#14961
Posted 09 November 2016 - 06:59 PM
#14962
Posted 09 November 2016 - 07:12 PM
But seriously, I think it's the IS omni mech (probably Raptor).
EDIT: it's Clan's turn, though... does breaking the 200 km/h speed counts as a "never seen before" thing?
Edited by Odanan, 10 November 2016 - 03:42 AM.
#14964
Posted 09 November 2016 - 08:26 PM
Metus regem, on 09 November 2016 - 08:23 PM, said:
Stinger LAM STG-A5
Wasp LAM WSP-105
Phoenix Hawk LAM PHX-HK2
Shadow Hawk LAM SHD-X1
Scorpion LAM SCP-X
Champion LAM CHP-X
I assume though either
A. IS OMNI
or
B. Clan/IS Mech Chassis that is from the future. (3060ish era)
#14965
Posted 10 November 2016 - 01:25 AM
http://www.sarna.net/wiki/Berserker
#14966
Posted 10 November 2016 - 01:35 AM
TheArisen, on 10 November 2016 - 01:25 AM, said:
http://www.sarna.net/wiki/Berserker
Hatchetman.
The OG melee mech.
#14967
Posted 10 November 2016 - 01:41 AM
#14969
#14970
#14971
Posted 10 November 2016 - 07:38 AM
(I wish it was the Naga instead, but learned to tone down my expectations over the years...)
#14972
Posted 10 November 2016 - 07:58 AM
Odanan, on 10 November 2016 - 07:38 AM, said:
(I wish it was the Naga instead, but learned to tone down my expectations over the years...)
Well according to Russ on twitter, no Mk II at MECHCON. Unless he is lie ing and completely throwing us off. But probably not. (Sigh oh well, was hopeful but not entirely unexpected)
#14973
Posted 10 November 2016 - 08:05 AM
#14974
Posted 10 November 2016 - 08:09 AM
we better have some very good benefits of having four legs - non shake when bombarded with LRMS / ACs?
and what would happen if we have one leg blown off, or two?
We have a new balance issue with those quads
#14975
Posted 10 November 2016 - 08:11 AM
1. New equipment (Truly new equipment, like reactive/reflective/hardened armor).
2. Melee.
3. New Chassis Type (Quad or LAM . . . really only QUAD is feasible without adding a flight model to the game)
That's it. That's all he can do that hasn't been seen before in MWO. Now, if we get into the realms of "technically" then it opens up other options of things we "technically" don't have.
1. IS Omni (technically never done, but we already have omnimechs, so this one would be a sick joke, especially since most IS Omnimechs aren't all that amazing).
2. Outside Timeline, but using existing equipment tech (doubly sick joke).
3. New IS mech that flushes out IS LVL2 tech (this is a technically because we already have these weapon systems, they're just only available on the clan side . . . but they're "technically never done before").
#14976
Posted 10 November 2016 - 08:17 AM
Chuanhao, on 10 November 2016 - 08:09 AM, said:
we better have some very good benefits of having four legs - non shake when bombarded with LRMS / ACs?
and what would happen if we have one leg blown off, or two?
We have a new balance issue with those quads
25% reduced speed for the first leg gone, 50% or 40 KPH with the second (whichever is slowest), dead with the third. It isn't weight that is lost with the additional structure, it is crit slots. Basically, the only place you can mount anything, short of ammo or jump jets, are the torsos. Quads would probably rely on one big gun with a backup set of smaller guns approach to weapons design.
As for how they'd handle? Simple. No torso twist, but they gain the ability to sidestep and turn in place. Basically, typical FPS controls. Being all leg also means that, due to volumetric scaling, they'd be small for their weight. Smaller targets with high mounted guns. Sounds good, and compensated for with their limited crit space.
Edited by Pariah Devalis, 10 November 2016 - 08:17 AM.
#14977
Posted 10 November 2016 - 08:21 AM
Chuanhao, on 10 November 2016 - 08:09 AM, said:
we better have some very good benefits of having four legs - non shake when bombarded with LRMS / ACs?
and what would happen if we have one leg blown off, or two?
We have a new balance issue with those quads
Quads are pretty easy to balance for MWO, especially if they get the inverse kinematics into the game (which would allow the quad to stay level on slopes):
1. Make screen shake virtually non-existent.
2. Adds strafing (can be activated/disabled with the "lock arm movement" button).
3. Turret-like torso-twisting for quads like the Tarantula or really good structure/armor quirks for ones like the Behemoth.
4. Great hill-climbing abilities.
Legging is also pretty easily handled:
4 Legs - Full Movement
3 Legs - 80% Movement
2 Legs - 60% Movement
1 Leg - 50% Movement or 40KPH, whichever is less
Edited by Sereglach, 10 November 2016 - 08:22 AM.
#14978
Posted 10 November 2016 - 08:27 AM
(disclaimer: I don't really believe my own conspiracy theory here, but I do think they might do a unique design eventually)
#14979
Posted 10 November 2016 - 08:52 AM
Bud Crue, on 10 November 2016 - 08:27 AM, said:
(disclaimer: I don't really believe my own conspiracy theory here, but I do think they might do a unique design eventually)
With SO MANY official mechs out there, I hope this will never happen.
#14980
Posted 10 November 2016 - 09:17 AM
Odanan, on 10 November 2016 - 08:52 AM, said:
Alex is an artist, and many like to create, not just re-image. While I love what he does with the re-imaging he is probably the only person who I would have faith to come up with something unique that would be cool and not an utter violation of the look and feel of the IP. If he rose a stink about wanting to create his own mech design, I for one would risk letting him do it, if I was PGI, and that's what it took to keep him happy.
Anyway, just hypothesizing about alternatives regarding Russ's "something we've never done before" comment.
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