thinking about demographics, non-battlech fans.....There were quite a number of them around during closed beta who just liked stompy robots = gone. Casual BT fans, people aware of the franchise, probably played the previous games but not really hung up on the IP = gone. Islanders, big BT fans who have stopped supporting the game due to PGI's development issues and awful community management = these are the ones that might come back if PGI really do pull their collective fingers out. And finally we have the obsessive hardcore fans, who will lap up anything with the BT label on it, regardless of quality. These are the guys who have kept this game alive so far, but they're not enough to maintain it forever.
So the Islanders might come back but that's it. The quality of the product isn't good enough yet to float on steam if they want new players, and I don't think the hardcore Gold's and the trickle of returnees will be enough to keep it alive.
What's this you say...... new mech pack out.... "shut up and just take my money PGI!"
#127
Posted 18 December 2014 - 07:52 PM
Leconte, on 18 December 2014 - 06:38 PM, said:
Pretty much says it all.
Give me maps, maps, more maps, large maps, city maps, large prairies, rolling hills, forests, swamps, on a scale at least two to three times what they have been producing. Make me work for the tactics, not recreate the same thing over and over again.
#128
Posted 18 December 2014 - 08:15 PM
KharnZor, on 18 December 2014 - 05:40 PM, said:
I'd argue that it is more of a realistic article when looking at the current state of MWO. But some of his comments were simply him being a ****, i agree on that.
What people seem to misunderstand is, that it is PGI which needs to redeem themselves and not the journalists, which have to "waste" their time with checking out the game.
The game simply does not offer enough content in the gameplay department, most specifically, good maps, proper gamemodes for example, nor does the technical base live nowhere close to a CryEngine 3 product up.
I still want to like this game and play it more, but there are so many things wrong, while the cash shop asks for absurd amounts of money, if you want to choose to support the developer, that i'd rather spend my time differently.
#129
Posted 18 December 2014 - 08:42 PM
Writing about past mistakes is all well and good, but 90% of that article was the author whining them into a coat he could wear. After reading it all I had was a sense that the writer had fashioned himself a nice coat of "**** reviewer trying to get internet points from bitter people +4".
#130
Posted 19 December 2014 - 12:25 PM
#132
Posted 19 December 2014 - 12:34 PM
Vassago Rain, on 19 December 2014 - 12:25 PM, said:
And this relevant how?
Oh, I'm sorry... I didn't see how you were attempting to continue the castigation over past transgressions...
I'm beginning to think you're a woman...
No man is capable of clinging to being wronged for this length of time and still be incapable of forgiving or forgetting.
Edited by DaZur, 19 December 2014 - 12:41 PM.
#133
#134
Posted 19 December 2014 - 01:29 PM
Viktor Drake, on 17 December 2014 - 04:33 PM, said:
Except that PGI didn't spend 2-3 years on this. They spent exactly as long as you mentioned, a few months. I don't think anyone has claimed otherwise.
The rest of the two years were taken up with necessary and heavily demanded precursors to CW, not CW itself.
This includes stability, performance, UI2.0, private matches, unit creation, the balance problems we were constantly ragging about, new matchmakers, Clans, rewards system, quirk system, bugs galore, DX11, backend support systems like the test servers, non-rendering game version, and internal telemetry tools, reconnect feature, 64-bit client, and constant maintenance on mechs and maps, as well as a few targets of opportunity like TrackIR, AMS/ECM toggle, and new modules.
So there has been plenty of work going on.
And while you might argue that CW deserved priority, practically everything on that list was highly demanded by different sections of the community. I mean, good luck arguing that any of that should have been second fiddle to making sure the basic gameplay worked properly.
It's a sophistry to suggest that CW took two years to code. The foundational gameplay, infrastructure, and stabilization were what took two years.
Edited by Rebas Kradd, 19 December 2014 - 01:30 PM.
