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Ultimate Mech Discussion Thread

BattleMech Balance

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#10761 Odanan

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Posted 26 June 2015 - 01:59 PM

Next pack: Clan battlemechs! (Russ Bullock on Town Hall yesterday:

View PostZeece, on 25 June 2015 - 04:32 PM, said:

#New Clan IIC Mech Pack

* Same Price Point as IS Packs 20/40/60/80
* Adjust the same way as IS Mechs
* Jenner
* Hunchback
* Orion
* Highlander
* Art is all original.. not just adjusting the IS mech versions
* Release Dates - Late in the Year
* May be able to tease images as soon as tomorrow

Called it!

#10762 Richard Hazen

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Posted 26 June 2015 - 02:02 PM

They need to move the timeline on 2 or 4 years and the IS will be able to get some fun cool looking mechs that ain't just energy boats.

#10763 PaeuxP22

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Posted 26 June 2015 - 02:02 PM

Pics put up by Russ for the Jenner and Hunchy look ace

#10764 Odanan

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Posted 26 June 2015 - 02:03 PM

Jesus Christ! I just opened the Twitter and here they are:
Posted Image
Posted ImagePosted ImagePosted Image

#10765 Ovion

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Posted 26 June 2015 - 02:04 PM

You put them backwards and it bothers me....

#10766 Richard Hazen

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Posted 26 June 2015 - 02:06 PM

The Orion looks epic, I wish the IS version looked like that and was competitive.

#10767 PaeuxP22

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Posted 26 June 2015 - 02:20 PM

View PostDeimos Alpha, on 26 June 2015 - 02:06 PM, said:

The Orion looks epic, I wish the IS version looked like that and was competitive.


Ie a totally different mech?? Lol

#10768 Richard Hazen

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Posted 26 June 2015 - 02:53 PM

View PostPaeuxP22, on 26 June 2015 - 02:20 PM, said:

Ie a totally different mech?? Lol

You got me :P

#10769 Ovion

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Posted 26 June 2015 - 03:13 PM

2 LBX20 ambush Hunchie?
2 LBX10 front line support Hunchie?
2 UAC2 / LBX2 harrasser / sniper Hunchie?

Going to enjoy a medium....
I don't like it.

#10770 bad arcade kitty

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Posted 26 June 2015 - 06:01 PM

why not 1 uac-20 1 lbx 20, what's wrong with it?

#10771 Ovion

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Posted 26 June 2015 - 06:22 PM

Will depend on the ammo available.
Sure, 3-4 tons for each, it'll be OK (Probably), if not, too little ammo to go around.

#10772 -Skyrider-

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Posted 26 June 2015 - 09:21 PM

what about a dual Gauss jumping hunchback?

#10773 Odanan

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Posted 27 June 2015 - 04:10 AM

View PostSkyrider1746, on 26 June 2015 - 09:21 PM, said:

what about a dual Gauss jumping hunchback?

High mounted, centered dual gauss rifles: it will be a super Grid Iron!

#10774 Ovion

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Posted 27 June 2015 - 04:53 AM

Can some other people try tweeting at Russ about the possibility of new weapons?

I've tried, but been ignored and he chose to skip that question in the Town Hall, as they included it with other questions. (Dammit - do it on its own!)

We could currently have:
LAMS (Clan only)
Binary Laser Cannon (IS)

Ballistic:
Grenade Launcher (IS)
Light / Medium / Heavy Rifle (IS)

Missile:
Rocket Launcher 10 / 15 / 20 (IS)
Mech Mortar 1 / 2 / 4/ 8 (IS)

Artillery:
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery Piece (IS) Ballistic
Thumper Artillery Piece (IS) Ballistic
Long Tom Cannon (IS) Ballistic
Sniper Artillery Cannon (IS) Ballistic
Thumper Cannon (IS) Ballistic

Edited by Ovion, 27 June 2015 - 04:54 AM.


#10775 Odanan

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Posted 27 June 2015 - 05:15 AM

View PostOvion, on 27 June 2015 - 04:53 AM, said:

Can some other people try tweeting at Russ about the possibility of new weapons?

I've tried, but been ignored and he chose to skip that question in the Town Hall, as they included it with other questions. (Dammit - do it on its own!)

