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Ultimate Mech Discussion Thread

BattleMech Balance

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#11261 TheArisen

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Posted 28 October 2015 - 12:48 PM

View PostStrum Wealh, on 28 October 2015 - 12:05 PM, said:

Well, the main Falconer variant (the FLC--8R) is a 75-ton 'Mech that would have, at a minimum, one ballistic hardpoint in the right arm, one energy hardpoint in the left arm, and two energy hardpoints in each side torso (for a total of 6 hardpoints at a minimum; inflation would likely increase this to no more than 8, IMO), plus Jump Jets (up to at least 5), and an Engine cap of 400 (XL375 stock, 375 * 1.2 = 450, cap ends at 400).

What do you make of that?


^ This

The Falconer would likely be the best IS heavy. The only way it'd not be good is if they messed up the hard points, ideally they'd also not make the arms quite so low and it'd be a beast.

#11262 Bishop Steiner

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Posted 28 October 2015 - 02:06 PM

View PostTheArisen, on 28 October 2015 - 12:48 PM, said:


^ This

The Falconer would likely be the best IS heavy. The only way it'd not be good is if they messed up the hard points, ideally they'd also not make the arms quite so low and it'd be a beast.


It'll have two potential down sides that might keep it from being optimal. Height of the hard points, but most importantly, hit boxes.

#11263 TheArisen

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Posted 28 October 2015 - 02:13 PM

View PostBishop Steiner, on 28 October 2015 - 02:06 PM, said:


It'll have two potential down sides that might keep it from being optimal. Height of the hard points, but most importantly, hit boxes.


Of course, I meant to mention hitboxes but I rushed my post haha.

The only thing I'd modify on Alex's rendition is to have the arms extend out sideways more. That way the main weaponry would be higher and the arms can shield the ST.
http://25.media.tumb...byv7o1_1280.jpg

#11264 Strum Wealh

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Posted 28 October 2015 - 02:22 PM

View PostTheArisen, on 28 October 2015 - 02:13 PM, said:



Of course, I meant to mention hitboxes but I rushed my post haha.

The only thing I'd modify on Alex's rendition is to have the arms extend out sideways more. That way the main weaponry would be higher and the arms can shield the ST.
http://25.media.tumb...byv7o1_1280.jpg

There are no arms large enough to shield those side-torsi... :huh:

Posted Image

Posted Image

Posted Image

#11265 Bishop Steiner

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Posted 28 October 2015 - 02:27 PM

I think the thing would have Krab-itis

#11266 TheArisen

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Posted 28 October 2015 - 03:45 PM

View PostStrum Wealh, on 28 October 2015 - 02:22 PM, said:

There are no arms large enough to shield those side-torsi... :huh:

Posted Image

Posted Image

Posted Image


Indeed. Perhaps if it were done like the more slender renditions it would have decent hitboxes.

https://encrypted-tb...2w0PXV9r8GDKOCK

#11267 BarHaid

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Posted 28 October 2015 - 07:15 PM

View PostStrum Wealh, on 28 October 2015 - 02:22 PM, said:

There are no arms large enough to shield those side-torsi... :huh:

Posted Image

Posted Image

Posted Image

Jeez, apparently that thing shields with its legs! XD

#11268 Anyone00

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Posted 28 October 2015 - 08:00 PM

View PostBarHaid, on 28 October 2015 - 07:15 PM, said:

Jeez, apparently that thing shields with its legs! XD

Yeah, they would need some freaky good leg armor quirks and the small movement archetype.

#11269 Nathan Foxbane

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Posted 28 October 2015 - 08:21 PM

View PostOdanan, on 27 October 2015 - 11:38 AM, said:

This is very good!

View PostTheArisen, on 27 October 2015 - 01:40 PM, said:

Hey I like your older stuff!

Shush you two it won't change how he sees it. It's artist vision. As an artist grows more skilled, the worse, older stuff looks to them. This effect is disproportionate to what the rest of us perceive. Basically, Bishop sees every little flaw which we would never notice until we looked long and hard while comparing new stuff to old. Easy to see improvement, harder to see all the little details which go into making the improvement.

On the Falconer, despite how cool it is, I have seen it described on these very forums by the meta/comp crowd as the "anti-metamech".

Edited by Nathan Foxbane, 28 October 2015 - 08:26 PM.


#11270 TheArisen

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Posted 28 October 2015 - 09:30 PM

View PostNathan Foxbane, on 28 October 2015 - 08:21 PM, said:


On the Falconer, despite how cool it is, I have seen it described on these very forums by the meta/comp crowd as the "anti-metamech".


Why would it be the "anti-meta" mech? Alex's rendition has the arms in an ok position. It comes with a gauss, er ppc, 4 mpls, JJ & a big engine.

#11271 Karl Streiger

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Posted 29 October 2015 - 03:28 AM

Falconer:

My CTF-3D from the open beta:
CTF-3D - i did run it while poptarting was not invited yet (you know those 5.5sec fuel hardly any climb jets)

It was a fun Mech...using the JJs in combat to twist or outmaneuver splash cats - or jump onto hills and use its speed to flank.
(very funny in conquest) - or to shoot a Stalker from high 6 - to see him turning and shooting the guy behind him :P

Well i tried the same with a Thor.....not funny anymore :( - it doesn't run hot - but you can't have secondary weapons and the current JJs are for my "preferred combat usage" bad

Edited by Karl Streiger, 29 October 2015 - 03:30 AM.


