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Ultimate Mech Discussion Thread

BattleMech Balance

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#10181 Ovion

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Posted 08 February 2015 - 03:45 PM

View PostSkyrider1746, on 08 February 2015 - 01:40 PM, said:

Well since the next mech pack is going to be released soon, I might as well put up my list of mechs I would like to see put into the game next,

Lights,
Flea - 20 tons IS - Russ has explicitly stated they don't love the flea anymore, and don't want to make another locust.
Mongoose - 25 tons IS - I love the look of the Mongoose, not sure if it brings anything the Commando doesn't, low priority.
Javelin - 30 tons IS - Interesting, 2M varinat, 4E variant, 3E variant. Fills some spaces not found in the 30T slot.
Fire Moth - 20 tons Clan - I want this. I do. Sadly, no MASC looking to be coming anytime soon. :(
As derpy as it looks, it's wicked fast and can make most everything my Locusts can.
Fire Falcon - 25 tons Clan - Still a little way off, but it's nice, and I'll get it immediately.
Arctic Cheetah - 30 tons Clan - 3037, too far off for quite some time.

Mediums,
Assassin - 40 tons IS - Is fine, would use.
Clint - 40 tons IS - s'alright, nothing exciting though.
Crab - 50 tons IS - It's not especially exciting, but it is the Crab, which makes it more exciting.
Dervish - 55 tons IS - Meh
Viper - 40 tons Clan - Not bad.
Phantom - 40 tons Clan - 3052, so still a lil far.
Shadow Cat - 45 tons Clan - mmmm Shadow Cat.
Huntsman - 50 tons Clan - Not seen in the Inner Sphere till 3052. Funny lookin. Not bad though.

Heavies,

Lancelot - 60 tons IS - It's nice, but it's a lot of LosTech. The only variants available aren't that exciting. :(
Black Knight - 75 tons IS - It'll be coming out this year I imagine.
Linebacker - 65 tons Clan - I'd like this, but again, 3052.
Cauldron Born - 65 tons Clan - Yes. Still a ways off, but as soon as it is time, I'll be getting it.
Night Gyr - 75 tons Clan - eeeeh

Assaults,

Charger - 80 tons IS - Xl400 and 5 Small Lasers. Bring it on.
Crockett - 85 tons IS - I want to see what PGI do with this.
Cyclops - 90 tons IS - Not sure how you'd account for the command aspects of this one.
Kingfisher - 90 tons Clan - no reason not to.
Executioner - 95 tons Clan - Kill it with fire. That's ugly.
Turkina - 95 tons Clan - Why are all the best ones just outside of the timeline we have! :(

All of these mechs are within a year of the timeline to be put in, (3052) and have at least 3 available variants. But some do need MASC, but are not necessarily too fast fast for the game. (expect the flea and firemoth) (and I know its the Ebon jaguar and not the cauldron born, just nobody calls it the ebon jaguar).
I do think we should get the missing ones from the Introductory starter set though.

View PostMeiSooHaityu, on 08 February 2015 - 02:00 PM, said:

Also, why not a Champion!


The Champion even has 3 variants that fall within the current timeline. Let's do it people, Champion FTW!

http://www.sarna.net/wiki/Champion
I could get behind that.

Edited by Ovion, 08 February 2015 - 03:46 PM.


#10182 Odanan

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Posted 08 February 2015 - 04:35 PM

View PostMeiSooHaityu, on 08 February 2015 - 01:56 PM, said:

What?!? A list of possible up coming mediums that don't consist of a Bushwhacker? That's just crazy :)

It will take some time for the Bushwhacker to appear in the game.... variants from 3053, 3054 and 3056...

View PostMeiSooHaityu, on 08 February 2015 - 02:00 PM, said:

Also, why not a Champion!

The Champion even has 3 variants that fall within the current timeline. Let's do it people, Champion FTW!

http://www.sarna.net/wiki/Champion

Imagine a champion Champion mech... when PGI chose the to give the "semi-hero" mechs the name of champions, they kind of block the Champion. (besides, it's too similar with the Dragon. Guillotine has the same problem with the Grasshopper)

#10183 Odanan

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Posted 08 February 2015 - 04:44 PM

View PostSkyrider1746, on 08 February 2015 - 01:40 PM, said:

Well since the next mech pack is going to be released soon, I might as well put up my list of mechs I would like to see put into the game next,

Lights,

Flea - 20 tons IS
Mongoose - 25 tons IS
Javelin - 30 tons IS
Fire Moth - 20 tons Clan
Fire Falcon - 25 tons Clan
Arctic Cheetah - 30 tons Clan