We could currently have:
LAMS (Clan only)
Binary Laser Cannon (IS)

Ballistic:
Grenade Launcher (IS)
Light / Medium / Heavy Rifle (IS)

Missile:
Rocket Launcher 10 / 15 / 20 (IS)
Mech Mortar 1 / 2 / 4/ 8 (IS)

Artillery:
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery Piece (IS) Ballistic
Thumper Artillery Piece (IS) Ballistic
Long Tom Cannon (IS) Ballistic
Sniper Artillery Cannon (IS) Ballistic
Thumper Cannon (IS) Ballistic

Aren't the "modern" Rocket Launchers available only in 3064?
And the Mech Rifles are basically what we have as the IS Autocannons... (when IS ACs should be something like the Clan ACs)

BTW, the artillery pieces would need huge changes on the mech lab, as they fit only in 2 or more mech sections (generally arm+side torso). And there is no mech capable of fitting a Long Tom, for instance (dang you, MW4). EDIT: OK, some mechs could fit the smaller Long Tom Cannon. Far ahead in the timeline, though.

Still, I wanted to see the LAMS and the Mech Mortars (Binary Laser Cannon could be cool, depending on the implementation).

Edited by Odanan, 27 June 2015 - 05:39 AM.


#10776 Nightshade24

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Posted 27 June 2015 - 06:00 AM

View PostOvion, on 26 June 2015 - 06:22 PM, said:

Will depend on the ammo available.
Sure, 3-4 tons for each, it'll be OK (Probably), if not, too little ammo to go around.


With max jumpjets and stock armour and engine (which is an XL already).

It's 2 tons of ammo for 2 UAC 20's and 2 ER Mediums

FF adds 1 more ton.

halving the arm ammo nearly gives another ton.

4 tons UAC 20 ammo with 2 er mediums with reduced arm ammo.

You can remove some of the 4 jumpjets to add more ammo. or the er medium lasers. to go from (min) 5T ammo to 10T ammo.

Would be very good as a duel gauss mech as welll...

however I would keep mine kinda stock. May remove 1 JJ and add FF and reduce arm ammo to add 3 tons more ammo (or keep 1 JJ depends on how things go).

However AC 20 + LBX 20 build will be fun (for this hybrid, I will go with AC 20 instead of UAC 20 due to the range and heat reduction and d ue to ballanced ammo I do not want to run out of ammo for 1 gun before the other, and also synced alpha strikking)

View PostOvion, on 27 June 2015 - 04:53 AM, said:

Can some other people try tweeting at Russ about the possibility of new weapons?

I've tried, but been ignored and he chose to skip that question in the Town Hall, as they included it with other questions. (Dammit - do it on its own!)

We could currently have:
LAMS (Clan only)
Binary Laser Cannon (IS)

Ballistic:
Grenade Launcher (IS)
Light / Medium / Heavy Rifle (IS)

Missile:
Rocket Launcher 10 / 15 / 20 (IS)
Mech Mortar 1 / 2 / 4/ 8 (IS)

Artillery:
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery Piece (IS) Ballistic
Thumper Artillery Piece (IS) Ballistic
Long Tom Cannon (IS) Ballistic
Sniper Artillery Cannon (IS) Ballistic
Thumper Cannon (IS) Ballistic


Don't forget the ammo types! We may get them in a double up form kinda like our current LBX and AC for clans. but still...


High explosive AC's or LRM's may be fun.

or Incindary LRM's or SRM's...

or tracer AC's...

etc....

#10777 Nightshade24

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Posted 27 June 2015 - 06:08 AM

I may want to propose a design for a possible hero stormcrow and hellbringer...
These are based of MW4: mercs however they do hold some place in peoples hearts and stuff...

Peter dexter as nearly all Solaris VII are 'apocryphal' and not 100% cannon, maybe 80% cannon, but not 100%.

He piloted a stormcrow in solaris... and in MW4 mercs... it had 4 x LRM 20... Low for MW: O standards, but "okay..." for TT.
Anyway. This could possibly be the hero stormcrow..... of course, no new hardpoints, but Side torso LRM quirks could be what makes this thing unique and be the best LRM stormcrow out there... custom solaris VII skin for the Factory would be nice, with reds and dark greys...

For hellbringer?
Simular story... this time with 3M hardpoints in 1 arm for 3 LRM 5's, and the side torso with 2 LRM 10's. and the oppasite arm with 3 Medium pulse lasers with a ECM weaponless torso. most E hardpoint for a arm, has a M hardpoint for arm...

