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The Great Frr Counteroffensive!


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#41 IraqiWalker

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Posted 23 December 2014 - 10:16 PM

View Postluxebo, on 23 December 2014 - 09:43 PM, said:

I'll thank you all on the HHoD, but regardless we are still losing ground near the FRR. What about capital planets? Will we affect them at all or are they simply settled in? We are losing more and more ground everyday as the wolves and bears are eating our defenses. We gotta make a severe offense to either the Ghost Bear or the Wolves.

Besides planet wise, have you guys found an easier way to make an offense? It seems that the Clanners have such a severely powerful range that not even a well coordinated FRR group can make a dent in the Clanner's base. Every single time I ask that the Clanner's shouldn't get such an advantage, and every single time someone responds "but you have better lights and brawlers!" The issue is that it's not even possible to use em well since you just instantly die off. There is no cover at all on both maps, so it's hard to get an advantage as the attacker.

So the question is not which guys we need to make a push into (it's gonna be the Wolves and Ghost Bears), but how are we gonna do it? It looks bleak. :(


Not that bleak. Clans have better range, and it serves them greatly on Boreal vault, but on Sulfur, we have a significantly better chance at taking them out.

Also, we usually have more numbers. Attack in multiples of 12, and we'll have a few turret runs in there. They might have great tech, and even great players, but they can't stop a veritable horde descending upon them.

If their players are each better than 3 of us, then we'll throw 10 at each one of them.

That's if we're using strategy.

Tactically speaking, the defenders always have a great advantage. So as long as they capitalize on that, and shut down the enemy attack waves (preferably by scouting them out with a strike equipped ECM light mech), we can wear them out.

If we're the ones attacking, then using what little cover there is to allow us to charge through their lines into their bases helps. As attackers we're against the clock, and their firepower. When rushing don't just run blindly, still use cover, and try to cripple the enemy mechs quickly.

I used a KGC in one of my charges, and took down 3 enemy mechs while charging uphill (mostly disarmed and crippled them with a 2xGauss 2xERPPC KGC)


We also REALLY need to get the other houses to stop attacking the FRR. That would free up more people to defend the FRR, and launch counter attacks against the clans simultaneously.

Edited by IraqiWalker, 23 December 2014 - 10:18 PM.


#42 luxebo

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Posted 24 December 2014 - 12:02 AM

The Defenders should have the advantage but I feel they have too much of an advantage during normal play. For Zergs it still is just as is, yet for normal play it's difficult.

Even on Sulfur it's quite difficult in my opinion. My team barely made a dent in them before all evaporating. The issues is that we still don't have the number advantage anyway.

I'll give it a try regardless with a 12 man or two on Ts3.

I do agree we need to refocus on the Clanners or get taken out. I still get hit multiple times with attacks from other IS factions.

#43 Abivard

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Posted 24 December 2014 - 12:10 AM

View PostMischiefSC, on 23 December 2014 - 07:33 PM, said:


Having pugged every available front, repeatedly, I'm confident saying that Davion is the best organized and coordinated military presence in any faction. I can drop with Davion units I've never met and still be confident that we're both aware of the same tactics and approach things the same way.

Also, save when I drop with actual FRR units in defense of FRR space, there are more Swords and Suns pugging there than any other single faction.



Most FRR pilots are Attacking clan held planets, that is why you rarely see them on defense planets.
Steiner are NOT attacking any clan planets, they only defend vs clans, they reserve their attacks for IS targets.

Before Steiner and wolf allied :
The FRR was devoting a major effort at invading Clan Jade falcon, as well as fighting CW and CGB.
Clan wolf was fighting CJF and CGB, as well as Steiner and FRR.
CGB was fighting CW, CSJ, FRR and DCMS
CJF was Fighting Steiner,FRR,CW.
DCMS was fighting Steiner,Davion,CGB and CSJ

Steiner was Fighting, CSJ, CW, Marik, DCMS.

After the massive Clan-Steiner accords:

FRR is Fighting, CW,CGB, and being attacked by Steiner.
CW is fighting the FRR
CGB is fighting the FRR and DCMS
CSJ is fighting the DCMS
Davion is fighting the DCMS,MARIK and Liao.
CJF is fighting Steiner
DCMS is attacking CGB,CSJ, it is defending versus Steiner and Davion.

Steiner is attacking FRR,DCMS,Marik and liao, it is defending only versus CJF.

Edited by Abivard, 24 December 2014 - 12:12 AM.


#44 IraqiWalker

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Posted 24 December 2014 - 12:29 AM

View PostAbivard, on 24 December 2014 - 12:10 AM, said:



Most FRR pilots are Attacking clan held planets, that is why you rarely see them on defense planets.
Steiner are NOT attacking any clan planets, they only defend vs clans, they reserve their attacks for IS targets.