Mediums,

Assassin - 40 tons IS
Clint - 40 tons IS
Crab - 50 tons IS
Dervish - 55 tons IS
Viper - 40 tons Clan
Phantom - 40 tons Clan
Shadow Cat - 45 tons Clan
Huntsman - 50 tons Clan

Heavies,

Lancelot - 60 tons IS
Black Knight - 75 tons IS
Linebacker - 65 tons Clan
Cauldron Born - 65 tons Clan
Night Gyr - 75 tons Clan

Assaults,

Charger - 80 tons IS
Crockett - 85 tons IS
Cyclops - 90 tons IS
Kingfisher - 90 tons Clan
Executioner - 95 tons Clan
Turkina - 95 tons Clan

All of these mechs are within a year of the timeline to be put in, (3052) and have at least 3 available variants. But some do need MASC, but are not necessarily too fast fast for the game. (expect the flea and firemoth) (and I know its the Ebon jaguar and not the cauldron born, just nobody calls it the ebon jaguar).

Something like this, I guess:

View PostOdanan, on 12 November 2014 - 10:28 AM, said:

Clan Wave III (featuring Clan Smoke Jaguar and Clan Ghost Bear favorites. Timeline: 3050):

- Light: Arctic Cheetah/Hankyu - signature Smoke Jaguar mech
- Medium: Viper/Dragonfly - very common, early invader, Ghost Bear favorite medium mech
- Heavy: Ebon Jaguar/Cauldron-Born - iconic, signature Smoke Jaguar mech
- Assault: Kingfisher - very old design, still used by CGB and CSJ - and a rare 90 tons Clanner
Reinforcement/Reward: Huntsman/Nobori-nin (could be swapped with the Viper)


Comstar Clanbuster Pack:

- Light: Thorn, Hussar (or Jackrabbit) - the Jackrabbit needs a third variant
- Medium: Sentinel, Wyvern (or Crab)
- Heavy: Black Knight, Excalibur - the Excalibur needs a third variant.
- Assault: Cyclops, Pillager (or Emperor) - both the Pillager and the Emperor need a third variant
Reinforcements/Reward: Thug, Crockett


Clan Wave ? "Overdrive" (early omnimechs, but all need the implementation of MASC):

- Light: Fire Moth/Dasher - the problem is: the Fire Moth might be too fast for the game engine
- Medium: Shadow Cat
- Heavy: Woodsman - needs a third omni configuration (there aren't any other early good heavies left)
- Assault: Executioner/​Gladiator


Underdog Guerrilla Pack: (IS is throwing everything they have against the Clans)

- Light: Javelin, Mongoose
- Medium: Assassin, Dervish
- Heavy: Lancelot, Merlin (or BattleAxe, or Hammerhands) - both the BattleAxe and Hammerhands need a third variant, but adding any would be a joy for Warhammer fans
- Assault: Charger, Mackie (!) - now just imagine the original finally mech in a MW game...
Reinforcements/Reward: Clint, Hermes II, Vulcan


Clan Wave IV (featuring Clan Wolf and Clan Jade Falcon favorites. Timeline: 3052):

- Light: Fire Falcon
- Medium: Phantom
- Heavy: Linebacker
- Assault: Turkina
Reinforcement/Reward: Night Gyr

Edited by Odanan, 08 February 2015 - 04:45 PM.


#10184 MeiSooHaityu

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Posted 09 February 2015 - 04:38 AM

View PostOdanan, on 08 February 2015 - 04:35 PM, said:

It will take some time for the Bushwhacker to appear in the game.... variants from 3053, 3054 and 3056...


Imagine a champion Champion mech... when PGI chose the to give the "semi-hero" mechs the name of champions, they kind of block the Champion. (besides, it's too similar with the Dragon. Guillotine has the same problem with the Grasshopper)


Well, it is a coming in the future kind of list. I can see the Bushwhacker as a mech coming in the future. I can honestly see them "fudging" the timeline a bit yo get all three variants in at the same time in about a year or so.

Champion is a solid choice (Champion champion aside). Even if it is similar to a Dragon, a lot of mechs are similar to each other. Its fine. The Champion just needs to happen...deal with it :)

#10185 Odanan

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Posted 09 February 2015 - 09:44 AM

View PostMeiSooHaityu, on 09 February 2015 - 04:38 AM, said:

Well, it is a coming in the future kind of list. I can see the Bushwhacker as a mech coming in the future. I can honestly see them "fudging" the timeline a bit yo get all three variants in at the same time in about a year or so.