Same with the Shadowcat... stock: UAC 20 (1T ammo), and ER large laser in the side torso... nothing the stock Shadowcat can't do, but limited hardpoints will provide interesting quirks*

unique.
using apocryphal designs or designs based on previous games may inspire PGI. who knows....

Posting this due to missing data for the clan hero mech possibilities.


*While on this topic... anyone mind tweeting russ that maybe to keep clan hero mechs original... they only allow the hero to use hero omnipods but standard omnipods can be added to the hero.

Another thing would be that perhaps if PGI chooses to add more focused quirks under the omnipod set bonus and also allow some of the general weapon quirk to come from the CT (thus making each alt config unique), applying these to the hero mech will also further make it unique....


Edit: yea yea I know, MW4 doesn't have that much of a place in MW: O. But it sitll inspires the MW part of this game ranging from the missile / energy/ ballistic hardpoint scheme to other mechanics...


Also I will not give up on my triple er ppc black knight.

Edited by Nightshade24, 27 June 2015 - 06:12 AM.


#10778 Ovion

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Posted 27 June 2015 - 06:25 AM

View PostOdanan, on 27 June 2015 - 05:15 AM, said:

Aren't the "modern" Rocket Launchers available only in 3064?
And the Mech Rifles are basically what we have as the IS Autocannons... (when IS ACs should be something like the Clan ACs)

BTW, the artillery pieces would need huge changes on the mech lab, as they fit only in 2 or more mech sections (generally arm+side torso). And there is no mech capable of fitting a Long Tom, for instance (dang you, MW4). EDIT: OK, some mechs could fit the smaller Long Tom Cannon. Far ahead in the timeline, though.

Still, I wanted to see the LAMS and the Mech Mortars (Binary Laser Cannon could be cool, depending on the implementation).
It's listed as a 3050 weapon (when it was originally made and implemented). yes, 'Modern' ones are later, but it's still a timeline viable weapon, and for MWO that's all that matters.

Mech Rifles are a lighter alternative:

As per thaeir game stats
Spoiler


The rifles are shorter range, and lighter, but really limited on ammo, and would feasibly have a significantly slower fire rate, with the Heavy Rifle being comparable to the AC/5 at the end of the day.

So in MWO terms, you'd be looking at along the lines of:
Spoiler
Light and Medium rifles would be great for smaller mechs that can't practically mount an AC10, and bridge the gap between the Maching Gun and the AC2

I'd also be able to whack 1-2 Light Rifles, or 1 Medium Rifle on a Locust for a giggle.

I understand Artillery being difficult, and potentially hard to implement, but it'd be nice - even if just Arrow IV.

View PostNightshade24, on 27 June 2015 - 06:00 AM, said:

Don't forget the ammo types! We may get them in a double up form kinda like our current LBX and AC for clans. but still...

High explosive AC's or LRM's may be fun.

or Incindary LRM's or SRM's...

or tracer AC's...

etc....
I'd sorta given up on changeable ammo.... but you know, that could be a poor mans way to do it, at least for some things.

#10779 bad arcade kitty

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Posted 27 June 2015 - 06:35 AM

if they introduce this thing is will be even more ahead of clans in ballistic than it's now

http://www.sarna.net/wiki/Magshot

#10780 Odanan

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Posted 27 June 2015 - 07:00 AM

View PostOvion, on 27 June 2015 - 06:25 AM, said:

It's listed as a 3050 weapon (when it was originally made and implemented). yes, 'Modern' ones are later, but it's still a timeline viable weapon, and for MWO that's all that matters.

Hmmmm I'm not sure about that...

View PostOvion, on 27 June 2015 - 06:25 AM, said:

Mech Rifles are a lighter alternative:

As per thaeir game stats
Spoiler


The rifles are shorter range, and lighter, but really limited on ammo, and would feasibly have a significantly slower fire rate, with the Heavy Rifle being comparable to the AC/5 at the end of the day.

So in MWO terms, you'd be looking at along the lines of:
Spoiler
Light and Medium rifles would be great for smaller mechs that can't practically mount an AC10, and bridge the gap between the Maching Gun and the AC2

I'd also be able to whack 1-2 Light Rifles, or 1 Medium Rifle on a Locust for a giggle.

As a lighter alternative for the ACs, Rifles would be really a good addition.
I wished PGI made the IS AC's fire effect more like the Clan ACs (without ruining them) - that would make the Rifles shine as a whole new weapon.





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