MeiSooHaityu, on 21 October 2015 - 10:51 AM, said:
They tried it once (repair and rearm), but making a player break even or even lose C-Bills from a death by running more expensive equip like XLs, DHS, and Endo didn't go over well. You think the Pauleconomy is bad now, think about back then when the only players who could run better equipment (and consistently do better than break even or a loss) were players running Hero mechs and/or Premium Time.
In a title like this, there is no good way to truly implement economics into the fold without going P2W. Well, if there was, it would be incredibly slow and complicated process that would alienate the player base before it was finalized.
It doesn't have to be a pure monetary tax though. I thrived during R&R and I'm no L33T.... Something as simple as a paywall. This is risky and people will immediately rage against it, but hear me out.
You can buy a SMN now or you can order a TBR and it'll arrive in x hours/days/whatever. If people don't want to pay money, virtual spacebucks or otherwise, use time (or something else if you can think of something).
if it takes 30 minutes of play (average) to gross 1 million spacebucks, then in order to fix 1 million spacebucks worth of stuff, it takes 30 minutes.
This isn't perfect and a 1:1 ratio isn't ideal either. Just trying to get the gears turning for alternatives to a monetary R&R.
We absolutely do not want a real money cost.
A spacebuck cost didn't go over too well.
XP/GXP won't go over too well either.
Time is something people may not like, but will deal with. Hell, it takes me DAYS to upgrade a single item on my Clash of Clans game. Could even make your tier a partial factor of the equation....
And to be fair, the timer runs all the time, not just when you are logged in (like PT).
One could even make the timer a bar across the screen and turn it into a little mini-game. Spacebucks to make it go faster!
Edited by cdlord, 21 October 2015 - 11:02 AM.