Champion is a solid choice (Champion champion aside). Even if it is similar to a Dragon, a lot of mechs are similar to each other. Its fine. The Champion just needs to happen...deal with it :)

If they don't fast forward the timeline soon, they will need to release copycat mechs such as Guillotine and Champion. Because besides the Black Knight (probable IS next heavy), Lancelot (good choice) and the Merlin (questionable choice), there aren't heavies left.

If they do a time leap soon, there will be a whole new collection of tasty heavies to introduce (Excalibur, Gallowglas, Penetrator, Argus, Thanatos, Avatar...).

#10186 CDLord HHGD

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Posted 09 February 2015 - 09:48 AM

With the exception of a few aesthetically pleasing mechs designs post 3050, I can quite do without the continued power creep. Most mechs in my post 3050 TROs are just plain ugly to me. Sry. They become too organic looking. And don't even think about the protomechs... Blech... I'd rather see PGI work on inputting all elements of the genre (infantry, armor, power armor, aesrospace, etc) than jump to 3055+. Betting I am alone on this one though. :)

#10187 Metus regem

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Posted 09 February 2015 - 09:52 AM

I'd rather see 3058 as a time jump, mostly for the tech adjustments for the IS that happen around then, might stop some of the QQ....

Then again, if they keep the IS UAC's like UAC 5, we are going to have issues....

#10188 Bishop Steiner

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Posted 09 February 2015 - 09:58 AM

View PostMetus regem, on 09 February 2015 - 09:52 AM, said:

I'd rather see 3058 as a time jump, mostly for the tech adjustments for the IS that happen around then, might stop some of the QQ....

Then again, if they keep the IS UAC's like UAC 5, we are going to have issues....

I think all UACs should be burst fire, but have a lower jam percentage to compensate...maybe have it increase exponentially by the number of UACs being fired at a time.

#10189 MeiSooHaityu

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Posted 09 February 2015 - 09:59 AM

View PostOdanan, on 09 February 2015 - 09:44 AM, said:

...Penetrator...


I know my minds almost always in the gutter, but I cant be the only person who sees that name as just being wrong lol. Penetrator??? Really???

That's just not right.

#10190 CDLord HHGD

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Posted 09 February 2015 - 10:45 AM

View PostMeiSooHaityu, on 09 February 2015 - 09:59 AM, said:

I know my minds almost always in the gutter, but I cant be the only person who sees that name as just being wrong lol. Penetrator??? Really???

That's just not right.

All them lasers with MWO convergence, should be called the Scalpel or the Turkey Knife. Carve 'em up boys!

#10191 WarHippy

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Posted 09 February 2015 - 12:26 PM

View PostSkyrider1746, on 08 February 2015 - 01:40 PM, said:

Well since the next mech pack is going to be released soon, I might as well put up my list of mechs I would like to see put into the game next,

Lights,

Flea - 20 tons IS
Mongoose - 25 tons IS
Javelin - 30 tons IS
Fire Moth - 20 tons Clan
Fire Falcon - 25 tons Clan
Arctic Cheetah - 30 tons Clan

Mediums,

Assassin - 40 tons IS
Clint - 40 tons IS
Crab - 50 tons IS
Dervish - 55 tons IS
Viper - 40 tons Clan
Phantom - 40 tons Clan
Shadow Cat - 45 tons Clan
Huntsman - 50 tons Clan

Heavies,

Lancelot - 60 tons IS
Black Knight - 75 tons IS
Linebacker - 65 tons Clan
Cauldron Born - 65 tons Clan
Night Gyr - 75 tons Clan

Assaults,

Charger - 80 tons IS
Crockett - 85 tons IS
Cyclops - 90 tons IS
Kingfisher - 90 tons Clan
Executioner - 95 tons Clan
Turkina - 95 tons Clan

All of these mechs are within a year of the timeline to be put in, (3052) and have at least 3 available variants. But some do need MASC, but are not necessarily too fast fast for the game. (expect the flea and firemoth) (and I know its the Ebon jaguar and not the cauldron born, just nobody calls it the ebon jaguar).


I don't see the Wolfhound so your list is invalid, but other than that I like the list even if its still missing a few.

#10192 Corbon Zackery

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Posted 09 February 2015 - 12:35 PM

Guillotine keep slipping through the cracks.

Posted Image

Posted Image

Posted Image

#10193 Odanan

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Posted 10 February 2015 - 08:23 AM

View PostWarHippy, on 09 February 2015 - 12:26 PM, said:


I don't see the Wolfhound so your list is invalid, but other than that I like the list even if its still missing a few.

Invalid? Really? Because it's missing one single mech that has production date in Sarna of 3052? (2 years in the future)

True, there is the original Wolfhound from 3028 (the WLF-1) and 2 field refits (that actually don't count as variants), but the Wolfhound should wait a couple of years to appear in the game.

