#14821
Posted 12 October 2016 - 04:03 PM
Miss Periphery 3052.
#14822
Posted 12 October 2016 - 04:31 PM
RestosIII, on 12 October 2016 - 04:03 PM, said:
Remember, they made it so you straight up couldn't equip more than 2 goose waffles on a mech at a time. So it's DEFINATELY dead.
Ah, I forgot about that "special balance decision"...
Silly balance, some weapons, builds, or 'mechs will simply be better than others.
Edit: I still want my slow, lumbering, heavy af, and death incarnate 'mech. (which is up for debate since I've never used the Annihilator in any BT or MW game ever.)
Edited by xSONOHx, 12 October 2016 - 04:38 PM.
#14823
Posted 12 October 2016 - 05:36 PM
xSONOHx, on 12 October 2016 - 04:31 PM, said:
Ah, I forgot about that "special balance decision"...
Silly balance, some weapons, builds, or 'mechs will simply be better than others.
Edit: I still want my slow, lumbering, heavy af, and death incarnate 'mech. (which is up for debate since I've never used the Annihilator in any BT or MW game ever.)
Go OMEGA or go home
#14824
Posted 12 October 2016 - 05:52 PM
Edited by Alex Morgaine, 12 October 2016 - 05:52 PM.
#14825
Posted 13 October 2016 - 12:38 AM
xSONOHx, on 12 October 2016 - 04:31 PM, said:
Ah, I forgot about that "special balance decision"...
Silly balance, some weapons, builds, or 'mechs will simply be better than others.
Edit: I still want my slow, lumbering, heavy af, and death incarnate 'mech. (which is up for debate since I've never used the Annihilator in any BT or MW game ever.)
The Nightstar is calling...
#14826
Posted 13 October 2016 - 02:36 AM
Alex Morgaine, on 12 October 2016 - 05:52 PM, said:
You can fire just 2 at a time.
I don't know it things will be different with the ED, though...
#14827
Posted 13 October 2016 - 02:42 AM
I take all of that and rise to the Fire Moth!
BTW, about the quads, Alex Iglesias himself gave me a reason why quads wouldn't work in MWO:
Quote
Sorry Juodas... :/
#14828
Posted 13 October 2016 - 03:05 AM
Edited by TrapJaw80, 13 October 2016 - 03:06 AM.
#14829
Posted 13 October 2016 - 03:27 AM
xSONOHx, on 12 October 2016 - 04:31 PM, said:
Silly balance, some weapons, builds, or 'mechs will simply be better than others.
nah the weapon itself is hardly the problem - the combination of the same weapon is the problem
4 Gauss Rifles on 4 Mechs are not the same type of problem as 4 Gauss on 1 Mech.
We really need that wobbling spreading crosshair or otherwise simply don't allow weapons to fire as one.
Well I would not prefer any of them - but with the current design there are no other options remaining.
About the Anni -why to bother with Gauss --- AC10 is all you need. If there is a iusse with the Anni - then the punny weapons we have thanks to weapon geometry.
I know you disliked the A1 but at least those missiles had the right size
Edited by Karl Streiger, 13 October 2016 - 03:29 AM.
#14830
Posted 13 October 2016 - 05:14 AM
Alex Morgaine, on 12 October 2016 - 05:52 PM, said:
On the PTS, more than 2 Gauss was an invalid loadout (im not sure if it is right now, need to go try) on the same scale as no engine or weapons.
#14831
Posted 13 October 2016 - 08:12 AM
Odanan, on 13 October 2016 - 02:42 AM, said:
I take all of that and rise to the Fire Moth!
BTW, about the quads, Alex Iglesias himself gave me a reason why quads wouldn't work in MWO:
Sorry Juodas... :/
Quads would need to be turreted & function somewhat like a tank in MWO to avoid this issue.
#14832
Posted 13 October 2016 - 08:23 AM
TheArisen, on 13 October 2016 - 08:12 AM, said:
I don't really get that reason myself.
I don't see why would the terrain need to affect their pitch angle, when it doesn't affect mechs like the Stalker and other mechs that are longer than they are tall.
Seriously, just make the mech's torso level and give the legs Inverse Kinematics. Sure, it would probably look a bit awkward when climbing VERY steep hills or whatnot, but it'd be only as awkward as the bipeds trying to climb steep hills (with our without kinematics).
But i'm no game-developer, i don't know sh*t.
#14833
Posted 13 October 2016 - 09:27 AM
Juodas Varnas, on 13 October 2016 - 08:23 AM, said:
I don't see why would the terrain need to affect their pitch angle, when it doesn't affect mechs like the Stalker and other mechs that are longer than they are tall.
Seriously, just make the mech's torso level and give the legs Inverse Kinematics. Sure, it would probably look a bit awkward when climbing VERY steep hills or whatnot, but it'd be only as awkward as the bipeds trying to climb steep hills (with our without kinematics).
But i'm no game-developer, i don't know sh*t.
Yes, it would look awkward. While mechs are always vertically strait, quads are different. It would need a whole new system walking/standing.
It is possible? Sure. Does it worth it? Probably not (for the amount of work/resources spent).
#14834
Posted 13 October 2016 - 09:40 AM
Odanan, on 13 October 2016 - 09:27 AM, said:
It is possible? Sure. Does it worth it? Probably not (for the amount of work/resources spent).
Except that i'm 99% sure that currently bipeds aren't always vertically straight.
When going downhill, i've seen many mechs lean forward, Though the only mechs i can think of that i've noticed it happening with are the Quickdraw and Stalker.
Could be more of them, but they're the only ones i noticed it happening with.
Might be a bug,
Bah, who the hell cares, it's not like PGI would even be capable of implementing them, even if it was a smart choice profit-wise.
Edited by Juodas Varnas, 13 October 2016 - 09:40 AM.
#14835
Posted 18 October 2016 - 02:40 AM
#14837
Posted 18 October 2016 - 07:22 AM
CycKath, on 18 October 2016 - 02:40 AM, said:
Holy sh*t, that looks great!
I'd still prefer if the cockpit and the LRM drum switched places (because the LRM drum is on the right torso, according to its stats, not the left one).
Here's the new Griffin from the same place.
Also, the Valkyrie (i'm not sure if it was posted already)
Edited by Juodas Varnas, 18 October 2016 - 07:28 AM.
#14838
Posted 18 October 2016 - 07:31 AM
#14839
Posted 18 October 2016 - 07:32 AM
Pariah Devalis, on 18 October 2016 - 07:31 AM, said:
It's a 5S.
LRM-15, 3xMLs, SRM-2 and a LL. (10S has an extra PPC and the 10SE has a LRM-10, as far as i remember)
It's an issue that the original Unseen design also has (which makes sense, because the new CGL designs are VERY CLOSE to the original designs).
Edited by Juodas Varnas, 18 October 2016 - 07:35 AM.
#14840
Posted 18 October 2016 - 02:42 PM
35 user(s) are reading this topic
0 members, 35 guests, 0 anonymous users