I mean I would like to say something about the Madcat Mk.II actually but for debate though I know it has been going on but I would like to add my take on it. This will be a wall of text so please bear with me here.
The Clan's really lack a wide selection of
Assault Battlemech's. The theroy here is that the only other possible contenders really don't offer enough variants look at the Stone Rhino (Behemoth), Marauder IIC, and Super Nova they only have the one original variant that fits, I mean I know PGI has created their own in the past but usually just to add 1 more option to fill out the 3 to 5 requirement.
The Madcat Mk.II however does have some unique things as to why it does stand above the others in that...
- The TRO 3067 states that it started production around 3061/2 after it was full developed about 15 months before. It goes on to say though sales did not start though till 3066...I am going to come out and say what my theroy here is based on this though as I don't think they took 5 years to assemble a few to start selling. The Clans had them in limited use with in their touman's, pretty much only in Nova Cat and Diamond Shark, while others were acquired through possible trade or trials. The way Clan's were still pretty secretive meant that the Innersphere houses probably didn't know a thing about the Mech and this is reinforced with MW4 Vengeance's video intro on the mech, claiming never seen and just salvaged one off the battlefield. This was a similar story with the Snow Ravens and the Deimos, was in use FAR earlier then the recorded date in the TRO.
- The TRO 3067 states that the weapons were selected for the Madcat MK.II from the earliest (oldest) available Brain Caches, this would have been during the 15 R&D month's most likely. This reflects that these weapons would be the same tech from the current time frame if not earlier more so from the Golden Age.
- It does have 2 solid variants and 2 others that mount all in game weaponry, the issue is that the Mk.II-4 mounts a Light Clan Active Probe and the Mk.II- 6 has a Harjel III unit in each body part. I feel these could be overcame easily though similar to the Hellbringer Prime and Atlas, being not vital to these variants. If not, give them quirks to represent these systems and a tonnage quirk to take up their represent space. There is also the a Hero option in the "Beat Stick" Config from MW:LL and would be very unique from the other MK.II variants.
- Rather good variation between the variants each offering a slight boat ability while allowing a complementary of back up's possible. Very well rounded chassis weapon loadouts, could fit with in Meta (6 variant being an ok laser boat)
- Very good mobility for an assault mech while having lots of free tonnage to work with.
- Hard points for competitive play would be very good for ridge poking, meaning could be fit with in meta and sell well so $$
- Kinda a point but, rather large fan base (some very passionate) with the Mk.II, meaning more $$$ for style points.
I mean I totally understand that adding such mech from the 3060's is viewed with skepticism form many and for good reasons, as it could be opening a door for some unintended powercreeping. Thought it would open the door for some good features and much wanted other mechs from this era (Bushwacker, Uziel, Cougar, Novacat, ect. ect.). Not to mention of where does that stop them from wanting to jump to new weapons to include some nastier mechs like the Blood Asp or Fafnir.
My stance is I feel that the Madcat Mk.II would be the best option though for the
next Clan Assault Battlemech. Though if this would be the next mech added? I would say it is up to the dev's on what they feel is needed in game the most after the Kodiak. These could be such as more Clan Omni's or IIC's, Or InnerSphere Omni's or some post revival Battlemechs (Like the Bushwacker). I would say the earliest we would see the Madcat Mk.II would be about this time next year (2017) to early Summer, at best.
Thoughts?
Edited by CK16, 23 February 2016 - 03:59 PM.