Warrior Caste, on 17 December 2014 - 12:56 PM, said:
And without zerg rushes, the burden of skill is on the attackers. Does it really take that much skill for the defenders to snipe attackers camped outside the gates and then win through attrition?
So your argument for putting ALL of the burden of skill on the defenders, is if you can't rush, its about a 60% attack 40% defender? Defending should be easier.... you have battlements, and static defenses. You don't think that without the zerg rush 100% of the skill is on the attackers do you? Both sides still have to aim, and still have to coordinate. If one side is better than the other they will likely win, if the skill level is equal then yes the defender likely wins, but I don't really see that as an issue, given the previously mentioned benefits defending brings.
And popper I don't disagree, I have no issue with making lights viable, but it shouldn't be the current version where everyone gets in a light and is a 5 min match if the defending team is horrible, and a 10-15 min match if they aren't. Attacking is just a gimme right now. They need multiple layered objectives, or health increase on the generator, or better turrets something to make it not the be easy mode win it currently is.