#135
Posted 19 December 2014 - 01:38 PM
I honestly fail to see the point in threads like this any more. One side sees, plain as day, that Piranha are a bunch of hucksters and vaporware pushers who’ve consistently, for years, failed to deliver on their promises only to finally implement a p!ss-poor excuse for CW, and can’t understand why anyone would defend what they see as being a blatantly, blind-deaf-dumb obvious example of a shoddy developer mangling a beloved franchise for a quick buck.
The other side sees a developer strapped for resources and inexperienced in their new field, forced to make it up as they go along. One which had, for years, been saddled with a pushy publisher that didn’t understand the property, the fanbase, or really much of anything except how to squeeze maximum short-term dollars out of a project they didn’t really like. They can’t understand why the crusty old “THREE YEARS AGO” codgers can’t see how much Piranha’s changed their tune in recent months or figure out why said codgers would rather torpedo the franchise altogether, watch it burn and die, than let go of their outdated, increasingly irrelevant grudge against Ye Olde Piranha.
Which side you’re on doesn’t matter anymore. Neither side is ever going to be able to sway the minds of the other. All it does is incite nasty arguments, name-calling, and shenanigans that nobody needs or wants. At this point, there’s really only one thing to ask yourself.
Do you want to play MechWarrior or hate Piranha?
If you’re truly unprepared to forgive Piranha for its previous sins, then put your dollars where your discontent is and leave. I did, for a while, back in the darkest days of 2013. Told Piranha outright that they could take their Saber Reinforcements pack and stick it up their bums, and left the game cold and unplayed for upwards of four months, until the company started showing me it was worthy of my attention again. Do that. Just leave for a while. Russ has specifically told folks that he totally understands if they can’t find it in their hearts to keep supporting Piranha after the Dark Days. Russ gets it, I get it, everybody gets it.
But if you’re still here? Still playing, still trying? Then clearly Piranha’s not so unforgiveable as all that after all. Play, enjoy, and when you come on the forums to blarch about how horrible a developer Piranha is and how much more amazing MWO could be if a proper developer had gotten ahold of it instead, just remember – ‘proper developers’ didn’t want MechWarrior, proper publishers turned it down over and over again, the industry at large considered it a dead franchise.
I’m back in the saddle, thanks to Piranha. We have our differences – I hate their monetization model even as I constantly fall prey to it – but they brought my game back. What else is there to really say?
Edited by 1453 R, 19 December 2014 - 01:39 PM.
#136
Posted 19 December 2014 - 01:46 PM
#138
Posted 19 December 2014 - 02:12 PM
El Bandito, on 17 December 2014 - 10:30 AM, said:
I think the CW launch is going pretty well. That being said:
I wonder if the operators of these online games actually think anyone believes them about the beta thing. If you are accepting people's money, the game is launched. You can put "beta" on as many website graphics as you want.
Similarly, if you've pushed a patch to your live servers, it is obviously not in testing. You can say, "Hey, this isn't where we really want it to be in terms of quality, but we think you'd like it now rather than later. Please pardon the mess for the time being." Maybe the players will accept that, and maybe they won't. But you can't call it beta and be taken seriously. It is, by definition, false.
Edited by Felio, 19 December 2014 - 02:13 PM.
#139
Posted 19 December 2014 - 02:16 PM
Felio, on 19 December 2014 - 02:12 PM, said:
That's not true. Components of a product can clearly be labeled as Beta, even if the product overall is live. Blender does this all the time, having features that are clearly identified as Experimental (aka Beta).
Edited by Heffay, 19 December 2014 - 02:17 PM.
#140
Posted 19 December 2014 - 02:28 PM
Heffay, on 19 December 2014 - 02:16 PM, said:
That's not true. Components of a product can clearly be labeled as Beta, even if the product overall is live. Blender does this all the time, having features that are clearly identified as Experimental (aka Beta).
I don't know anything about Blender, but experimental does not mean the same thing as beta.
Nvidia, for example, has beta drivers. You can download them if you want to, but you can also get the latest full release, and you are encouraged to do so.
There is no client we can download to run a previous version of the game. Even if we personally don't queue for CW mode, parts of it are integrated with the UI and other systems, and it is an inseparable part of the commercially released product.
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