#11272 CDLord HHGD

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Posted 29 October 2015 - 05:10 AM

Ugh, it's just an IMHO ugly mech, no matter how you slice it... 8(

#11273 TheArisen

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Posted 29 October 2015 - 08:49 AM

View Postcdlord, on 29 October 2015 - 05:10 AM, said:

Ugh, it's just an IMHO ugly mech, no matter how you slice it... 8(


Bad ugly or cool ugly? Haha.

I'll be honest. One of the main attractions the Falconer has for me is that it could be a powerhouse of a mech in MWO. Perhaps it's arms won't be good shields but if the hitboxes are done right it could spread DMG. If the arms could be done in a way that made them moderately decent shields the Falconer could shine.

There's a few interesting 75 tonners aside from the Falconer. The Bandersnatch, Penetrator & the War Dog. I'll mention the Maelstrom & Dragon Fire because they're fairly close to the current timeline. http://www.sarna.net...ton_BattleMechs

Which one would you want? Which one do you think would be the best & why?

#11274 CDLord HHGD

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Posted 29 October 2015 - 09:38 AM

View PostTheArisen, on 29 October 2015 - 08:49 AM, said:

Bad ugly or cool ugly? Haha.

I'll be honest. One of the main attractions the Falconer has for me is that it could be a powerhouse of a mech in MWO. Perhaps it's arms won't be good shields but if the hitboxes are done right it could spread DMG. If the arms could be done in a way that made them moderately decent shields the Falconer could shine.

There's a few interesting 75 tonners aside from the Falconer. The Bandersnatch, Penetrator & the War Dog. I'll mention the Maelstrom & Dragon Fire because they're fairly close to the current timeline. http://www.sarna.net...ton_BattleMechs

Which one would you want? Which one do you think would be the best & why?

Well, I am aware people have different tastes than I do so if you like it, then by all means. TBH, there are not very many mechs left I am interested in, almost all of them can be found in the 3025 and 3050 TROs. Only mechs like the Bushwacker and Brigand which are in later TRO's interest me. Also, for me, it's not about the loadout or the hitboxes. It's about nostalgia and if it looks (for me) like Mechwarrior.

#11275 Nathan Foxbane

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Posted 29 October 2015 - 10:16 AM

View PostTheArisen, on 28 October 2015 - 09:30 PM, said:

Why would it be the "anti-meta" mech? Alex's rendition has the arms in an ok position. It comes with a gauss, er ppc, 4 mpls, JJ & a big engine.

It has a torso which is high, broad, and long while its arms and even torso weapons have fairly low mounts. Even on Alex's version the arms reach down to the hips. Its legs are massive targets. Alex's rendition is also not good to measurement of the actual design as it is mostly silhouette with true depth hard to judge.

#11276 Virlutris

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Posted 29 October 2015 - 11:08 AM

View PostStrum Wealh, on 28 October 2015 - 12:05 PM, said:

Well, the main Falconer variant (the FLC--8R) is a 75-ton 'Mech that would have, at a minimum, one ballistic hardpoint in the right arm, one energy hardpoint in the left arm, and two energy hardpoints in each side torso (for a total of 6 hardpoints at a minimum; inflation would likely increase this to no more than 8, IMO), plus Jump Jets (up to at least 5), and an Engine cap of 400 (XL375 stock, 375 * 1.2 = 450, cap ends at 400).

What do you make of that?


Well, if it's got the tonnage to use all of that, great.

Like many IS 'mechs, the decision's going to be forced pretty early in the buildout: Where do we commit the tonnage, and is it worth it (for whatever reason) to run it that way?

This makes me think of the Protector, with more energy, less missile. If the hitboxes are XL-friendly, it might help some.

Otherwise, sounds like a stooped-over ballistics-added version of either the Grasshopper +5 tons, or Black Knight +JJs. Probably would be a lot like a Cataphract for builds, I'm thinking.

Laser vom, IS Gauss vom (can we get an AC20 in there?), or even a couple UACs (still needs 10 crits, like the AC 20) with lots of ML sounds a lot like what we've already got from the Hopper, Knight and the Phract. Could be interesting with +5 tons, +JJ, +ballistic, +engine all available.

Bonuses: more options for versatility (at least for engines, JJs, ballistics.
Toss-up: shape and hitboxes
Con: IS gear is heavier and more critslot-intensive, which limits options even at 75 tons. Optional endo at least helps mitigate the tonnage issue a little (poor Summoner).

Ed: Punctuations 'n stuff

Edited by Virlutris, 30 October 2015 - 11:11 AM.


#11277 SgtMagor

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Posted 30 October 2015 - 05:48 AM

someday when we get the Akuma, please make this Camo for it thx...Posted Image

#11278 Steinar Bergstol

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Posted 30 October 2015 - 05:53 AM

Well, since there's the Phranken pattern available for just about every other mech I'm guessing an eventual Akuma will get something along those lines, yeah. :)

#11279 Odanan

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Posted 30 October 2015 - 08:03 AM

First video of the Battletech game! Looking good!

#11280 CDLord HHGD

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Posted 30 October 2015 - 08:10 AM

View PostOdanan, on 30 October 2015 - 08:03 AM, said:


F*ck, look at those headlights! Gimme nao! :D





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