Before Steiner and wolf allied :
The FRR was devoting a major effort at invading Clan Jade falcon, as well as fighting CW and CGB.
Clan wolf was fighting CJF and CGB, as well as Steiner and FRR.
CGB was fighting CW, CSJ, FRR and DCMS
CJF was Fighting Steiner,FRR,CW.
DCMS was fighting Steiner,Davion,CGB and CSJ

Steiner was Fighting, CSJ, CW, Marik, DCMS.

After the massive Clan-Steiner accords:

FRR is Fighting, CW,CGB, and being attacked by Steiner.
CW is fighting the FRR
CGB is fighting the FRR and DCMS
CSJ is fighting the DCMS
Davion is fighting the DCMS,MARIK and Liao.
CJF is fighting Steiner
DCMS is attacking CGB,CSJ, it is defending versus Steiner and Davion.

Steiner is attacking FRR,DCMS,Marik and liao, it is defending only versus CJF.


I don't think he meant that FRR pilots weren't there. He was saying that Davion defends FRR more than any other faction. Nothing in his post seems to imply that there weren't any FRR pilots there, just that little to no representation from the other IS factions is present in FRR space.

#45 PhoenixNMGLB

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Posted 24 December 2014 - 12:39 AM

I have also dropped in defence of the FRR, I have to say it is great to drop with members from all of the IS factions willing to put differences aside to deal with this 'clan' threat.

In light of the IS holiday truce if I drop over the next few days it will be in defence against the clans. I suggest you use this truce to bite a chunk out of clan space. Then we'll see if they refuse such offers of peace in the future.

#46 IraqiWalker

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Posted 24 December 2014 - 12:40 AM

View PostPhoenixNMGLB, on 24 December 2014 - 12:39 AM, said:

I have also dropped in defence of the FRR, I have to say it is great to drop with members from all of the IS factions willing to put differences aside to deal with this 'clan' threat.

In light of the IS holiday truce if I drop over the next few days it will be in defence against the clans. I suggest you use this truce to bite a chunk out of clan space. Then we'll see if they refuse such offers of peace in the future.


I am 100% with you on this one.

#47 SickerthanSars

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Posted 24 December 2014 - 01:07 AM

FRR is a lost cause

#48 PhoenixNMGLB

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Posted 24 December 2014 - 01:12 AM

View PostSickerthanSars, on 24 December 2014 - 01:07 AM, said:

FRR is a lost cause


Don't count on it, as they say 'it ain't over till it's over'

#49 Klappspaten

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Posted 24 December 2014 - 01:36 AM

View PostSickerthanSars, on 24 December 2014 - 01:07 AM, said:

FRR is a lost cause


All I see of you motherless Clan Wolf barbarians is big talk, but you hide behind Steiner and the Ghost Bears. Nobody in the FRR is impressed by Clan Wolf. The success you seem to have is the result of us seeing you as a minor threat, we just had more pressing issues than your escapades.

#50 IraqiWalker

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Posted 24 December 2014 - 02:05 AM

View PostSickerthanSars, on 24 December 2014 - 01:07 AM, said:

FRR is a lost cause


Not if we can help it.

The way I see it, we'll keep the FRR up for as long as it takes for them to drive a stake through your collective skulls. It will be the thorn that you bite, and die by. We'll make sure of that.

#51 SickerthanSars

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Posted 24 December 2014 - 02:16 AM

View PostKlappspaten, on 24 December 2014 - 01:36 AM, said:


All I see of you motherless Clan Wolf barbarians is big talk, but you hide behind Steiner and the Ghost Bears. Nobody in the FRR is impressed by Clan Wolf. The success you seem to have is the result of us seeing you as a minor threat, we just had more pressing issues than your escapades.

If thats what you have to tell yourself to sleep at night, we sure do see plenty of your 12 mans though a lot more than pugs so we must not be that minor afterall. We also did manage to actually take things from LORDS something the IS still hasnt been able to do despite trying to do so for 3 days.

I guess the FRR's counteroffensive was a 3050+ re-enactment of the battle of the bulge seeing as after it launched it and had early gains you managed to lose what 4 planets now ? and are worse off than before. As for its not over till its over, if PGI allowed it the bears would already have the FRR capital world and the steiners have even abandoned the vikings, your own kind dont even want you.

Edited by SickerthanSars, 24 December 2014 - 02:21 AM.


#52 luxebo

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Posted 24 December 2014 - 02:25 PM

View PostSickerthanSars, on 24 December 2014 - 02:16 AM, said:

If thats what you have to tell yourself to sleep at night, we sure do see plenty of your 12 mans though a lot more than pugs so we must not be that minor afterall. We also did manage to actually take things from LORDS something the IS still hasnt been able to do despite trying to do so for 3 days.

I guess the FRR's counteroffensive was a 3050+ re-enactment of the battle of the bulge seeing as after it launched it and had early gains you managed to lose what 4 planets now ? and are worse off than before. As for its not over till its over, if PGI allowed it the bears would already have the FRR capital world and the steiners have even abandoned the vikings, your own kind dont even want you.

