Taisa Sodai Lopez Kerensky, on 25 February 2015 - 04:42 PM, said:
Why is it such a crime that the IS has mechs that can stand up to Clan mechs? Thats fun, thats fair. I'd rather that the Thunderbolt be comparable to the Timber than just have the Timber outright better.
A video game based on a tabletop franchise doesn't have to adhere to the tabletop's rules and mechanics. Just take a look at Space Hulk
I never said it IS a crime, IS mechs and the like are indeed fairly balanced against the clan counter parts, Most of the fails I've seen from the IS side is when they have no team work. Team work means everything. If you have people leaving their assaults behind, running up as lone lights and meds, of course they're gonna get their ass whooped, It happens on both sides. I can't tell you HOW many times i've face palmed as someone went to Rambo off in a Timber Wolf or a Dire on our team.
The problem is that the current requirks of the IS give then a decided advantage against the only thing clans had left, Lasers. (any clan mech pilot would crap them selves when faced with a close up brawl with SRMs or ACs against a IS. IS just does it better.. and that is fine)
again, The thunderbolt was never meant to be an amazing mech, it was a reservist cheapy that was used by worlds not able to get better. If you want to balance a mech to the level of a Timber.. well lets do that.. or better yet.. GIVE US SOME FREAKEN MARAUDERS! (kicks PGI's dev chair a bit at that) but the Thunderbolt being able to sheer arms clean off of a mech in an alpha with no heat to speak of.. well come on.. even Sarna says "One downside to the
Thunderbolt though is poor heat management." (first paragraph, forth line of text, near the end)
They're cheep, easy to get, easy to build, and if you focus fire on targets, you can chew through ANYthing.
I'm not saying nerf them to the ground, but when you can drop a 3 mech deck of them, can 12 man them, and can use them on Boreal (SnOmaha Beach) with impunity.. there is a problem.
There is an amazing strategy now for the IS to use, rush with lights.. then layer on three waves of T Bolts.. yeah.. little counter to that if the team has ANY team work. (Voip for the win though. glad they added it)
I don't want an easy fight, I love hard good solid fights. down to the wire and last two mechs standing will have me excited as hell. But this? This isn't it. This just means Clanners get picked off at range while unable to do anything while they wait to die because they have nothing they can do.
Like i said before, I would be totally fine if it worked like Table Top, Clans "OP as hell" (no really.. clans where broke as ferk in TT), but having to do 8 man drops of 2 mechs each against 36 or 48 IS.
What also bothers me is how people STILL ***** about clan mechs being OP. We only have three good mechs to use. but instead of people saying "buff the other clan mechs to make them usable" people cry about "Nerf them into the ground" .. ooh but for IS it is "buff them to use them more" Hypocrasy at its finest
The basic point of it is.. Thunderbolt needs more tweaks, Unused clan mechs need more buffs, IS REALLY needs some proper mechs, some in cannon GOOD mechs.. buffed to be more of a threat.
Binbo Gami, on 25 February 2015 - 05:23 PM, said:
Is lights are definately much better atm than clan lights, for the other 3 classes clan mechs win the day easily.
Not that there is a problem with that, I prefer clan mechs being superior but balancing it out in other ways.
The light Rush is really only op in 1 out of the 3 cw modes and not impossible to defend against with the right mechs (janken ftw).
I've been in more than 1 drop where a light rush has been chewed up, still it is easier for the clans to defend against it than IS vs IS.
You have never heard any Clan pilot suddenly come face to face with an atlas or a King Crab have you? It doesn't end pretty for the person in AC20 range of The Crab. again..not saying that is bad.. I love the crab as it is, but yeah.