Mawai, on 18 December 2014 - 06:06 AM, said:
... and I have to agree with him to be honest. Pot shot sniping at the gates just isn't much fun.
I think one of the biggest issues with the game mode are the reinforcement drop zones.
When an attacker pushes all the way to the canon, the defender drop zone is right next to the canon. This means that the attacker usually gets wiped after a certain point since their reinforcements can't catch up in time to keep the battle going while the defender reinforcements drop directly into the fight.
Similarly, in some other cases, the defender has pushed out far enough to camp the attacker drop zones. If the attacker does not coordinate a mass drop ... then they have a problem. In addition, the defender can camp one of the three attacker drop points and eliminate 4 mechs with focused fire ... damaging them while still in the drop ship and then get to face the remaining 8 mechs split into two groups at their drop points.
I think this latter tactic is why the attacker drop ships have been upgraded to 12 ERLL from 7 medium lasers and the defender drop ships have been dropped to 7 ML from 7 ERLL. The defender doesn't typically need the extra support on their drop zone since the attackers are usually going for the gun. It will be interesting to see if this significant reduction in defender drop ship firepower will encourage some folks to camp the defender spawn points.
well honestly the reaosn why gate fighting is boring is that every gate is basically the same, yet they are no real defense gates, they are just unclimbable walls unless you have a lighter mech with enough JJ's.