I added it to the following list, in a later pack, because it is such an iconic mech (and considering how gorgeous the Panther looks, it will be sexy). But honestly? All variants are basically the same thing - I'm not nearly excited about it.

#10194 Lily from animove

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Posted 10 February 2015 - 08:26 AM

View PostLordKnightFandragon, on 15 January 2015 - 04:02 PM, said:



quick google search brought up this..lol Not quite a koolaid man moment buuut...

Posted Image


Wow is that the light effect in the cockpit a disco ball does? xD

#10195 Odanan

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Posted 10 February 2015 - 08:32 AM

View PostCorbon Zackery, on 09 February 2015 - 12:35 PM, said:

Guillotine keep slipping through the cracks.

Posted Image

Posted Image

Posted Image

The holy starter box forgive me, but I would prefer a million times the Guillotine over the Grasshopper. I don't like laser boats, but I would have bought the full Resistance pack it it was the Guillotine the heavy mech.

Pros:
- it looks unique (that kind of beautiful ugliness common to the JagerMech, Orion and Cicada);
- it is slightly more versatile than the Grasshopper (because the missile hardpoint is in the center torso instead of the head);
- it is a little more common through Inner Sphere.

#10196 WarHippy

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Posted 10 February 2015 - 08:48 AM

View PostOdanan, on 10 February 2015 - 08:23 AM, said:

Invalid? Really? Because it's missing one single mech that has production date in Sarna of 3052? (2 years in the future)

True, there is the original Wolfhound from 3028 (the WLF-1) and 2 field refits (that actually don't count as variants), but the Wolfhound should wait a couple of years to appear in the game.

I added it to the following list, in a later pack, because it is such an iconic mech (and considering how gorgeous the Panther looks, it will be sexy). But honestly? All variants are basically the same thing - I'm not nearly excited about it.


Calm down I was just being facetious with the invalid comment. Still the mech was around in 3028 and was used heavily by 3039 and a more advanced one was built in 3052. It would be less of a stretch to see the Wolfhound in this time line then a lot of the mechs we already have in game. You may not be excited about it but others are.

#10197 Virlutris

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Posted 10 February 2015 - 02:22 PM

I think it would be worth it to release the Firemoth even without MASC. It would be near the Light 'Mech Speed Barrier even without it, which would be a boon to Clan players in and of itself.

Could even use the tonnage saved (1 ton, if my math is right) for more armor, like with the Hellbringer's A-Pods.

If MASC becomes a thing later, they can add it back in, and folks can adjust their builds back to accomodate it (I hesitate to mention the hardlocked JJ pod adjustments on the KFX and TBR for an example here).

I'd get behind Firemoth for the coveted speed light in the next Clan pack, MASC or not.

Edit: Aaaaaand the presence of a 20-ton clan mech also allows for some coveted Community Warfare drop deck combos and tactical options as well. So yeah, it's tonnage and speed are more important than its MASC, IMHO.

Edited by Virlutris, 10 February 2015 - 02:34 PM.


#10198 Odanan

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Posted 10 February 2015 - 02:37 PM

View PostVirlutris, on 10 February 2015 - 02:22 PM, said:

I think it would be worth it to release the Firemoth even without MASC. It would be near the Light 'Mech Speed Barrier even without it, which would be a boon to Clan players in and of itself.

Could even use the tonnage saved (1 ton, if my math is right) for more armor, like with the Hellbringer's A-Pods.

If MASC becomes a thing later, they can add it back in, and folks can adjust their builds back to accomodate it (I hesitate to mention the hardlocked JJ pod adjustments on the KFX and TBR for an example here).

I'd get behind Firemoth for the coveted speed light in the next Clan pack, MASC or not.

Indeed. The Fire Moth would be welcome to the Clan ranks.

Without MASC it would run at 162 km/h (178.2 with speed tweak) - just a little faster then the maximum speed in the game (The Death's Knell = 155.5 / 171.1).

#10199 Brody319

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Posted 10 February 2015 - 02:41 PM

View PostOdanan, on 10 February 2015 - 02:37 PM, said:

Indeed. The Fire Moth would be welcome to the Clan ranks.

Without MASC it would run at 162 km/h (178.2 with speed tweak) - just a little faster then the maximum speed in the game (The Death's Knell = 155.5 / 171.1).


hell no it would not!

I don't want that thing anywhere near this game! its ugly as sin and would bring nothing but shame to anyone who piloted it.

#10200 Virlutris

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Posted 10 February 2015 - 02:41 PM

Do you think they'd nerf the speed a little to keep it right around the TDK even after speed tweak?

I got the impression the server gets frenetic above 172.





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