The Steiner group hasn't been doing too well recently. We'll see how you'd fare to a lot of our groups, like the Iron Serpent, QQ Mercs, 1st Hussars, etc.

Steiner is a traitor, their ways of ceasefiring with you Wolves has put the entire Inner Sphere in danger and soon we will strike back at them after we deal with you Clanners.

The Free Rasalhague Republic will live on! We will never fall!

#53 Raven Starbinder

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Posted 24 December 2014 - 03:07 PM

Clans are seriously OP and should be limited to 10 mech units as it is in the Lore (2 Stars) or they should have only 3 drop ship drops instead of 4. This would level the playing field a little.

#54 luxebo

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Posted 24 December 2014 - 04:11 PM

View PostRaven Starbinder, on 24 December 2014 - 03:07 PM, said:

Clans are seriously OP and should be limited to 10 mech units as it is in the Lore (2 Stars) or they should have only 3 drop ship drops instead of 4. This would level the playing field a little.

Tbh they need their range advantage cut down a bit, as the maps have waaay too much open terrain in my opinion. It's a little difficult when IS attackers fight Clan defenders (even more so on Boreal). PGI should simply add cover options while entering the base as it seems that the defenders have a strong advantage on both ends.

I guess the best bet is to follow Iraqi's advice, stun them as you charge in. It's very hard to get pugs to do that though since a lot of em want to hide and carefully move in, which means time is a huge issue.

#55 IraqiWalker

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Posted 24 December 2014 - 06:16 PM

View Postluxebo, on 24 December 2014 - 04:11 PM, said:

Tbh they need their range advantage cut down a bit, as the maps have waaay too much open terrain in my opinion. It's a little difficult when IS attackers fight Clan defenders (even more so on Boreal). PGI should simply add cover options while entering the base as it seems that the defenders have a strong advantage on both ends.

I guess the best bet is to follow Iraqi's advice, stun them as you charge in. It's very hard to get pugs to do that though since a lot of em want to hide and carefully move in, which means time is a huge issue.


Trying to engage in a protracted fight when you are attacking/counter attacking, is the hardest way to win an offensive. The defenders have too many advantages allowing them to stall, and win the stalled fights. You're racing against the clock, and possibly against 48 mechs, plus all of the defenses.

Public queue play, and CW play are two very different games. So getting the PuGs up to speed on the differences is your best bet at winning an offensive, especially against the clans, without catastrophic losses, or last ditch efforts.

#56 Abivard

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Posted 24 December 2014 - 06:47 PM

View PostIraqiWalker, on 24 December 2014 - 06:16 PM, said:


Trying to engage in a protracted fight when you are attacking/counter attacking, is the hardest way to win an offensive. The defenders have too many advantages allowing them to stall, and win the stalled fights. You're racing against the clock, and possibly against 48 mechs, plus all of the defenses.

Public queue play, and CW play are two very different games. So getting the PuGs up to speed on the differences is your best bet at winning an offensive, especially against the clans, without catastrophic losses, or last ditch efforts.



Indeed educate our pugs as best you can, some don't know how to even open the gates. The clan pugs can also be the same way. Most stomps in CW involve uneducated pugs fighting veteran CW premades.

Pugs can learn, pugs can be lead to victory even on an attack, not always but it isn't that impossible, unless the pugs simply refuse to try and win, I do see that more often than I should.

#57 IraqiWalker

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Posted 24 December 2014 - 07:19 PM

View PostAbivard, on 24 December 2014 - 06:47 PM, said:



Indeed educate our pugs as best you can, some don't know how to even open the gates. The clan pugs can also be the same way. Most stomps in CW involve uneducated pugs fighting veteran CW premades.

Pugs can learn, pugs can be lead to victory even on an attack, not always but it isn't that impossible, unless the pugs simply refuse to try and win, I do see that more often than I should.



#58 Raven Starbinder

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Posted 24 December 2014 - 08:03 PM

In attack/counter attack it is a completely different story this way the Clans can use their range advantage really well. Most players are cored by the time they get in range for their weapons typically.

#59 Raven Starbinder

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Posted 24 December 2014 - 08:30 PM

I usually get counter attack, I only got defence twice out of 12 times.

#60 Podex

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Posted 24 December 2014 - 08:40 PM

I want to fight beside the FRR, but we are so tied up with Davion that it's hard to break away. Even with the Christmas ceasefire, rogue Steiner merc units are taking pot shots at our border. Hopefully we can win Asuncion back and get some kind of break on another border. The clans need to be stopped, and it's going to take a combined effort to do it.

Edit: With the immeasurable brutality that took place on Wazan, both the FWLM and Davion have an abundance of very seasoned veterans. It would serve the FRR well to broker a peace deal between the two to shift focus to the clans.

Edited by Podex, 24 December 2014 - 08:55 PM.






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